Re: [hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Emil Larsson
Huh, the previous beta map update was optional. Are all beta map updates going to be mandatory going forward or was this just a change to disable the breadbox crafting? On Thu, Jul 10, 2014 at 4:46 AM, Eric Smith wrote: > We've released a mandatory update for TF2. The notes for the update are >

Re: [hlds_linux] Mandatory TF2 update coming

2014-07-09 Thread Frank
Well ok then...guess the other wasn't all that important -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Wednesday, July 09, 2014 10:42 PM To: 'hlds_linux@list.valvesoftware.com'; h...@list.

[hlds_linux] Mandatory TF2 update released

2014-07-09 Thread Eric Smith
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2316884. -Eric - - Updated rd_asteroid to fix another problem with respawn times for Blu attackers __

Re: [hlds_linux] Optional TF2 update released....beta maps only

2014-07-09 Thread Emil Larsson
Some way of making servers restart on optional updates would be useful for servers running those maps, saw a quite few people trying to join a server (and failing) past this optional update. On Thu, Jul 10, 2014 at 2:52 AM, Eric Smith wrote: > We've released an update for TF2 that is optional f

[hlds_linux] Mandatory TF2 update coming

2014-07-09 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready very soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Offtopic sort of: Server deployment tools

2014-07-09 Thread cladiron
Here is 1 with a webpanel. it's pretty nice, and updated. http://www.opengamepanel.org On Wed, Jul 9, 2014 at 8:39 PM, Jesse Molina wrote: > > Yea, try wrench; > > http://forums.srcds.com/viewpost/118741 > > It supports TF2, CSS, CSGO, L4D, L4D2, HL2DM, and FoF. > > It does symlinking like you

Re: [hlds_linux] Offtopic sort of: Server deployment tools

2014-07-09 Thread Jesse Molina
Yea, try wrench; http://forums.srcds.com/viewpost/118741 It supports TF2, CSS, CSGO, L4D, L4D2, HL2DM, and FoF. It does symlinking like you want with a single "real" installation and each linked installation gets it's own directory structure like it was a a real installation. On 7/9/14,

[hlds_linux] Optional TF2 update released....beta maps only

2014-07-09 Thread Eric Smith
We've released an update for TF2 that is optional for dedicated servers. The update is only for the new beta maps that were released yesterday. You do not need to update your server unless you are running the beta maps. The notes for the update are below. -Eric ===

Re: [hlds_linux] Offtopic sort of: Server deployment tools

2014-07-09 Thread Tyler Schwend
One beefy server hosting multiple instances of TF2, CS:GO, or even other-engine games. I've been putting together something for TF2 specifically that deploys a bunch of symlinks and then a custom config for each instance, but I feel like I'm reinventing the wheel, and I'd like to support other game

Re: [hlds_linux] Offtopic sort of: Server deployment tools

2014-07-09 Thread Jesse Molina
It depends on what he means by "shared". Since he's speaking about hosting services I assume he means multiple server owner/operators on shared resources (hosts). This probably means a single management interface with multiple hosts on the back end and at least semi-automated service provis

Re: [hlds_linux] Offtopic sort of: Server deployment tools

2014-07-09 Thread Erik-jan Riemers
You mean something like wrench? http://pastebin.com/CS81FnF9 2014-07-09 7:38 GMT+02:00 Weasels Lair : > Not sure what you mean by "shared". But, as far as automated deployments > go, assuming its a Linux-based server it is probably not hard to script > with bash. > > > On Tue, Jul 8, 2014 at 9: