Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Fletcher Dunn
Just a heads up that this is going to change when we release the SteamPipe update. All version numbers will be simple integers (they are actually the P4 revision numbers of the build). The a.b.c.d format is gone. The ClientVersion and ServerVersion will update with every build. The two numbe

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread David Fountain
They said they will give ample time. Just get as ready as you can. They are working on programming s game Bro they can't see the future. So they will let you know when they are closer to release SavSin On Mar 11, 2013 4:50 PM, "Frank" wrote: > You missed the point completely with a bunch of ram

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread Frank
You missed the point completely with a bunch of rambling, I only ask of VALVE not DAN to please let us know the exact date/time of when it will release so we can PREPARE for that date/time. Thanks ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread dan
On 11/03/2013 23:17, Frank wrote: When I say prepare - I mean as in have the needed time to sit here and update everything as I can't do it if I'm doing other things. Some of us take off work to do server updates if they are big ones. Thanks. I understand what the word prepare means. Let's say

Re: [hlds_linux] [hlds] Reminder about server tags

2013-03-11 Thread dan
On 08/03/2013 17:28, Doctor McKay wrote: There's no need to resort to personal attacks. I didn't. Saying you're not a doctor was not an attack. It's the truth. Whereas what you said about the discussion being over was not true. The thread is about a policy of truth. What chance do you have if

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread Frank
When I say prepare - I mean as in have the needed time to sit here and update everything as I can't do it if I'm doing other things. Some of us take off work to do server updates if they are big ones. I've followed along with most of the mailings about it but many are just trash talk..much like yo

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-11 Thread dan
On 08/03/2013 23:22, Frank wrote: My only fear is they announce it here but only a few hours or hour from release - we need at least a few days notice to prepare or at least some of us do. You knew about it yesterday. Prepare. -- Dan. ___ To unsubsc

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Jesse Molina
I forgot to mention that in my case, I am updating a set of master/vanilla/unconfigured installations that will never ever actually start. They are instead used as referrals for symlinks. Thus, getting the info from rcon is not a viable solution. Since Fletcher says the game gets it's info

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Adrian x
I do not mean to download the build number downloaded version, just download the version that is available for download from the Steam servers to be able to check whether there is newer than the one we have on the disk without downloading. 2013/3/11 Fletcher Dunn > The engine gets that info fro

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Fletcher Dunn
The engine gets that info from steam.inf. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt Sent: Monday, March 11, 2013 2:39 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Lif

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Adrian x
How to do it? 2013/3/11 Mart-Jan Reeuwijk > Hmm, with the new updating system (that is being rolled out slowly now to > all valve games) and using a proxy aimed at Valve's update servers, one > should be able to let servers update using the proxy. > > - update comes > - automation detects updat

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Mart-Jan Reeuwijk
Hmm, with the new updating system (that is being rolled out slowly now to all valve games) and using a proxy aimed at Valve's update servers, one should be able to let servers update using the proxy. - update comes - automation detects update, and starts 1 server to update using the proxy. - Pro

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Adrian x
I need the download of information that was any change to the file server, your application can now download the latest game server files to your server, and the files on the machine are always up to date, because they are assumed to be updated all game servers available in the application. For thi

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Jesse Molina
Yea, I'm PHP and Ruby ignorant though. I'm a sysadmin, not a web dev. Fortunately, there is the python steamodd, which I can work with. I only recently discovered it but have not had a chance to play with it yet though. I have yet to find a good rcon client for the linux command line. Tha

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Jesse Molina
Netshroud wrote: I just checked CS:GO and Steam.inf + ISteamApps UpToDateCheck seems to be fine for that. What do you mean by unreliable? I meant inconsistent. Okay, I just realized that the WebAPI required_version is a half-assed "tr -d ." PatchVersion. DERP: "1.22.2.7, 1.22.27. What

Re: [hlds_linux] Breaking news - SPAM DONT OPEN IT

2013-03-11 Thread Sachin Sud
On Mon, Mar 11, 2013 at 4:05 PM, Collin Howard wrote: > http://www.cleverdisk.eu/htdbqys/byrcjtytumfbqo/aagukrlwyd > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/ma

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Erik-jan Riemers
https://github.com/koraktor/steam-condenser been using that for php for years, query the server and then the webapi with it. Always is spot on, optional updates is something you cannot but i assume most people daily restart there servers anyways. 2013/3/11 Sebastian Staudt > Maybe parsing the v

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Sebastian Staudt
Maybe parsing the version information from the `status` output via RCON is more reliable. 2013/3/11 Jesse Molina > > On this subject, is there any way to determine the local version of the > installed srcds server? I find the steam.inf files are unreliable and only > TF2 has the current client

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Netshroud
I just checked CS:GO and Steam.inf + ISteamApps UpToDateCheck seems to be fine for that. What do you mean by unreliable? On 11/03/2013, at 8:19 PM, Jesse Molina wrote: > > On this subject, is there any way to determine the local version of the > installed srcds server? I find the steam.inf

Re: [hlds_linux] [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Jesse Molina
On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2 has the current client/server version in it that I could compare against the WebAPI. Is there a better way of determining when srcds servers