Have you checked to see if you have any blocking database calls when a
player connects?
On Thu, Mar 8, 2012 at 10:46 AM, Cameron Munroe
wrote:
> Do you have downloads on you server? If not then idk, could be anything
> unless you give us some more info
> --
> Sent from my Android phone with K-9
That doesn't help if people want to DOS the server. They don't need to
play recordings.
On Fri, Mar 9, 2012 at 5:53 PM, m33crob wrote:
> Perhaps you could try eliminating "most/some" voice spam
> with sv_allow_voice_from_file 0.
>
> On Fri, Mar 9, 2012 at 3:55 PM, Robert Paulson wrote:
>
>> If mu
Perhaps you could try eliminating "most/some" voice spam
with sv_allow_voice_from_file 0.
On Fri, Mar 9, 2012 at 3:55 PM, Robert Paulson wrote:
> If multiple people micspam at the same time, it will kick people with
> low rates set with "Buffer overflow in net message". This can be used
> as a de
There is a command parameter that allows multicore support.
However, this is **not** recommended, and it's for the best to stay within
one single core.
Cheers mate!
- B
On Fri, Mar 9, 2012 at 5:27 PM, Timo Schrappe wrote:
> Hello together,
>
> is it true that hlds is multithreaded? hl.exe is no
If multiple people micspam at the same time, it will kick people with
low rates set with "Buffer overflow in net message". This can be used
as a denial of service attack.
Is there any way to fix this without turning off voice chat or setting
sv_minrate really high?
___
Hello together,
is it true that hlds is multithreaded? hl.exe is not, right?
I mean there is no multicore support at all...
Timo
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Hello together,
is there a list of all possible and yet supportet commands for hlds,
particularly for cs 1.6?
Timo
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I for one support updates.
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On 09/03/2012 15:30, Eric Riemers wrote:
Then dont take a dump in the railway station in the first place.
I wouldn't do that because the first place in the railways station is
either the car park or the ticket office.
Joking aside, nemrun/ssms do updates just fine. But i prefer to have val
Then dont take a dump in the railway station in the first place.
Joking aside, nemrun/ssms do updates just fine. But i prefer to have valve
work on crash fixes/more important stuff.
On Fri, 09 Mar 2012 14:45:13 +, dan wrote:
> On 09/03/2012 14:27, Eric Riemers wrote:
>> Plenty of tools for
On 09/03/2012 14:27, Eric Riemers wrote:
Plenty of tools for that.. would be lower on the list imho.
This tool solution is like the toilet paper they put in railways
stations, it doesn't remove the problem, it just moves it around from
one place to another.
I don't want the server to update
Plenty of tools for that.. would be lower on the list imho.
On Fri, 09 Mar 2012 12:50:39 +, dan wrote:
> On 08/03/2012 23:55, Emil Larsson wrote:
>> While it's welcome to see the "update pending" message again, it's a
>> bit...
>> spammy currently. At least it's not easily missed.
>
> It'd
On 08/03/2012 23:55, Emil Larsson wrote:
While it's welcome to see the "update pending" message again, it's a bit...
spammy currently. At least it's not easily missed.
It'd be nice if the server could just update itself if it's empty.
--
Dan
___
To
Is anyone here, who is running counter-strike 1.6 server on amd
(single core) architecture? i tried to run a non-steam server (to see
that it is working or not), so i copied 3 .so files and it worked,
altough i cannot join my server because of different protocols. So i
deleted, the 3 .so files, and
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