HLDS is meant for server issues. You should seek help elsewhere.
On Wed, Aug 29, 2012 at 5:01 PM, anna rack wrote:
> Hey all
>
> Is anyone else getting an error when you try to add a friend to steam?
>
> This is the error I'm getting:
>
> #Profile_AddFriendYourListFull
> #Profile_AddFriendYourLis
Hey all
Is anyone else getting an error when you try to add a friend to steam?
This is the error I'm getting:
#Profile_AddFriendYourListFull
#Profile_AddFriendYourListFullDesc
...
...
... just tried it by clicking on + ADD A FRIEND at the bottom of the Friends
window and it just came up with t
Tbh, each recording has their own downsides/limits. I wouldn't care if they
threw it
all out, and just gave full frames on a separate (delayed) stream to a
client "recording" and that the client then can combine the 2, and all
the downsides ( viewpoints of players, huds, smoothing, freedom of
This would be a very nice feature.
At the moment we use voice to coordinate on witch tick we start, and the 3,
2, 1, go. But this isnt a comfortable solution. The possibility to play a
already recorded demo file on a sourcetv server would be such a great thing
for a community request ;) !!
cheers
Actually, I would love the idea that one can replay a STV, and a group of ppl
can choose which player they go in, and watch the game.
Altho afaik it isn't possible.
>
> From: Datenshi
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Wednesday, 29 Au
So this is gonna be a bit of a weird question...
Is it in any way or form possible to host an existing STV demo on a
server so multiple people can join it and spectate at the same time?
Was thinking something like setting up a STV relay pointing to the demo
file but I don't really see how thi
On Τετάρτη, 29 Αύγουστος 2012 4:34:47 μμ, Ross Bemrose wrote:
+servercfgfile is the command-line argument you're looking for.
On 8/29/2012 9:27 AM, feugatos wrote:
Hi there,
I'm trying to find out if there is a way to define the name of the
cfg file that gets executed on a map change.
By defau
+servercfgfile is the command-line argument you're looking for.
On 8/29/2012 9:27 AM, feugatos wrote:
Hi there,
I'm trying to find out if there is a way to define the name of the cfg
file that gets executed on a map change.
By default it's the known server.cfg file. Is there a way to override
Use [mapname].cfg if you wanna change/reset specific cvars. This file gets
executed every time you load the map (aka map or changelevel).
2012/8/29 feugatos
> Hi there,
>
> I'm trying to find out if there is a way to define the name of the cfg
> file that gets executed on a map change.
> By defa
Hi there,
I'm trying to find out if there is a way to define the name of the cfg
file that gets executed on a map change.
By default it's the known server.cfg file. Is there a way to override
the name via a command line argument and change it to something of my
liking? (eg server_27015.cfg).
I
On 29/08/2012 11:00, dan wrote:
On 28/08/2012 15:50, Rudy Bleeker wrote:
You don't want to set a timelimit or scorelimit for MvM. I also run my
MvM server with mp_timelimit 0 and mp_maxrounds 0. That way you can
always finish the mission. If you want to restart or change the map,
that's what vot
On 28/08/2012 15:50, Rudy Bleeker wrote:
You don't want to set a timelimit or scorelimit for MvM. I also run my
MvM server with mp_timelimit 0 and mp_maxrounds 0. That way you can
always finish the mission. If you want to restart or change the map,
that's what voting is for.
It's not MVM. That'
12 matches
Mail list logo