Re: [hlds_linux] lagg problem on ubuntu 12.04

2012-10-18 Thread dan
On 16/10/2012 11:56, Drogen Viech wrote: Why can't you just leave the cmd- and updaterate alone? It seriously pisses me of when people think higher == better - the default settings of updating and sending 30 times per second are just fine. I'd say they definitely matter. There's no

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-18 Thread dan
On 17/10/2012 22:37, Craig H wrote: Good concept, bad way to implement it. The concept of raffles or lotterys for players is great, it can improve player retention by encouraging them to stick around and contribute and potentially raise money to be used for paying the operating costs of the

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread Mikael Pedersen
On Wed, 17 Oct 2012 23:28:20 -0400, you wrote: I don't know if this is a server issue or client issue, but some Engineer buildings are showing as invisible to players. I just saw the same thing. An engineer built a mini-sentry right in front of me, but I only saw the shadow of it (and heard the

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread wickedplayer494 .
Saw a thread about it on reddit. It seems to affect all Engineer buildables, and AFAIK, enemies aren't able to see them while building (maybe teammates too?). I messaged Valve about it last night, but haven't heard anything back yet. I'd think it has something to do with the floating arrows on

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread Essay Tew Phaun
Speaking of weird visual things. Does anyone notice teleporters sometimes appearing to go down, like the exit was destroyed but it actually just goes in to the disabled animation for a moment and when you step on it the animation changes to active and warps you through?

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread [BT]Black V
This I see a lot. Was assuming it was when they were upgrading a level On 19/10/2012 10:45 AM, Essay Tew Phaun sc2p...@gmail.com wrote: Speaking of weird visual things. Does anyone notice teleporters sometimes appearing to go down, like the exit was destroyed but it actually just goes in to

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread Frank
I'm sorry if someone has already asked but what in the world is going on now that we are getting Invalid STEAM userID ticket crashes - I lost a full server tonight ALL AT ONCE! BAM! All gone cause of same error... this didn't start till yesterday's update came out. So going to say it now... we

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread Ross Bemrose
At the current rate, we're careening full tilt towards inevitable crashes this Halloween because there's a very, VERY high chance that any new particle effects added for a new boss and map will overflow the ParticleNames string table even on stock maps. On 10/18/2012 9:16 PM, Frank wrote:

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-18 Thread Daniel .
Shouldn't it be --dports 27017,27019 ? 2012/10/16 Kyle Sanderson kyle.l...@gmail.com Yup. iptables -A OUTPUT -p tcp -m multiport --dports 27017:27019 -j REJECT --reject-with icmp-port-unreachable Huge thanks to Ryan for his Windows rules (and discovering the solution). This statement