Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Jesse Molina
Chris Oryschak wrote: For the longest time I've been running multiple servers on a single box that has multiple cores. Each SRCDS instance would be assigned it's own core to prevent it from hopping between cores as I assumed they might overlap and max out that core. Plus I remember discussion

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread wickedplayer494 .
I think the CDR change was a bit earlier than the 2nd update. On Fri, Nov 2, 2012 at 8:15 PM, Joe Davison wrote: > 96MB update appears to be related to the Linux client stuff which was > pushed to the CDR at the same time. > > On 3 November 2012 01:14, Frank wrote: > > > I'm downloading another

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Joe Davison
96MB update appears to be related to the Linux client stuff which was pushed to the CDR at the same time. On 3 November 2012 01:14, Frank wrote: > I'm downloading another update as of now for some reason? Size is 96.1MB > > What was this for? Doesn't appear to be a forced mandatory just client s

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Frank
I'm downloading another update as of now for some reason? Size is 96.1MB What was this for? Doesn't appear to be a forced mandatory just client side but would be nice to know why. thanks -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.va

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Kaspars
Confirmed, lag spikes are gone! Thanks a lot! On 2012.11.02. 21:20, ics wrote: Yes i'm loving the timing too. 8:26 pm is much better than the usual 3-5am (6-8 hours from now) -ics 2.11.2012 21:09, doc kirjoitti: And this time the Friday is actually at a great time (for those living in PST -

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread ics
Yes i'm loving the timing too. 8:26 pm is much better than the usual 3-5am (6-8 hours from now) -ics 2.11.2012 21:09, doc kirjoitti: And this time the Friday is actually at a great time (for those living in PST - the one chosen timezone). On Fri, Nov 2, 2012 at 12:07 PM, ics wrote: Relax,

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread Nerdboy
It's called choose your own adventure, not make your own adventure. On Nov 2, 2012 11:26 AM, "Jason" wrote: > What page do we turn to for the list of things added/fixed/corrected in the > update before they release the update and we're just too impatient to wait? > *smirk* > > On Fri, Nov 2, 201

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread doc
And this time the Friday is actually at a great time (for those living in PST - the one chosen timezone). On Fri, Nov 2, 2012 at 12:07 PM, ics wrote: > Relax, it's always have been like this between the time update releases > and update gets downloaded. 30mins from now you wouldn't even notice

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread ics
Relax, it's always have been like this between the time update releases and update gets downloaded. 30mins from now you wouldn't even notice it was difficult to update. 4 years ago it was nearly impossible to get update in an hour, now it takes me about 4-6mins (10 mins max) after update. Major

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Giovanni Harting
I have seen this tow days earlier too 2012/11/2 Scipizoa > Really??? I've seen this happen the last couple of updates, for tf2, > it even did it afew times for l4d2 > > From: Marco Padovan > To: hlds_linux > Sent: Friday, November 02, 2012 at 2:59 pm > Subject: Re: [hlds_linux] Mandatory T

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Scipizoa
Really???   I've seen this happen the last couple of updates,  for tf2,  it even did it afew times for l4d2 From: Marco Padovan To: hlds_linux Sent: Friday, November 02, 2012 at 2:59 pm Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released Ah ok, didn't noticed this during the

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
Ah ok, didn't noticed this during the last update:) Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto: > I think its just everyone trying to access the update servers all at the > same time, when the last update came out same thing happened > > From: Marco Padovan > To: hlds_linux > Sent: Frida

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread TIFFANY OJEDA
I think its just  everyone trying to access the update servers all at the same time,  when the last update came out  same thing happened From: Marco Padovan To: hlds_linux Sent: Friday, November 02, 2012 at 2:53 pm Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released seeing the

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread 1nsane
That's because its been released at a good time for both Europe and US. The servers are overloaded more than usual now. On Fri, Nov 2, 2012 at 11:51 AM, Svensk Ljud & Ljus Produktion < i...@teaterljud.se> wrote: > Im getting this on our MvM server. > > 4:27 [146.66.156.13:27030] Failed. Fa

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
seeing the same on all our .eu servers ... just give it some time (up to 10minutes) and it will finally connect to some server and will start downloading :) Il 02/11/2012 19.51, Svensk Ljud & Ljus Produktion ha scritto: > Im getting this on our MvM server. > > 4:27 [146.66.156.13:27030] Fai

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Svensk Ljud & Ljus Produktion
Im getting this on our MvM server. 4:27 [146.66.156.13:27030] Failed. Failed to connect to 146.66.156.13:27030, errno 115 "Operation now in progress" 4:27 [213.242.110.94:27030] Connecting... 4:27 [213.242.110.94:27030] Connection established; handshaking... 4:27 [213

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
This update is being harder then usual to get :| 0:21 Checking local files and building download list for depot 441 'Team Fortress 2 Content' version 365 0:21 Patching from version 364; connecting to content server 0:22 [77.67.60.130:27030] Connecting... 0:25 [77.67.60.130:2

Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread doc
I run 2 TF2 servers, a CS:GO server, a Ricochet server, and a The Ship server on a VPS with 3 cores. I cannot say it's been 100% lagfree for all time forever, but I've never noticed sustained lag or fps drop on any one of my servers. I would say our "worst" is about every few days, the server will

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread Jason
Page 15 didn't include that info. On Fri, Nov 2, 2012 at 2:26 PM, Jason wrote: > What page do we turn to for the list of things added/fixed/corrected in > the update before they release the update and we're just too impatient to > wait? *smirk* > > > On Fri, Nov 2, 2012 at 2:24 PM, doc wrote:

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread Jason
What page do we turn to for the list of things added/fixed/corrected in the update before they release the update and we're just too impatient to wait? *smirk* On Fri, Nov 2, 2012 at 2:24 PM, doc wrote: > You enter the announcement thread of an upcoming TF2 update. > > If you choose to speculat

[hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers - Fixed a crash while command-tabing on

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread doc
You enter the announcement thread of an upcoming TF2 update. If you choose to speculate about patch notes, turn to page 15. If you choose to complain about updates on a Friday, turn to page 18. If you choose to ask for a CS:S sync, turn to page 33. On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith wr

[hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

[hlds_linux] Dropped player from server (Connection closing)

2012-11-02 Thread Nikolay Shopik
Anyone noticing huge amount "connection closing" messages from players which is droped at same time? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l

Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Yun Huang Yong
I'm running 3 x 24p servers inside a OpenVZ VPS which has 4 virtual cores and have not done any fiddling of the scheduling. Servers run perfectly fine with the defaults, constant sv_fps of 66.x all the time, even when all servers are full. Not sure what the underlying hardware is, /proc/cpuin

Re: [hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Marco Padovan
I do not think this is the best place to discuss about that as people in here tends to flame when you start talking about "realtime"(search for my email on this list where I was asking why when you run the gameserver as root it automatically "promotes" itself into the scheduler generally used by re

[hlds_linux] Multiple SRCDS Instances on Multicore servers?

2012-11-02 Thread Chris Oryschak
A recent thread made me wonder if i'm running my servers the most efficient way. For the longest time I've been running multiple servers on a single box that has multiple cores. Each SRCDS instance would be assigned it's own core to prevent it from hopping between cores as I assumed they might ov