Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread Erik-jan Riemers
Also, i've had several times that tf2 would report back that the map checksum or whatever doesn't work and when i check my download/maps folder its still there as a bzipped file. It doesn't download a new one it just denies me. This is the same issue, have to manually remove the file in order for i

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread Frank
Over writing the map with the same name as Valve does it really shouldn't make no difference. You are going to upload another map regardless another file be it named _v1 or _v2 or whatever. You are still uploading content customized from the server to the clients. The idea here is if I have a c

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread Erik-jan Riemers
I understand the logic some people might have about not altering maps, we also alter maps and such but we dont distrubute it. That little check mark you click on when creating maps pretty much removes any copyright on maps created too. But as Aaron too, we leave credits and keep records of the orig

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread ics
I really don't think what you are doing is something that you should be doing. Modifying maps is wrong, map maker didn't want your logos in there so they should not be there and i bet 99% of the real mapmakers don't want their maps edited for something that they did not do. Besides, decompiling