Call of Duty: Black Ops was an epic fail. Gamehost that doesn't care, they
release map-packs instead of patching the actual game and so on.
Date: Sat, 30 Jul 2011 23:52:36 +0200
From: ulbl...@gmx.de
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] The bad attitude thread
That's what we call 'gravity'.
No, honestly i don't understand this - gravity will pull you back
(slow you down) once you exit the trigger_push? I don't see anything
wrong.
2011/8/1 E3pO e...@wmclan.net:
I've noticed several of our maps have broken due to the fact that
the trigger_push is not
Although the storm of mails have halted a bit.
I still see crashes which actually stop my server from restarting. This was
still ongoing by valve right?
Eric
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I hope so.
2011/8/1 Eric Riemers riem...@binkey.nl
Although the storm of mails have halted a bit.
I still see crashes which actually stop my server from restarting. This was
still ongoing by valve right?
Eric
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Still crashing like crazy... even with new weps banned and no map changing
(24/7 map) It was stable before this last update but it seems to have
gotten worse with all the weird physics errors and consequent wrecks.
On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru
1-2 crashes per day.
-ics
1.8.2011 19:03, srcds admin kirjoitti:
Still crashing like crazy... even with new weps banned and no map changing
(24/7 map) It was stable before this last update but it seems to have
gotten worse with all the weird physics errors and consequent wrecks.
On Mon, 1
We will release an optional update this afternoon.
It will fix the crash bug caused by the Righteous Bison.
It will also throttle the diagnostic spew about invalid positions / angles.
We'll look at the specific types of entities causing the check to trigger and
fix them to avoid it. The spew
Good, thanks for the update.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: maandag 1 augustus 2011 19:00
To: Half-Life dedicated Linux server mailing list;
Thank you, Fletcher, as well as the rest of the team at Valve! :D Please try a
little harder to prevent these silly bugs. I'm tired of hearing people bitch
lol. You do work very hard and this is a great game. I'd like to see anyone who
disses you guys try a day in your shoes muahahaha.
Sent
I don't think you can have a stable server without changing the map every few
hours, this because the engine keeps the current/map time into a float variable
and after a while adding very small values to it won't do nothing...
No crashes after banning Dr. G weapons...
- Original
I apologize, but it doesn't look like we will be releasing an update today. We
want to make sure the cure isn't worse than the disease.
The update will hopefully be released tomorrow.
- Fletch
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Thank you, Fletch!
Will the update solve the crashing issue related to the soldier's updated
weapons?
Med vänliga hälsningar / Best regards
Oskar Levin
os...@dataviruset.com
http://www.dataviruset.com/
Min personliga portfolio
-Ursprungligt meddelande-
Från:
Yes, that's what the Righteous Bison is. :)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: Monday, August 01, 2011 3:24 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject:
Oh, I guess I have to study the topic TF2 gameplay more. Thanks ;)
Med vänliga hälsningar / Best regards
Oskar Levin
os...@dataviruset.com
http://www.dataviruset.com/
Min personliga portfolio
-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
Just a question, does anyone know what happened to the screen entity in
TF2?
It seems that TF2 is the only source game that dosen't support dynamic
screens in the map. Is this true or is it something my mapper is doing
wrong?
Many thanks
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To
You cannot use dynamic screens in TF2, it's something a few of our
community mappers would die to have.
On Mon, Aug 1, 2011 at 3:44 PM, James Botting
bottswan...@googlemail.com wrote:
Just a question, does anyone know what happened to the screen entity in
TF2?
It seems that TF2 is the only
Yeah that's what I'd been told. Shame because we had some great plans for
it.
According to my mapper it is just 3 entities that are missing from the
game. :(
On 02/08/2011 00:15, doc drga...@gmail.com wrote:
You cannot use dynamic screens in TF2, it's something a few of our
community mappers
I have +maxplayers set to 24, and -replay flag turned on, but people
are still able to connect (via console) to a 25th slot, making the
server 13 vs 12 with a replay bot.
Is there... somewhere else I'm supposed to define 24 players or what
is happening here?
It will be Windows initially in the beta, with a Linux build coming on later
in the beta.
On Sun, Jul 24, 2011 at 4:23 AM, Shawn P. Zipay digitalz...@gmail.comwrote:
Linux based servers only? Or will there be dedicated server builds for
Windows available for the beta?
Shawn P. Zipay
I apologize for taking so long, but I finally got around to sending out
responses to the people that messaged me regarding the RO2 beta and Ranked
Server program. Looking back I should have made them two different messages,
because it was a little tricky to tell who was interested in hosting a
Well if you have your server registered then it should be linked to a
steamid. I don't think they would ever add something like this but it
would be neat if they could implement a stamp system per server.
Donations are always nice but if you have to support your server with
donations then it's
I just use webshortcuts and advertisements to advertise. I don't havea
quickplay server yet, but I am working on it.
Sent from my MOTOBLUR™ smartphone on ATT
-Original message-
From: doc drga...@gmail.com
To: Half-Life dedicated Linux server mailing list
Thank you for being honest, and for waiting.
On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
I apologize, but it doesn't look like we will be releasing an update today.
We want to make sure the cure isn't worse than the disease.
The update will hopefully be
Thank you Mr. Dunn, I applaud your decision.
May I be so bold as to suggest the same logic be applied to releases
future releases like the Dr. G weapons and the half Zatoichi?
On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
I apologize, but it doesn't look like
This is exactly the reason why i do not run replays on servers. No
matter to what i set sv_visiblemaxplayers, players are still able to
connect to it. Only difference is that they get booted due to last slot
being reserved for admins only but the server browser in-game shows
23/24 when there
25 matches
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