I'd argue that not counting points on *any* servers is a glitch. The
rewards are untradable, so please open them up to community servers.
On Thu, Oct 29, 2015 at 9:06 AM, Chase Cochran
wrote:
> Here’s a glitch: contracts don’t count points on Virginia servers
>
>
>
>
>
I had to check the Valve Invasion servers to see what tags they were
running.
On Tue, Oct 6, 2015 at 11:37 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:
> Wait, how do you know that? Was there an announcement telling about the
> tag?
>
> On 07.1
It looks like you'll need community_update in your sv_tags to get Quickplay
traffic for Invasion maps.
Glad we're in Valve's thoughts and that they kept us apprised.
On Tue, Oct 6, 2015 at 8:43 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The
I'm pretty sure you do something like +app_update 232250 -beta
prev_version in SteamCMD's command line.
On Fri, Aug 28, 2015 at 7:50 PM, Ross Bemrose rbemr...@gmail.com wrote:
As a reminder, how do servers use branches again?
On 8/28/2015 7:49 PM, Eric Smith wrote:
...adding the HLDS list,
While you guys are revamping the TargetID system, I'd like to place a small
request. Could a server cvar please be added to enable TargetIDs to show for
enemies? This would be incredibly useful for trade servers and the like.
Alexander Corn
Dr. McKay
http://www.doctormckay.com
Thank you for proving my path of least resistance point. You could always
(and still can) just open the server browser and type valve in the tags
box.
On Oct 24, 2014 5:42 AM, Stefan `Sec` Zehl s...@42.org wrote:
Hi,
On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:
The Quickplay
This could be easily solved by simply enabling the box by default for a
player's first 5 hours or so of playtime, then unchecking it (or presenting
them with a dialog prompting them to disable it to check out the community
aspect of TF2, which they could decline).
McKay
-Original
Here's a free bump since I didn't check the list in a little while.
The Quickplay change was the single most harmful change in the history of
the game. Gamers are notoriously lazy and entitled. They want their game to
start *now*, before the loading screen even goes away. They're going to
take
If you want my advice, install SourceIRC. This will allow you to issue
admin commands via an IRC channel, and you can set up others with access to
only certain commands so you don't need to give out your rcon password to
all your admins.
SourceIRC can also be set up to relay chat to/from an IRC
Dan, have you ever listened to developer commentary in any video game that
was ever made? Time and time again, developers need to create hints to
point players in the right direction. Ever played Portal? Do you remember
how in the earlier levels that teach you how to fling, the spot on the
wall
. People generally go the way of
less clicks. That's all there is to it. It's not a question of
intelligence, it's a question of laziness.
Dr. McKay
www.doctormckay.com
On Thu, Aug 28, 2014 at 3:41 PM, dan needa...@ntlworld.com wrote:
On 28/08/2014 19:22, Alexander Corn wrote:
Dan, have you
How, exactly, do you expect people to get players on their servers when
about 45% of people probably don't even know that the server browser exists?
Dr. McKay
www.doctormckay.com
On Wed, Aug 27, 2014 at 10:30 AM, dan needa...@ntlworld.com wrote:
On 27/08/2014 15:14, Frank wrote:
It would
, is much smaller and is simply labeled Servers.
Tell me this, why are you just a contrarian? You absolutely always have to
contradict everything.
Dr. McKay
www.doctormckay.com
On Wed, Aug 27, 2014 at 11:06 AM, dan needa...@ntlworld.com wrote:
On 27/08/2014 15:59, Alexander Corn wrote:
How
on.
2014-08-27 19:06 GMT+04:00 dan needa...@ntlworld.com:
On 27/08/2014 15:59, Alexander Corn wrote:
How, exactly, do you expect people to get players on their servers
when about 45% of people probably don't even know that the server
browser exists?
Right, because only a guy who
The Quickplay change was supposed to be a temporary measure, but it's not
looking very temporary while Valve servers suck up about 45% of traffic.
Dr. McKay
www.doctormckay.com
On Tue, Aug 26, 2014 at 8:03 PM, Paul ubyu@gmail.com wrote:
Couldn't have said better myself. I hate to say
http://steamcommunity.com/profiles/[U:1:46143801]
On Aug 22, 2014 7:03 PM, Gordon Reynolds thisisgordonsem...@gmail.com
wrote:
Is there any way to get a user's community URL from these unique IDs? I
have a plugin that lets me know who's joining/leaving - with a click that
lets me see their
Hallowed are the Ori.
Dr. McKay
www.doctormckay.com
On Thu, Jun 5, 2014 at 11:08 PM, Weasels Lair wea...@weaselslair.com
wrote:
Excuse me? I will eh ... make maybe US$20 this month in revenue from
the non-video/banner ads I am running. I've been doing dedicated servers
of one form or
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