It doesnt force a weapon switch
On Sep 10, 2015 9:50 PM, "Ross Bemrose" wrote:
> According to SourceMod's files, it's condition 41.
>
> On 9/10/2015 10:45 PM, Aaron Thompson wrote:
>
>> Are you able to make melee only a tf condition? Like for mapping. Id love
>> to actually have an enforced area
According to SourceMod's files, it's condition 41.
On 9/10/2015 10:45 PM, Aaron Thompson wrote:
Are you able to make melee only a tf condition? Like for mapping. Id love
to actually have an enforced area for melee only. Also a way to block or
allow certain classes for skill maps or otherwise wou
Are you able to make melee only a tf condition? Like for mapping. Id love
to actually have an enforced area for melee only. Also a way to block or
allow certain classes for skill maps or otherwise would be useful and
probably well appreciated. :)
On Sep 10, 2015 4:25 PM, "Eric Smith" wrote:
> We'
We've made a Prerelease update available for Counter-Strike: Source, Day
of Defeat: Source, and Half-Life 2: Deathmatch and their dedicated
server components. The update notes are below.
Please give this branch a test and let us know if you encounter any
issues. Prerelease branches can be acce
I've also heard that 942 fixes it on both Windows and Linux, but I
haven't gotten a chance to fix it on my own servers.
I'm also cleverly adding hldslinux to the reply list.
On 9/10/2015 6:59 PM, Weasels Lair wrote:
There was a 2nd update (git 942) on the MMS Snapshots page, which it
has been
We've released a mandatory update for TF2. The update notes are below. The new
version is 2959078.
-Eric
- Added the DeutschLAN 2015 tournament medals
- Fixed a client crash related to fonts
- Fixed a client crash for users who had model quality set to low o
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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