On the bright side,
All missing models for the shogun pack which were missing with a verify_all
are back, including also a older one (the weapon_katana.ctx from the scripts
folder)
So that solves random crashes + not being able to equip the katana (for
those not familiar with it)
Eric
-Origi
Just got another freeze after the latest update booting up a test
server with a couple of bots. It is stuck at
"PreMinidumpCallback: updating dump comment"
*** glibc detected *** ./srcds_linux: corrupted double-linked list:
0x0e70d608 ***
=== Backtrace: =
/lib/tls/i686/cmov/libc.so.6(
No, he is not even worthy of the title of "moron." Therefore, he is a moran.
On Mon, Apr 18, 2011 at 10:23 PM, Gary Stanley wrote:
> At 08:42 PM 4/18/2011, Brian Simon wrote:
>
>> You are a moran.
>>
>
> Are you are like 12 years old?
>
>
>
> G. "Monk" Stanley
>
> http://leaf.dragonflybsd.org/~g
At 08:42 PM 4/18/2011, Brian Simon wrote:
You are a moran.
Are you are like 12 years old?
G. "Monk" Stanley
http://leaf.dragonflybsd.org/~gary
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http:
At 08:42 PM 4/18/2011, Brian Simon wrote:
You are a moran.
Are you are like 12 years old?
G. "Monk" Stanley
http://leaf.dragonflybsd.org/~gary
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http:
You are a moran.
On Mon, Apr 18, 2011 at 6:56 PM, Saul Rennison wrote:
> Downtime? Please. SourceMod breaks, that's SM's fault for making such an
> unstable plugin, if they aren't going to solely use VALVe's plugin APIs,
> don't try and make them bend over backwards for the SourceMod team.
>
> Th
Looks like it's optional for CSS.
On Mon, Apr 18, 2011 at 4:45 PM, Andres Pozos wrote:
> Also OPTIONALS for css and dods isnt it? Because i can update them but
> seems they arent mandatory.
>>
>> We're getting ready to release a mandatory update for TF2 this afternoon.
>> This is just a heads-up
*Optional* updates?
I want some of what you're smoking!
On Mon, Apr 18, 2011 at 7:45 PM, Andres Pozos wrote:
> Also OPTIONALS for css and dods isnt it? Because i can update them but
> seems they arent mandatory.
>
> We're getting ready to release a mandatory update for TF2 this afternoon.
>>
Also OPTIONALS for css and dods isnt it? Because i can update them but
seems they arent mandatory.
We're getting ready to release a mandatory update for TF2 this afternoon. This
is just a heads-up that it's coming.
-Eric
___
To unsubscribe, edit yo
You're kidding right? Sourcemod is always updated within a few hours of an
update being released provided said update has broken anything.
Troll some more please.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Beh
You've made my day.
Thanks,
Kyle.
On Mon, Apr 18, 2011 at 4:18 PM, John Marbury wrote:
> [image: http://dl.dropbox.com/u/24583970/i_dont_always_test_my_code.jpg]
>
>
> On Mon, Apr 18, 2011 at 7:13 PM, Jason Ruymen wrote:
>
>> A required update for Team Fortress 2 is now available. The specific
[image: http://dl.dropbox.com/u/24583970/i_dont_always_test_my_code.jpg]
On Mon, Apr 18, 2011 at 7:13 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. The specific
> changes include:
>
> - Fixed a server crash that could occur if TFBots were used across map
> ch
A required update for Team Fortress 2 is now available. The specific changes
include:
- Fixed a server crash that could occur if TFBots were used across map changes
- Fixed a client crash caused by weapons with attached models
- Fixed a material system crash
- Fixed a client crash with dynamic m
Trawl much?
While a heads up is nice, it's rarely needed. Changes can be reversed as
necessary either way.
P.S. When the beta changes went live, it was one of the published,
public interfaces that had breaking changes. SourceMod was far from the
only plugin that broke and one of the first to
Actually, having the beta as a head up was great and MM:S/SourceMod were
updated the night the update went live.
On 4/18/2011 6:59 PM, Ross Bemrose wrote:
To add to that, the last TF2 update was in Beta testing for months, so
it isn't Valve's fault that MetaMod/SourceMod wasn't updated for it.
To add to that, the last TF2 update was in Beta testing for months, so
it isn't Valve's fault that MetaMod/SourceMod wasn't updated for it.
On 4/18/2011 6:56 PM, Saul Rennison wrote:
Downtime? Please. SourceMod breaks, that's SM's fault for making such an
unstable plugin, if they aren't going t
Downtime? Please. SourceMod breaks, that's SM's fault for making such an
unstable plugin, if they aren't going to solely use VALVe's plugin APIs,
don't try and make them bend over backwards for the SourceMod team.
Thanks,
- Saul
On 18 April 2011 23:37, Kyle Sanderson wrote:
> Is there any perc
Is there any perceivable breakage? If there is, could you attach/link
to the 'beta' binaries? Doing this should help minimize the downtime
that we all have to endure.
Thanks,
Kyle.
On Mon, Apr 18, 2011 at 3:26 PM, Eric Smith wrote:
> We're getting ready to release a mandatory update for TF2 this
We're getting ready to release a mandatory update for TF2 this afternoon. This
is just a heads-up that it's coming.
-Eric
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/l
19 matches
Mail list logo