On Sat, Dec 24, 2011 at 04:26:14AM -0200, Juliano wrote:
> I disagree, many people are using cheat engine and still have not been
> banned.
> Today I found a cheater using cheat engine with steam account since 2007,
> confess that he was using.
It's pretty obvious he is at least walling, but what
I disagree, many people are using cheat engine and still have not been
banned.
Today I found a cheater using cheat engine with steam account since 2007,
confess that he was using.
STEAM_0:0:14889729 ->
http://rapidshare.com/files/944992202/2011-12-23-1723-de_dust2.dem
* this is just one of many I h
It has been made known to me by private sources that this recent
release has been responsible for the recent surge of cheaters.
http://www.mpgh.net/forum/426-team-fortress-2-hacks/408054-tf2-darkstorm-hack-update.html
On Sat, Dec 24, 2011 at 10:17 AM, James Puckett
wrote:
> Cheat engine is detec
Cheat engine is detected...
VAC isn't thaat bad, its bad but not horrible.
On Fri, Dec 23, 2011 at 10:09 PM, Juliano wrote:
> VAC is banning people who use cheat engine?
> What happens when a complaint is made by the cheater profile page? (Report
> violation)
> All complaints are checked by staf
VAC is banning people who use cheat engine?
What happens when a complaint is made by the cheater profile page? (Report
violation)
All complaints are checked by staff of the valve?
Many cheaters are appearing lately...
Thanks.
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I've seen these also... not sure what the cause but something is weird going
on since the first big Xmas update... I was running fine with my clients as
well but now I get HL2 Crashs and random server errors including those some
lag not sure if that's related or not.
-Original Message-
Fro
I have two trade servers that are constantly locking up, this started
happening about 1.5 weeks ago.
Anyone else experiencing this? The two common lines i see are " Ignoring
bogus angles (nan,nan,nan) from vphysics! (entity
prop_physics_multiplayer) "
Below is a snip:
Server1:
*** ERROR *** Exc
Relevant to server administration.
.. Just had to do it.
But anyway these 503 errors are really getting annoying.
On Fri, Dec 23, 2011 at 3:24 PM, doc wrote:
> Relevant to server administration.
>
> On Fri, Dec 23, 2011 at 12:20 PM, Drogen Viech
> wrote:
>
> > Relevant to server administration
Relevant to server administration.
On Fri, Dec 23, 2011 at 12:20 PM, Drogen Viech
wrote:
> Relevant to server administration.
>
> 2011/12/22 msleeper :
> > Relevant to server administration.
> >
> > ___
> > To unsubscribe, edit your list preferences, or
Relevant to server administration.
2011/12/22 msleeper :
> Relevant to server administration.
>
> ___
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> visit:
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And about 3/4 of the other players, too.
Am 23.12.2011 21:09, schrieb Giovanni Harting:
I got the third client crash in about 5 minutes
Am 23.12.2011 20:24, schrieb Eric Smith:
We've released a mandatory update for Team Fortress 2. The notes for
the update are below.
Thanks.
-Eric
---
I got the third client crash in about 5 minutes
Am 23.12.2011 20:24, schrieb Eric Smith:
We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
Thanks.
-Eric
Team Fortress 2
- Fixed a Spy-cicle exploit
- Fixed
Thanks again for the heads up!
> We should have it ready in the next 30 minutes or so.
>
> -Eric
>
>
> ___
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> please visit:
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We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
Thanks.
-Eric
Team Fortress 2
- Fixed a Spy-cicle exploit
- Fixed the Manmelter idle effects showing on other flareguns
_
We should have it ready in the next 30 minutes or so.
-Eric
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On 23.12.2011 16:19, ics wrote:
I have had empty servers since 2 updates ago, after the "blacklist
feature" was introduced. That update did something that stopped
people
You can see if the server is delisted or not by opening your game and
typing openserverbrowser into console. Then if your se
I have had empty servers since 2 updates ago, after the "blacklist
feature" was introduced. That update did something that stopped people
coming up. Works fine with steamgroup search though. I wonder where the
8000-9000 players play this game. I was considering hardly shutting down
the servers
I just noticed, that more or less since last update (as far as I
recall, it was last weekend), my 10 L4D2 forks have been empty, where
they used to be full every evening.
I've tried connecting directly, which works fine, but they do nok show
up in the "connected" group in the client (the list
Yes it does. It goes away every round start when both teams would be shown it
it regardless id player sees them or not. It was "fixed" like this back in the
days when the radar changed to it's current form from them round one. Also if
you have been keeping an eye of the radar, it occasionally sh
im posting again: sometimes the minimap goes away ...
2011/12/22 Kyle Sanderson
> Ah!
>
> Well, thanks for the heads up on the fix for the client.
> Kyle.
>
> On Thu, Dec 22, 2011 at 1:06 PM, Eric Smith
> wrote:
>
> > No, this update is not required for servers. There are no changes as far
> >
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