Ok I see this over on teamfortress.com...
"Luckily, you can now play previous years' Halloween spectaculars to get
your shock tolerance up in advance of the update. Simply boot up the game,
hop into multiplayer and quickplay any of our past five Scream Fortress
updates. If you've missed out on pr
I went through similar complaints on the gift drop rates last night.
Hearsay indicates they now drop about 3 hours apart instead of last
years ~50min. Maybe (hopefully) they slowed it down just for Scream
Fortress Classic?
On 10/23/2014 9:45 AM, Frank wrote:
Ok I see this over on teamfortress
On 10/23/2014 10:45 AM, Frank wrote:
> Ok I see this over on teamfortress.com...
>
> "Luckily, you can now play previous years' Halloween spectaculars to get
> your shock tolerance up in advance of the update. Simply boot up the game,
> hop into multiplayer and quickplay any of our past five Sc
Is anyone here running OP4? If so, what distro and kernel version are
you using?
I was running it on a 2.6.x kernel on a socket A board before valve
enabled SSE2, thereby rendering four of my boxes useless. But it was
rock solid back then.
Today I'm running it on Slackware 14.1 64 bit with 3
You talking about Op4 server? or client?
On Thu, Oct 23, 2014 at 11:30 AM, Ook wrote:
> Is anyone here running OP4? If so, what distro and kernel version are you
> using?
>
> I was running it on a 2.6.x kernel on a socket A board before valve
> enabled SSE2, thereby rendering four of my boxes us
Server .
On 10/23/2014 11:47 AM, Weasels Lair wrote:
You talking about Op4 server? or client?
On Thu, Oct 23, 2014 at 11:30 AM, Ook wrote:
Is anyone here running OP4? If so, what distro and kernel version are you
using?
I was running it on a 2.6.x kernel on a socket A board before valv
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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Drop rates seem to be just over 3 hours right now from my testing.
Thankfully it appears that the 3 hour countdown still ticks while offline
and on non-event maps.
On Thu, Oct 23, 2014 at 7:53 AM, epi wrote:
>
>
> On 10/23/2014 10:45 AM, Frank wrote:
> > Ok I see this over on teamfortress.com...
Disabling my automatic updates until I see the aftermath of this.
On Thu, Oct 23, 2014 at 12:45 PM, Jordan Olling
wrote:
> I want to know whoever voices any new characters we might be hearing, and
> perhaps also if Nolan North voiced the HHH/Eyelander.
>
> On Thu, Oct 23, 2014 at 12:42 PM, Azaru
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2457946.
-Eric
-
- Updated Halloween Spells to be tradable
- Fixed not being able to apply Halloween Spells to cosmetic items
- Enabled the crafting r
Here's a free bump since I didn't check the list in a little while.
The Quickplay change was the single most harmful change in the history of
the game. Gamers are notoriously lazy and entitled. They want their game to
start *now*, before the loading screen even goes away. They're going to
take the
Well said McKay. VAC is especially useless towards a F2P game as well, a
hacker can just use throw away accounts if he is so determined. Not keeping
your items sure is a deteerent for honest players, but not so much for
people who want to "cheat troll" (which is what half the cheaters I see do,
the
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