Huh, the previous beta map update was optional. Are all beta map updates
going to be mandatory going forward or was this just a change to disable
the breadbox crafting?
On Thu, Jul 10, 2014 at 4:46 AM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are
>
Well ok then...guess the other wasn't all that important
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Wednesday, July 09, 2014 10:42 PM
To: 'hlds_linux@list.valvesoftware.com'; h...@list.
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2316884.
-Eric
-
- Updated rd_asteroid to fix another problem with respawn times for Blu
attackers
__
Some way of making servers restart on optional updates would be useful for
servers running those maps, saw a quite few people trying to join a server
(and failing) past this optional update.
On Thu, Jul 10, 2014 at 2:52 AM, Eric Smith wrote:
> We've released an update for TF2 that is optional f
We're working on a mandatory update for TF2. We should have it ready very soon.
-Eric
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Here is 1 with a webpanel. it's pretty nice, and updated.
http://www.opengamepanel.org
On Wed, Jul 9, 2014 at 8:39 PM, Jesse Molina wrote:
>
> Yea, try wrench;
>
> http://forums.srcds.com/viewpost/118741
>
> It supports TF2, CSS, CSGO, L4D, L4D2, HL2DM, and FoF.
>
> It does symlinking like you
Yea, try wrench;
http://forums.srcds.com/viewpost/118741
It supports TF2, CSS, CSGO, L4D, L4D2, HL2DM, and FoF.
It does symlinking like you want with a single "real" installation and
each linked installation gets it's own directory structure like it was a
a real installation.
On 7/9/14,
We've released an update for TF2 that is optional for dedicated servers. The
update is only for the new beta maps that were released yesterday. You do not
need to update your server unless you are running the beta maps. The notes for
the update are below.
-Eric
===
One beefy server hosting multiple instances of TF2, CS:GO, or even
other-engine games. I've been putting together something for TF2
specifically that deploys a bunch of symlinks and then a custom config
for each instance, but I feel like I'm reinventing the wheel, and I'd
like to support other game
It depends on what he means by "shared". Since he's speaking about
hosting services I assume he means multiple server owner/operators on
shared resources (hosts). This probably means a single management
interface with multiple hosts on the back end and at least
semi-automated service provis
You mean something like wrench? http://pastebin.com/CS81FnF9
2014-07-09 7:38 GMT+02:00 Weasels Lair :
> Not sure what you mean by "shared". But, as far as automated deployments
> go, assuming its a Linux-based server it is probably not hard to script
> with bash.
>
>
> On Tue, Jul 8, 2014 at 9:
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