Re: [hlds_linux] TF2 Example server.cfg

2011-07-08 Thread M33CROB .
What I do is this.. Keep a additional SRCDS install that is used for nothing other than periodically retrieving cvars (after updates). In the console type "log cvarlist cvarlist.txt". This will output all of the available cvars with their default values into a file names cvarlist.txt. Most of

Re: [hlds_linux] [hlds] TF2 Example server.cfg

2011-07-08 Thread DontWannaName!
Maybe Valve will make one for us! Sent from my iPhone 4 On Jul 8, 2011, at 8:19 PM, msleeper wrote: > Is there a decent example TF2 server.cfg that has all of the new bells > and whistles that have been added the past few months? Specifically > looking for one with built-in voting stuff, I coul

[hlds_linux] TF2 Example server.cfg

2011-07-08 Thread msleeper
Is there a decent example TF2 server.cfg that has all of the new bells and whistles that have been added the past few months? Specifically looking for one with built-in voting stuff, I could do without the replay configs but if not I can just edit them out. The server.cfg I have been using is way b

Re: [hlds_linux] The built-in TF2 voting system

2011-07-08 Thread Phil Tann
All we did was disable the built in vote system and use SM as our primary control system. PryMaL pry...@geekout.info *Sent from my Android* On Jul 9, 2011 7:15 AM, "Peter Reinhold" wrote: > Hi all, > > I just got to wondering, the built-in TF2 voting system, are there any > SM plugs that makes a

Re: [hlds_linux] Server Crashing

2011-07-08 Thread Sazpaimon
Run it with -debug and post a backtrace On 7/8/2011 7:09 PM, Juan Camilo Daza Devia wrote: Good day, Excuseme for my english.. Is my second post. Please i need your help with my dedicated server. The server runing 32 Slots and classic CS 1.6 but.. in momments the server is crashed but the res

Re: [hlds_linux] Server Crashing

2011-07-08 Thread px
Hello Add -debug command line switch to startup line, and after crash provide debug.log and hlds_amd.core or hlds_i686.core files along with server version info, meta list and amx_plugins output > Good day, > Excuseme for my english.. Is my second post. > Please i need your help with my

Re: [hlds_linux] The built-in TF2 voting system

2011-07-08 Thread Nicholas Hastings
https://forums.alliedmods.net/showthread.php?t=161586 glhf On 7/8/2011 7:09 PM, Saul Rennison wrote: I'm presuming that the kick system uses the "kickid" console command. Hence if you hook kickid, and check that admins are never kicked, then you should be fine. I'm not a SourcePawn developer bu

Re: [hlds_linux] The built-in TF2 voting system

2011-07-08 Thread Saul Rennison
I'm presuming that the kick system uses the "kickid" console command. Hence if you hook kickid, and check that admins are never kicked, then you should be fine. I'm not a SourcePawn developer but I believe this would be simple to do. -- Kind regards, *Saul Rennison* On 8 July 2011 22:36, Peter Re

[hlds_linux] Server Crashing

2011-07-08 Thread Juan Camilo Daza Devia
Good day, Excuseme for my english.. Is my second post. Please i need your help with my dedicated server. The server runing 32 Slots and classic CS 1.6 but.. in momments the server is crashed but the resources is good. The ram memory, bandwitch and processor is fine. I think it is a Xploit

[hlds_linux] The built-in TF2 voting system

2011-07-08 Thread Peter Reinhold
Hi all, I just got to wondering, the built-in TF2 voting system, are there any SM plugs that makes admins immune from that, or is it actually possible to votekick an SM admin via the built-in voting system? If so, what are peoples recommendations, if you want some sort of nextmap / scramble

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-08 Thread Kacper Nowak
Give it some time, its a rule, people will find them :) Basicly its programmers definition of an update, kinda joke man, but true ! :) Hello What new bugs you found after this update? As every update, fixes one things, introducec new bugs :] But it`s good direction :) Very nice. Does it fix t

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-08 Thread px@ipt
Hello What new bugs you found after this update? > As every update, fixes one things, introducec new bugs :] But it`s good > direction :) >> Very nice. Does it fix the sv_download exploit? >> >>> From: alf...@valvesoftware.com >>> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-08 Thread Kacper Nowak
As every update, fixes one things, introducec new bugs :] But it`s good direction :) Very nice. Does it fix the sv_download exploit? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 8 Jul 2011 01:

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-08 Thread C Szabo
Very nice. Does it fix the sv_download exploit? > From: alf...@valvesoftware.com > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; > hlds_annou...@list.valvesoftware.com > Date: Fri, 8 Jul 2011 01:20:07 + > Subject: [hlds_linux] Half-Life 1 engine beta update released >

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-08 Thread Anthony Stoyanov
Holy shit, a HL1 engine update. Good job ;) Alfred Reynolds wrote: We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with "-beta hlbeta" on the command line. This update continues on

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-08 Thread px@ipt
Hello Is it contains also fix for sv_allowdownload exploit? > We have released a beta update for Half-Life 1 engine based games > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this > update run the hldsupdatetool with "-beta hlbeta" on the command > line. This update continues on s