While you guys are revamping the TargetID system, I'd like to place a small
request. Could a server cvar please be added to enable TargetIDs to show for
enemies? This would be incredibly useful for trade servers and the like.
Alexander Corn
"Dr. McKay"
http://www.doctormckay.com
New problem. Go carts go to water/float in elimination tent. Nobody can
fall so nobody dies.
On Thu, Oct 30, 2014 at 9:37 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for the update are
> below. The new version number is 2470138.
>
> -Eric
>
>
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2470138.
-Eric
-
- Fixed a dedicated server crash related to the new map sd_doomsday_event and
server-wide curses
- Fixed Blue team hearing the win a
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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MOTD has to be set before a map loads.
i.e. if you wanted to put it in a config file it belongs in autoexec.cfg
rather than server.cfg.
autoexec.cfg is executed only once at startup, server.cfg is executed on
every map change.
+commands on the command line are also only executed once at sta
was the "you can walk at round start using the conga" mentioned to?
2014-10-30 18:03 GMT+01:00 ics :
> And to confirm, yes the elevator bug is back. Did valve started working
> this map over a year ago and forgot to fix the bugs? Also, RED side ammobox
> is inside the rocks. http://cloud-4.steam
And to confirm, yes the elevator bug is back. Did valve started working
this map over a year ago and forgot to fix the bugs? Also, RED side
ammobox is inside the rocks.
http://cloud-4.steampowered.com/ugc/29598440085670745/377BBC6D2F697FC74C6152E02B78C9DD89BAA6C8/
-ics
ics kirjoitti:
Thats tr
Thanks!
On Thu, Oct 30, 2014 at 11:32 AM, Robert Styler
wrote:
> cfg directory
>
> On 30 October 2014 15:30, David Parker wrote:
>
> > Awesome, thanks. Does it need to be in the cfg directory, or the "tf"
> > parent directory?
> >
> > On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler >
> > wrot
cfg directory
On 30 October 2014 15:30, David Parker wrote:
> Awesome, thanks. Does it need to be in the cfg directory, or the "tf"
> parent directory?
>
> On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler
> wrote:
>
> > I've found that setting it in the launch parameters makes it stick:
> > +mo
Awesome, thanks. Does it need to be in the cfg directory, or the "tf"
parent directory?
On Thu, Oct 30, 2014 at 11:25 AM, Robert Styler
wrote:
> I've found that setting it in the launch parameters makes it stick:
> +motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt"
>
> On 30 October 2014
I've found that setting it in the launch parameters makes it stick:
+motdfile "motd_uc.tx" +motdfile_text "motd_text_uc.txt"
On 30 October 2014 15:21, David Parker wrote:
> Hello,
>
> I have just converted our TF2 server to an Event 24/7 server for the
> Doomsday event. I have a custom MOTD for
Hello,
I have just converted our TF2 server to an Event 24/7 server for the
Doomsday event. I have a custom MOTD for the server, and the files are
called motd_uc.txt and motd_text_uc.txt. I have set "motdfile" and
"motdfile_text" in server.cfg, and the running server's config shows that
it is se
Thats true, on both sides. Though i'm not surprised that this old bug
fixed over a year ago resurfaced. I hope the bug where you can die with
"intel" will cause the lift to go up hasn't come up back again.
-ics
Martin V kirjoitti:
there is also a bug for engies on doomsday_event. They are abl
there is also a bug for engies on doomsday_event. They are able to make
teleport exits behind spawnroom (behind that glass).
2014-10-30 10:13 GMT+01:00 ics :
> Apparently players can get off from bumpercar track with bumpercar. I
> suspect this is due to engineers eureka effect ecploited somehow.
Apparently players can get off from bumpercar track with bumpercar. I suspect
this is due to engineers eureka effect ecploited somehow. In any case, kind of
ruins the fun for others.
-ics
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