[hlds_linux] IPv6 - Bumped

2011-04-24 Thread Max Pierson
Hi *, As I just joined the list, this is my first post, so don't shun me just yet :)I saw an earlier thread (in Jan) in the archives about mention that some folks were looking for any timeline or any info on HLDS that can speak v6. It didn't look like it went very far, so i'm resurrecting it :

Re: [hlds_linux] IPv6 - Bumped

2011-04-24 Thread Saint K .
We're also IPv6 native, although the IPv6 penetration for end users in Europe is nowhere yet so I don't really see the point yet on having IPv6 enabled for the gameservers. It is however interesting to know what VALVe's views are on implementing IPv6 support in steam. Saint K. -Original Me

[hlds_linux] L4D/L4D2 Lobby reservation

2011-04-24 Thread realdreams
Hi, I don't know how exactly lobby reservation works. Yesterday I saw a couple lines in console saying reservation failed because map doesn't exist. Can someone explain how lobby match making system works in l4d/l4d2? 1. How does master server pick server for lobby? When does it happen? I notice m