What I do is this..
Keep a additional SRCDS install that is used for nothing other than
periodically retrieving cvars (after updates). In the console type "log
cvarlist cvarlist.txt". This will output all of the available cvars with
their default values into a file names cvarlist.txt. Most of
Maybe Valve will make one for us!
Sent from my iPhone 4
On Jul 8, 2011, at 8:19 PM, msleeper wrote:
> Is there a decent example TF2 server.cfg that has all of the new bells
> and whistles that have been added the past few months? Specifically
> looking for one with built-in voting stuff, I coul
Is there a decent example TF2 server.cfg that has all of the new bells
and whistles that have been added the past few months? Specifically
looking for one with built-in voting stuff, I could do without the
replay configs but if not I can just edit them out. The server.cfg I
have been using is way b
All we did was disable the built in vote system and use SM as our primary
control system.
PryMaL
pry...@geekout.info
*Sent from my Android*
On Jul 9, 2011 7:15 AM, "Peter Reinhold" wrote:
> Hi all,
>
> I just got to wondering, the built-in TF2 voting system, are there any
> SM plugs that makes a
Run it with -debug and post a backtrace
On 7/8/2011 7:09 PM, Juan Camilo Daza Devia wrote:
Good day,
Excuseme for my english.. Is my second post.
Please i need your help with my dedicated server.
The server runing 32 Slots and classic CS 1.6 but.. in momments the server
is crashed but the res
Hello
Add -debug command line switch to startup line, and after crash
provide debug.log and hlds_amd.core or hlds_i686.core files along with
server version info, meta list and amx_plugins output
> Good day,
> Excuseme for my english.. Is my second post.
> Please i need your help with my
https://forums.alliedmods.net/showthread.php?t=161586 glhf
On 7/8/2011 7:09 PM, Saul Rennison wrote:
I'm presuming that the kick system uses the "kickid" console command. Hence
if you hook kickid, and check that admins are never kicked, then you should
be fine. I'm not a SourcePawn developer bu
I'm presuming that the kick system uses the "kickid" console command. Hence
if you hook kickid, and check that admins are never kicked, then you should
be fine. I'm not a SourcePawn developer but I believe this would be simple
to do.
--
Kind regards,
*Saul Rennison*
On 8 July 2011 22:36, Peter Re
Good day,
Excuseme for my english.. Is my second post.
Please i need your help with my dedicated server.
The server runing 32 Slots and classic CS 1.6 but.. in momments the server
is crashed but the resources is good.
The ram memory, bandwitch and processor is fine.
I think it is a Xploit
Hi all,
I just got to wondering, the built-in TF2 voting system, are there any
SM plugs that makes admins immune from that, or is it actually possible
to votekick an SM admin via the built-in voting system?
If so, what are peoples recommendations, if you want some sort of
nextmap / scramble
Give it some time, its a rule, people will find them :) Basicly its
programmers definition of an update, kinda joke man, but true ! :)
Hello
What new bugs you found after this update?
As every update, fixes one things, introducec new bugs :] But it`s good
direction :)
Very nice. Does it fix t
Hello
What new bugs you found after this update?
> As every update, fixes one things, introducec new bugs :] But it`s good
> direction :)
>> Very nice. Does it fix the sv_download exploit?
>>
>>> From: alf...@valvesoftware.com
>>> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
As every update, fixes one things, introducec new bugs :] But it`s good
direction :)
Very nice. Does it fix the sv_download exploit?
From: alf...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Fri, 8 Jul 2011 01:
Very nice. Does it fix the sv_download exploit?
> From: alf...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
> hlds_annou...@list.valvesoftware.com
> Date: Fri, 8 Jul 2011 01:20:07 +
> Subject: [hlds_linux] Half-Life 1 engine beta update released
>
Holy shit, a HL1 engine update.
Good job ;)
Alfred Reynolds wrote:
We have released a beta update for Half-Life 1 engine based games (Half-Life,
Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with
"-beta hlbeta" on the command line. This update continues on
Hello
Is it contains also fix for sv_allowdownload exploit?
> We have released a beta update for Half-Life 1 engine based games
> (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> update run the hldsupdatetool with "-beta hlbeta" on the command
> line. This update continues on s
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