lol, I can't believe you just said this ... I hope your boss isn't
watching ;) I have to admit I'm hooked on WoW as well. Are you on a PvP
or PvE server?

Alfred Reynolds wrote:

A content server should never fail in this way hence the abrupt client
behavior when it does. If we can track down which machine does it we can
debug the problem and fix it on the server end (that is if it is
actually a server problem and not some other networking/client issue).

_/*As a player of WoW*/_ I must say that I hate the bit torrent updater.
During the WoW beta is was painful to use and since it hasn't been much
better. Right now we can satisfy bandwidth demand for releases from our
existing pool of content servers (and more are being added each day). We
have been throwing around peer-to-peer ideas (in particular for LAN
environments) but any implementation is months/years off. Given that we
have more bandwidth than Italy we have a strong bargaining position for
purchasing of bandwidth.

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
ScratchMonkey
Sent: Wednesday, March 16, 2005 11:39 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Steam update failing for CSS - Compression
Faliure

--On Wednesday, March 16, 2005 11:28 AM -0800 Alfred Reynolds
<[EMAIL PROTECTED]> wrote:



If anyone gets this in the future run:
./steam -command ticketexplorer

And send me the output please. This could be caused by a single
content server serving a corrupt block of data (bad ram perhaps). We
have various programmatic checks to validate data that is served by a
content server but...

- Alfred



Thanks, I was wondering why this keeps recurring. (In general. I got it once when I installed my first CS:S server but don't know of it happening on my system since.) Does the updater not retry and drop a repeatedly-failing content server? Perhaps the failures could be automatically reported in some very short form to a master log server.

Given the high volume of clients, does Valve have any plans to go to a
BitTorrent-like system as Blizzard has done? (I sure wouldn't want your
bandwidth bill!)


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