Chris Oryschak wrote:
For the longest time I've been running multiple servers on a single box
that has multiple cores. Each SRCDS instance would be assigned it's own
core to prevent it from hopping between cores as I assumed they might
overlap and max out that core. Plus I remember discussion
I think the CDR change was a bit earlier than the 2nd update.
On Fri, Nov 2, 2012 at 8:15 PM, Joe Davison wrote:
> 96MB update appears to be related to the Linux client stuff which was
> pushed to the CDR at the same time.
>
> On 3 November 2012 01:14, Frank wrote:
>
> > I'm downloading another
96MB update appears to be related to the Linux client stuff which was
pushed to the CDR at the same time.
On 3 November 2012 01:14, Frank wrote:
> I'm downloading another update as of now for some reason? Size is 96.1MB
>
> What was this for? Doesn't appear to be a forced mandatory just client s
I'm downloading another update as of now for some reason? Size is 96.1MB
What was this for? Doesn't appear to be a forced mandatory just client side
but would be nice to know why.
thanks
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.va
Confirmed, lag spikes are gone! Thanks a lot!
On 2012.11.02. 21:20, ics wrote:
Yes i'm loving the timing too. 8:26 pm is much better than the usual
3-5am (6-8 hours from now)
-ics
2.11.2012 21:09, doc kirjoitti:
And this time the Friday is actually at a great time (for those
living in
PST -
Yes i'm loving the timing too. 8:26 pm is much better than the usual
3-5am (6-8 hours from now)
-ics
2.11.2012 21:09, doc kirjoitti:
And this time the Friday is actually at a great time (for those living in
PST - the one chosen timezone).
On Fri, Nov 2, 2012 at 12:07 PM, ics wrote:
Relax,
It's called choose your own adventure, not make your own adventure.
On Nov 2, 2012 11:26 AM, "Jason" wrote:
> What page do we turn to for the list of things added/fixed/corrected in the
> update before they release the update and we're just too impatient to wait?
> *smirk*
>
> On Fri, Nov 2, 201
And this time the Friday is actually at a great time (for those living in
PST - the one chosen timezone).
On Fri, Nov 2, 2012 at 12:07 PM, ics wrote:
> Relax, it's always have been like this between the time update releases
> and update gets downloaded. 30mins from now you wouldn't even notice
Relax, it's always have been like this between the time update releases
and update gets downloaded. 30mins from now you wouldn't even notice it
was difficult to update. 4 years ago it was nearly impossible to get
update in an hour, now it takes me about 4-6mins (10 mins max) after
update. Major
I have seen this tow days earlier too
2012/11/2 Scipizoa
> Really??? I've seen this happen the last couple of updates, for tf2,
> it even did it afew times for l4d2
>
> From: Marco Padovan
> To: hlds_linux
> Sent: Friday, November 02, 2012 at 2:59 pm
> Subject: Re: [hlds_linux] Mandatory T
Really??? I've seen this happen the last couple of updates, for tf2, it
even did it afew times for l4d2
From: Marco Padovan
To: hlds_linux
Sent: Friday, November 02, 2012 at 2:59 pm
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Ah ok,
didn't noticed this during the
Ah ok,
didn't noticed this during the last update:)
Il 02/11/2012 19.55, TIFFANY OJEDA ha scritto:
> I think its just everyone trying to access the update servers all at the
> same time, when the last update came out same thing happened
>
> From: Marco Padovan
> To: hlds_linux
> Sent: Frida
I think its just everyone trying to access the update servers all at the same
time, when the last update came out same thing happened
From: Marco Padovan
To: hlds_linux
Sent: Friday, November 02, 2012 at 2:53 pm
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
seeing the
That's because its been released at a good time for both Europe and US. The
servers are overloaded more than usual now.
On Fri, Nov 2, 2012 at 11:51 AM, Svensk Ljud & Ljus Produktion <
i...@teaterljud.se> wrote:
> Im getting this on our MvM server.
>
> 4:27 [146.66.156.13:27030] Failed. Fa
seeing the same on all our .eu servers ... just give it some time (up to
10minutes) and it will finally connect to some server and will start
downloading :)
Il 02/11/2012 19.51, Svensk Ljud & Ljus Produktion ha scritto:
> Im getting this on our MvM server.
>
> 4:27 [146.66.156.13:27030] Fai
Im getting this on our MvM server.
4:27 [146.66.156.13:27030] Failed. Failed to connect to 146.66.156.13:27030, errno
115 "Operation now in progress"
4:27 [213.242.110.94:27030] Connecting...
4:27 [213.242.110.94:27030] Connection established; handshaking...
4:27 [213
This update is being harder then usual to get :|
0:21 Checking local files and building download list for depot 441 'Team
Fortress 2 Content' version 365
0:21 Patching from version 364; connecting to content server
0:22 [77.67.60.130:27030] Connecting...
0:25 [77.67.60.130:2
I run 2 TF2 servers, a CS:GO server, a Ricochet server, and a The Ship
server on a VPS with 3 cores. I cannot say it's been 100% lagfree for all
time forever, but I've never noticed sustained lag or fps drop on any one
of my servers. I would say our "worst" is about every few days, the server
will
Page 15 didn't include that info.
On Fri, Nov 2, 2012 at 2:26 PM, Jason wrote:
> What page do we turn to for the list of things added/fixed/corrected in
> the update before they release the update and we're just too impatient to
> wait? *smirk*
>
>
> On Fri, Nov 2, 2012 at 2:24 PM, doc wrote:
What page do we turn to for the list of things added/fixed/corrected in the
update before they release the update and we're just too impatient to wait?
*smirk*
On Fri, Nov 2, 2012 at 2:24 PM, doc wrote:
> You enter the announcement thread of an upcoming TF2 update.
>
> If you choose to speculat
We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was causing intermittent lag spikes for Linux dedicated
servers
- Fixed a crash while command-tabing on
You enter the announcement thread of an upcoming TF2 update.
If you choose to speculate about patch notes, turn to page 15.
If you choose to complain about updates on a Friday, turn to page 18.
If you choose to ask for a CS:S sync, turn to page 33.
On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith wr
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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Anyone noticing huge amount "connection closing" messages from players
which is droped at same time?
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I'm running 3 x 24p servers inside a OpenVZ VPS which has 4 virtual
cores and have not done any fiddling of the scheduling. Servers run
perfectly fine with the defaults, constant sv_fps of 66.x all the time,
even when all servers are full.
Not sure what the underlying hardware is, /proc/cpuin
I do not think this is the best place to discuss about that as people in
here tends to flame when you start talking about "realtime"(search for
my email on this list where I was asking why when you run the gameserver
as root it automatically "promotes" itself into the scheduler generally
used by re
A recent thread made me wonder if i'm running my servers the most efficient
way.
For the longest time I've been running multiple servers on a single box
that has multiple cores. Each SRCDS instance would be assigned it's own
core to prevent it from hopping between cores as I assumed they might
ov
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