Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-26 Thread dan
On 26/01/2013 18:51, Claudio Beretta wrote: You can't really blame him for asking this: -no announcement available at release -client updates almost always make the server download the updated files, even if it's optional for them -tf2 history of forgetting to update steam.inf / master servers no

Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-26 Thread Claudio Beretta
You can't really blame him for asking this: -no announcement available at release -client updates almost always make the server download the updated files, even if it's optional for them -tf2 history of forgetting to update steam.inf / master servers not sending out the update notification -tf2 his

Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-26 Thread wickedplayer494 .
The main question that I asked was "did servers even get it at all?" (not "was this a mandatory update?"). Documentation was merely a secondary question. On Sat, Jan 26, 2013 at 7:03 AM, dan wrote: > On 26/01/2013 01:49, wickedplayer494 . wrote: > >> Thing is, they weren't available for close to

Re: [hlds_linux] Random server oddities.

2013-01-26 Thread dan
On 26/01/2013 12:48, Essay Tew Phaun wrote: I am positive that that is not the case and that walls are see through for everyone. Fair enough, but everyone uses the server and the client though :) Is it specific maps? FPS 385? Are you all using Billy's Buggy config or something like that? --

Re: [hlds_linux] Random server oddities.

2013-01-26 Thread dan
On 26/01/2013 12:58, Essay Tew Phaun wrote: Forgot to mention. Valve responded to me directly that it could be related to "rdtsc discrepancies" Yeah, that's the timer thing. Presumably they think it may be going forwards and backwards on different cores? Do they always use it though? There's

Re: [hlds_linux] [hlds] Possible new update that is ~40 MB in size with no documentation?

2013-01-26 Thread dan
On 26/01/2013 01:49, wickedplayer494 . wrote: Thing is, they weren't available for close to 45 minutes before now. There was more than enough reason to inquire during then. If your client updated and you connect to your non updated server it can't be mandatory. The tf2 wiki usually has an entr

Re: [hlds_linux] Random server oddities.

2013-01-26 Thread Essay Tew Phaun
Forgot to mention. Valve responded to me directly that it could be related to "rdtsc discrepancies" and suggested I set each server to use a single core. So I'm going to do that and see if it resolves the problem. On Sat, Jan 26, 2013 at 7:51 AM, dan wrote: > On 25/01/2013 22:46, Essay Tew Phau

Re: [hlds_linux] Tips for TF2 bball server config?

2013-01-26 Thread Yun Huang Yong
Yeah I posted here as a last resort after Googling for ages. I did manage to find a shotgun limiter[1] but I'm still stumped on the 2v2/3v3 + spectator thing. Thought I'd ask here before writing my own. [1] https://forums.alliedmods.net/showthread.php?p=746026 On 26/01/2013 11:18 PM, Erik-ja

Re: [hlds_linux] Random server oddities.

2013-01-26 Thread dan
On 25/01/2013 22:46, Essay Tew Phaun wrote: Any idea what specifically about CentOS causes this? I'd prefer not to switch the distro if at all possible. Could Valve possibly comment on this? It'll presumably be the kernel or the libraries. Not very specific though. If you have more than one se

Re: [hlds_linux] Random server oddities.

2013-01-26 Thread Essay Tew Phaun
I am positive that that is not the case and that walls are see through for everyone. If I hadn't seen it happen to an entire server on multiple occasions I would have probably thought the same thing. http://cloud.steampowered.com/ugc/596977147797869396/DD97BD0D26B24D5EE167F0E7DC7FD471A1F9F767/http

Re: [hlds_linux] Random server oddities.

2013-01-26 Thread dan
On 25/01/2013 22:05, Essay Tew Phaun wrote: Doorways will turn to flat colors that allow you to see through walls. Everyone experiences this and it's not clientside. I can't see how this can be anything other than clientside, the server doesn't render walls or colours. Randomly you won't be

Re: [hlds_linux] Tips for TF2 bball server config?

2013-01-26 Thread Erik-jan Riemers
Visit forums.alliedmods.net (google what you want) it surely has limiter + weapon restriction plugins (sourcemod) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Yun Huang Yong Sent: zaterdag 26 januari 2013