Just a heads up that this is going to change when we release the SteamPipe
update.
All version numbers will be simple integers (they are actually the P4 revision
numbers of the build). The a.b.c.d format is gone.
The ClientVersion and ServerVersion will update with every build. The two
numbe
They said they will give ample time.
Just get as ready as you can. They are working on programming s game Bro
they can't see the future. So they will let you know when they are closer
to release
SavSin
On Mar 11, 2013 4:50 PM, "Frank" wrote:
> You missed the point completely with a bunch of ram
You missed the point completely with a bunch of rambling, I only ask of
VALVE not DAN to please let us know the exact date/time of when it will
release so we can PREPARE for that date/time.
Thanks
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On 11/03/2013 23:17, Frank wrote:
When I say prepare - I mean as in have the needed time to sit here and
update everything as I can't do it if I'm doing other things. Some of us
take off work to do server updates if they are big ones.
Thanks. I understand what the word prepare means.
Let's say
On 08/03/2013 17:28, Doctor McKay wrote:
There's no need to resort to personal attacks.
I didn't. Saying you're not a doctor was not an attack. It's the truth.
Whereas what you said about the discussion being over was not true.
The thread is about a policy of truth. What chance do you have if
When I say prepare - I mean as in have the needed time to sit here and
update everything as I can't do it if I'm doing other things. Some of us
take off work to do server updates if they are big ones.
I've followed along with most of the mailings about it but many are just
trash talk..much like yo
On 08/03/2013 23:22, Frank wrote:
My only fear is they announce it here but only a few hours or hour from
release - we need at least a few days notice to prepare or at least some of
us do.
You knew about it yesterday. Prepare.
--
Dan.
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I forgot to mention that in my case, I am updating a set of
master/vanilla/unconfigured installations that will never ever actually
start. They are instead used as referrals for symlinks.
Thus, getting the info from rcon is not a viable solution.
Since Fletcher says the game gets it's info
I do not mean to download the build number downloaded version, just
download the version that is available for download from the Steam servers
to be able to check whether there is newer than the one we have on the disk
without downloading.
2013/3/11 Fletcher Dunn
> The engine gets that info fro
The engine gets that info from steam.inf.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian Staudt
Sent: Monday, March 11, 2013 2:39 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Lif
How to do it?
2013/3/11 Mart-Jan Reeuwijk
> Hmm, with the new updating system (that is being rolled out slowly now to
> all valve games) and using a proxy aimed at Valve's update servers, one
> should be able to let servers update using the proxy.
>
> - update comes
> - automation detects updat
Hmm, with the new updating system (that is being rolled out slowly now to all
valve games) and using a proxy aimed at Valve's update servers, one should be
able to let servers update using the proxy.
- update comes
- automation detects update, and starts 1 server to update using the proxy.
- Pro
I need the download of information that was any change to the file server,
your application can now download the latest game server files to your
server, and the files on the machine are always up to date, because they
are assumed to be updated all game servers available in the application.
For thi
Yea, I'm PHP and Ruby ignorant though. I'm a sysadmin, not a web dev.
Fortunately, there is the python steamodd, which I can work with. I
only recently discovered it but have not had a chance to play with it
yet though.
I have yet to find a good rcon client for the linux command line.
Tha
Netshroud wrote:
I just checked CS:GO and Steam.inf + ISteamApps UpToDateCheck seems to be fine
for that.
What do you mean by unreliable?
I meant inconsistent.
Okay, I just realized that the WebAPI required_version is a half-assed
"tr -d ." PatchVersion.
DERP: "1.22.2.7, 1.22.27. What
On Mon, Mar 11, 2013 at 4:05 PM, Collin Howard wrote:
> http://www.cleverdisk.eu/htdbqys/byrcjtytumfbqo/aagukrlwyd
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https://github.com/koraktor/steam-condenser been using that for php for
years, query the server and then the webapi with it. Always is spot on,
optional updates is something you cannot but i assume most people daily
restart there servers anyways.
2013/3/11 Sebastian Staudt
> Maybe parsing the v
Maybe parsing the version information from the `status` output via RCON is
more reliable.
2013/3/11 Jesse Molina
>
> On this subject, is there any way to determine the local version of the
> installed srcds server? I find the steam.inf files are unreliable and only
> TF2 has the current client
I just checked CS:GO and Steam.inf + ISteamApps UpToDateCheck seems to be fine
for that.
What do you mean by unreliable?
On 11/03/2013, at 8:19 PM, Jesse Molina wrote:
>
> On this subject, is there any way to determine the local version of the
> installed srcds server? I find the steam.inf
On this subject, is there any way to determine the local version of the
installed srcds server? I find the steam.inf files are unreliable and
only TF2 has the current client/server version in it that I could
compare against the WebAPI.
Is there a better way of determining when srcds servers
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