Yep there's supposed to be 22 slots for bots, 6 for players, and
remaining 4 are specs.
The question is why the early bots are continuing to hold player slots
even after they're dead. It's because of these stuck bots that when new
bots spawn (as they are supposed to according to the mission)
Yeah that could be it and it's not wave 666 only. The extra slots might
get eaten by bots that never leave, thus making the server impossible to
enter, except for one person. Whenever someone leaves, bots fill in.
-ics
Yun Huang Yong kirjoitti:
Sounds like this bug:
https://github.com/ValveSo
Sounds like this bug:
https://github.com/ValveSoftware/Source-1-Games/issues/301
I guess it's not Wave666 specific and I saw it there only because it's
our busiest MvM server.
I haven't had a chance to see if the "stuck" bots are actually in the
game/map.
On 10/06/2013 3:49 AM, 1nsane wrote
Had something similar happen on Valve's Mann Up servers:
Someone quit and the server would only let up to 5 people join. Checking
game info in game showed the server at 5/5.
Another guy left, it was down to 4/4. In the end everyone had to abandon,
happened at the last wave too.
I saw this happen
This is the same problem that i randomly have, there are bots on the
server, kind of, but only one person can connect at a time and bots
never leave or round does not reset. They are stuck there. Server
restart fixes it though.
-ics
Peter Lindblom kirjoitti:
We have one MvM server with some p
We have one MvM server with some problem that is odd and its been this
way long time now and I cant show any logs with any data but this is how
its is:
The server gets empty but on our hlxce site its showing that its
populated with MvM-bots, at this point none can connect to the server
and ge
I've only had MVM server stuck few times. Either eating 100% CPU twice
or just stuck with bots around, game never resetting even if everyone
leaves.
-ics
D Bauhmz kirjoitti:
We're using STV + Replay but still having the problem.
On Sun, Jun 9, 2013 at 3:16 AM, Erik-jan Riemers wrote:
Tha
We're using STV + Replay but still having the problem.
On Sun, Jun 9, 2013 at 3:16 AM, Erik-jan Riemers wrote:
> Thats the one thing it doesn't do with us. If it hangs on 100% cpu, its
> usually mid-game.
> Last time we had crashes on map change was because of replay, but they
> fixed that issu
MvM servers? There's lots of empty servers around and not enough
players. Some people here said not having players and then later on
suddenly had full servers.
-ics
Miika kirjoitti:
After the Steampipe conversion, I am still having random issues with my TF2
servers randomly disappearing from
After the Steampipe conversion, I am still having random issues with my TF2
servers randomly disappearing from the server browser.
Sometimes they all show up, other times some of them are completely missing
when searching for them and sometimes all of them do not show up at all!
Our servers are
Thats the one thing it doesn't do with us. If it hangs on 100% cpu, its
usually mid-game.
Last time we had crashes on map change was because of replay, but they
fixed that issue.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftwar
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