Re: [hlds_linux] Server locking up with 100% cpu usage

2011-12-12 Thread Jesse Molina
Stop doing that. Michael Johansen wrote: and it is running under realtime-priority. -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To

Re: [hlds_linux] Server locking up with 100% cpu usage

2011-12-12 Thread Michael Johansen
I've been trying to replicate the problem but I'm unable to do it, lols. I have removed the output to /dev/null and I took it off the realtime scheduling. Very, very weird. Would the actual cron, or screen application be able to cause this? - Michael From: michs...@live.no To:

Re: [hlds_linux] Server locking up with 100% cpu usage

2011-12-12 Thread daniel jokiaho
This is the script you use? http://www.ulrich-block.de/tutorials/counter-strike-source-und-tf-2-linux-server-how-to/ On 12 Dec 2011 10:32, Michael Johansen michs...@live.no wrote: I've been trying to replicate the problem but I'm unable to do it, lols. I have removed the output to /dev/null

Re: [hlds_linux] Checking for third party DS updates?

2011-12-12 Thread Chris Strand
I would also love to see such an API. My system for managing updates at the moment just seems like a big 'hack' to me. Being able to query version numbers would allow for a much more elegant solution. Chris On 11 December 2011 21:29, Michael Tharp g...@partiallystapled.com wrote: On 12/10/2011

Re: [hlds_linux] Server locking up with 100% cpu usage

2011-12-12 Thread Michael Johansen
Yes. Date: Mon, 12 Dec 2011 13:31:15 +0100 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server locking up with 100% cpu usage This is the script you use?

Re: [hlds_linux] Server locking up with 100% cpu usage

2011-12-12 Thread Mart-Jan Reeuwijk
+1 From: Jesse Molina je...@opendreams.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Monday, 12 December 2011, 9:00 Subject: Re: [hlds_linux] Server locking up with 100% cpu usage Stop doing that.

Re: [hlds_linux] Players get disconnected with STEAMAUTH: Client NAME received failure code 6 error

2011-12-12 Thread doc
This is a problem but there have been a few reports to the mailing list already about it. Also if you have a lot of text just give us a snippet and throw the rest on www.pastebin.com , especially if it's the same line multiple times and you're posting just for effect. As far as I know there isn't

[hlds_linux] Wanted: bug reports for clients dropping due to auth failures

2011-12-12 Thread Fletcher Dunn
I'm posting this again to make sure everybody knows what you can do to help us fix the problem where server shed batched of clients at a time, citing auth failures. We have yet to receive a bug report with the requested information. - Fletch -Original Message- From:

Re: [hlds_linux] Steam UserID Ticket Problems

2011-12-12 Thread PAL-18
I narrowed down the problem but i still dont know how to fix it. It's definately not my server box because i can host other servers (Garrys Mod) and the error doesnt happen there. It's just this particular mod. How can a mod cause this type of connection problem?

Re: [hlds_linux] Steam UserID Ticket Problems

2011-12-12 Thread Bruno Garcia
This might not sound very helpful, but maybe passing -ip -port and -clientport parameters will help in the networking process (For all your servers) On Mon, Dec 12, 2011 at 10:53 PM, PAL-18 pal...@zombiegamer.net wrote: I narrowed down the problem but i still dont know how to fix it. It's