Re: [hlds_linux] only one gameserver per core?

2007-08-13 Thread Hell Master
ve HT enabled - thats not good ... better turn it off ! -(in bios settings) Peter - Original Message - From: "Hell Master" To: Sent: Monday, August 13, 2007 5:43 PM Subject: Re: [hlds_linux] only one gameserver per core? > -- > [ Picked text/plain from multipart/alter

Re: [hlds_linux] only one gameserver per core?

2007-08-13 Thread Hell Master
-- [ Picked text/plain from multipart/alternative ] I am only running one srcds DS process. Does it make sense for me to set the affinity to only one processor? Or am I better off leaving it and letting it balance? Svensk Ljud & Ljus Produktion <[EMAIL PROTECTED]> wrote: add this first in

Re: [hlds_linux] Possible fix for linux performance?

2007-08-07 Thread Hell Master
-- [ Picked text/plain from multipart/alternative ] I guess I'm the first to try this suggestion. I was already running kernel 2.6.22.1-smp, so I patched it with patch-2.6.22.1-rt9 turned on the "Complete Preemption (Real-time)", and compiled and installed the new kernel. Using this option seem

Re: [hlds_linux] Move a connection when a server is ful to on empty server ?

2007-08-02 Thread Hell Master
g shit about other server admins. > > On 8/2/07, Whisper wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Please refer to my previous post about players who claim to have A > popular > > server, but then complain about what happens to them as a player o

Re: [hlds_linux] Move a connection when a server is ful to on empty server ?

2007-08-01 Thread Hell Master
t is perceived to be "bad" will only serve to drive players away, and more likely onto your servers, if they are so much better than the competition. On 8/1/07, Hell Master wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I understand the need and have, in t

Re: [hlds_linux] Move a connection when a server is ful to on empty server ?

2007-08-01 Thread Hell Master
-- [ Picked text/plain from multipart/alternative ] I understand the need and have, in the past, used this method myself. But I have also been on the player side and have seen the potential for abuse and misuse. I want to connect to the server that _I_ want to connect to. I don't need you do

Re: [hlds_linux] Linux Source Dedicated Server Beta Available

2007-07-31 Thread Hell Master
-- [ Picked text/plain from multipart/alternative ] Mike. The beta is an improvement for us. We are finally able to get off version 3048. All of the other versions were unplayable. The only thinking seemingly left to fix is the end-of-round lag and the nade-throw model glitch. Hate that one! S

Re: [hlds_linux] Linux Source Dedicated Server Beta Available

2007-07-31 Thread Hell Master
-- [ Picked text/plain from multipart/alternative ] OK, I'll bite: "i really don't want to recompile the kernel just to solve those hitches which didn't exist before the june 12th update" Which options in the kernel can be changed to fix the hitches? Alex / ch4os <[EMAIL PROTECTED]> wrote: we'

Re: [hlds_linux] Undetected Hacks

2007-07-26 Thread Hell Master
-- [ Picked text/plain from multipart/alternative ] I'd like to send in a suggestion regarding hacks that block flash bangs. I think that flashes should not completely white wash a spectator...just the player in game. That way if an admin is specting a suspected player and he gets flashed, he ca

RE: [hlds_linux] midround hitches - problem solved / solution found!

2007-07-23 Thread Hell Master
-- [ Picked text/plain from multipart/alternative ] Is it possible that it is not actually a problem with the kernel? Maybe there are some options turned on in the earlier version that you have not chosen in the newer one? Wouldn't it be great if that turned out to be the case and we could figur

Re: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-27 Thread Hell Master
-- [ Picked text/plain from multipart/alternative ] For the record, I have held out on upgrading at all to the sv_pure version, and my 18 person 100tick still purrs like a kitten. I'm awaiting all of these bugs to be ironed out before moving forward. Lubo <[EMAIL PROTECTED]> wrote: The server is