Confirm. I've got the same.
300FPS to 460FPS - ~0%
Setting 470FPS and higher - 50% CPU
1000FPS - ~0%
We temporaly set 460FPS for all of our clients with 500FPS servers.
2011/6/26 :
> Message: 4
> Date: Sun, 26 Jun 2011 03:47:48 +0200
> From: Marco Padovan
> To: hlds_linux@list.valvesoftware.c
On 06/24/2011 15:04, gamead...@127001.org wrote:
On a related note, someone in my last company decided to register a domain
name without consulting IT, and managed to register a domain name with a
space in it ;)
That is not a problem with your IT department. That is a problem with
the registr
Good to know :)
forced to 0 all of mine :)
looks like it's something related to the fps limiter code ;)
Il 26/06/2011 09:56, Никита Булаев [Nikita Bulaev] ha scritto:
> Confirm. I've got the same.
>
> 300FPS to 460FPS - ~0%
> Setting 470FPS and higher - 50% CPU
> 1000FPS - ~0%
>
> We temporaly s
I know CentOS 5 is not the "state of the art" distro, but many hosters
use it and it's currently not possible to start gmod servers:
failed to dlopen /x/srcds_l/orangebox/garrysmod/bin/lua_shared.so
error=/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.11' not found
(required by bin/libsteam
This message has been answered so many times before. Just google it and you'll
be told exactly how to fix it.
Sent from my iPhone
On 26 Jun 2011, at 11:41, Marcel wrote:
> I know CentOS 5 is not the "state of the art" distro, but many hosters use it
> and it's currently not possible to start
On 26.06.2011 12:46, Matt Stevens wrote:
This message has been answered so many times before. Just google it and you'll
be told exactly how to fix it.
Sorry, but I could't find any post here...
Also google is not that helpful.
___
To unsubscribe, e
FYI, I've got multiple TF2 servers crashing when "quit" is issued on the
console.
Servers that don't have much uptime don't seem to be doing this, but
I've seen it at least four times on two different severs on the same
host. Never seen this before. The servers had uptime of approximately
9 out of 10 this is caused by unloading certain aspects of plugins from
sourcemod, as long as it only happens on a quit , it won't be the end of the
world.
You can simply verify this by not loading sourcemod and doing a "quit"
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.
I have 6 ghost players on my 30 slot server now, no TV.
-Oryginalna wiadomość-
From: molnár lászló
Sent: Sunday, June 26, 2011 12:05 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Ghoting on CSS
It's easy to reproduce the ghost players on CSS server. Just enable the
T
We had 4 of them on one of our NFO servers yesterday, no TV enabled, replays
disabled for now, too.
On Sun, Jun 26, 2011 at 8:30 AM, wrote:
> I have 6 ghost players on my 30 slot server now, no TV.
>
> -Oryginalna wiadomość- From: molnár lászló
> Sent: Sunday, June 26, 2011 12:05 AM
> T
Why bother trying to run GMod on Linux, Valve has a potato up their vagina
at the moment and don't want to bother fixing vphysics.so
On Sun, Jun 26, 2011 at 3:57 AM, Marcel wrote:
> On 26.06.2011 12:46, Matt Stevens wrote:
>
>> This message has been answered so many times before. Just google it
If you know how to answer his question then do it and stop acting like
a douche. Don't join a server help list if you don't want to help
people.
On Sunday, 26 June 2011, Matt Stevens wrote:
> This message has been answered so many times before. Just google it and
> you'll be told exactly how to
Whats the point of helping him? Its broken.
On Sun, Jun 26, 2011 at 11:32 AM, Saul Rennison wrote:
> If you know how to answer his question then do it and stop acting like
> a douche. Don't join a server help list if you don't want to help
> people.
>
> On Sunday, 26 June 2011, Matt Stevens wrot
No, YOU don't join this list if you do not want to do a very simple
thing to find the desigion of this thing.
If can't find a very simple info by the error - please, do not touch
any computer any more. Simply google the error - is that too hard???
2011/6/26 :
> Message: 4
> Date: Sun, 26 Jun 201
On 6/26/2011 3:41 AM, Marcel wrote:
I know CentOS 5 is not the "state of the art" distro, but many hosters
use it and it's currently not possible to start gmod servers:
failed to dlopen /x/srcds_l/orangebox/garrysmod/bin/lua_shared.so
error=/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.11'
Hi,
I can't get one of our servers to connect to VAC and the items stuff. It keeps
telling me the server lost connection to the items server.
Anyone else experiencing issues, or know a workaround?
Cheers,
___
To unsubscribe, edit your list preferences
The servers are being overloaded by F2P. You'll have to wait until it
either dies down or VALVe is able to add more load balancing.
On Sun, Jun 26, 2011 at 3:04 PM, Saint K. wrote:
> Hi,
>
> I can't get one of our servers to connect to VAC and the items stuff. It
> keeps telling me the server l
Quite a lot of players get disconnected for No Steam Logon on my server.
2011/6/26 Saint K.
> Hi,
>
> I can't get one of our servers to connect to VAC and the items stuff. It
> keeps telling me the server lost connection to the items server.
>
> Anyone else experiencing issues, or know a workaro
hmm correction, the problem seems to be client sided.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
[sai...@specialattack.net]
Sent: 26 June 2011 22:04
To: Half-Life dedicated Linux server
Waiting helps. Usually this thing clears itself on map change.
Restarting the server won't help. Just let it be.
There was over 100 000 players on TF2 so it might be a capacity issue.
Atleast players are dropping off with "No Steam Logon" from our servers.
-ics
26.6.2011 23:04, Saint K. kirj
Same problem here ...
2011/6/26 Saint K.
> Hi,
>
> I can't get one of our servers to connect to VAC and the items stuff. It
> keeps telling me the server lost connection to the items server.
>
> Anyone else experiencing issues, or know a workaround?
>
> Cheers,
>
I can second this. Restarting our server had no effect.
On 26 Jun 2011, at 21:45, Saint K. wrote:
> hmm correction, the problem seems to be client sided.
>
> From: hlds_linux-boun...@list.valvesoftware.com
> [hlds_linux-boun...@list.valvesoftware.com] On
Ive just had some time to read the logs to find the RDTSC_FREQUENCY and
it was rather easy.
[code]
/HLDS installation up to date
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark,
set the environment variable RDTSC_FRE
It turns out that movdqa was a GP fault because the address wasn't 16
byte aligned. All I had to do was patch it to movdqu (unaligned) and
it just works, so that fourth crash was probably the uninitialized
memory.
Here is the patched vphysics.so: http://dl.dropbox.com/u/759758/vphysics.zip
This i
Thanks. I thought that might be the case, but I'm pretty sure that I
saw this on a vanilla server with no mods too. The log below was from a
server with lots of addons, but I've got one other with no addons, and
I'm pretty sure I had the same problem on Friday.
I'll let it run today and th
Confirmed crash on vanilla install. Note log below of the status of the
server before the stop crash and it's uptime. The log below that is
from the console. Note the "Unknown command "sm_csay"" = Sourcemod not
installed.
I've seen this on another vanilla install too.
My impression is th
have you tried to set fps_max to 0 at the command line?
Il 27/06/2011 00:38, Svensk Ljud & Ljus Produktion ha scritto:
> Ive just had some time to read the logs to find the RDTSC_FREQUENCY
> and it was rather easy.
>
> [code]
> /HLDS installation up to date
> Running a benchmark to measure system
You need to set this in your environment before you launch the game
export RDTSC_FREQUENCY=2400.0
./srcds_run -game tf
This will bypass the benchmark. But each machine may be different. This is
benchmark is part of the real time clock optimization that we had added into
the L4D dedicat
Hello all,
could anybody tell me the lastest build version of Counter-Strike 1.6?
If there's any beta build. What's the best build to get servers working
fine with master servers and getting into the internet tab.
I was away for a while then I'm kinda lost about it.
Thanks in advance.
--
/Mar
Last mail I can find says to run hldsupdatetool with '-beta hlbeta'.
CSS is nearly in the same boat as 1.6. The (now appearing) static beta
for both products has been running way too long.
Kyle.
On Sun, Jun 26, 2011 at 11:28 PM, Marlon Almeida
wrote:
> Hello all,
>
> could anybody tell me the la
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