Hello,

When i try to start a new installed Left 4 Dead 2 server on Debian 5.0 32
bit he segfaults. I did already a verify all to ensure all files are correct
downloaded.

*$ ./srcds_run -debug*
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2394.000000 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
        File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
        File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#Game.dll loaded for "Left 4 Dead 2"
./srcds_run: line 336: 13047 Segmentation fault      (core dumped) $HL_CMD
"/home/l4d2/hlds/left4dead2/core" is not a core dump: File truncated
No stack.
/home/l4d2/hlds/left4dead2/debug.cmds:2: Error in sourced command file:
No frame selected.
email debug.log to li...@valvesoftware.com
Wed Feb 10 13:54:50 UTC 2010: Server restart in 10 seconds

*$ cat debug.log*
----------------------------------------------
CRASH: Wed Feb 10 13:54:50 UTC 2010
Start Line: ./srcds_linux -debug -game left4dead2 +map c1m1_hotel
(no debugging symbols found)
End of Source crash report
----------------------------------------------

*$ ./srcds_linux -game left4dead2 -debug*
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2394.000000 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
        File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
        File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#Game.dll loaded for "Left 4 Dead 2"
Segmentation fault

*$ gdb ./srcds_linux*
*run -game left4dead2
*Starting program: /home/l4d2/hlds/left4dead2/srcds_linux -game left4dead2
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
[Thread debugging using libthread_db enabled]
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
[New Thread 0xb7cb46c0 (LWP 13409)]
(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2394.000000 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
        File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#***VPK: FastFindFile Attempting to use full path with VPK file!
        File: /home/l4d2/hlds/left4dead2/left4dead2/addonlist.txt
#Game.dll loaded for "Left 4 Dead 2"

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb7cb46c0 (LWP 13409)]
0xb7742253 in CBaseFileSystem::ReadFile () from bin/dedicated_linux.so

*bt*
#0  0xb7742253 in CBaseFileSystem::ReadFile () from bin/dedicated_linux.so
#1  0xb479d274 in CSceneFileCache::Init () from
/home/l4d2/hlds/left4dead2/bin/scenefilecache_linux.so
#2  0xb756f1bd in CAppSystemGroup::Run () from
/home/l4d2/hlds/left4dead2/bin/engine_linux.so
#3  0xb754b46b in CDedicatedServerAPI::ModInit () from
/home/l4d2/hlds/left4dead2/bin/engine_linux.so
#4  0xb777b83f in CDedicatedAppSystemGroup::Main () from
bin/dedicated_linux.so
#5  0xb7786204 in CAppSystemGroup::Run () from bin/dedicated_linux.so
#6  0xb7786204 in CAppSystemGroup::Run () from bin/dedicated_linux.so
#7  0xb777bdfa in main () from bin/dedicated_linux.so
#8  0x0804881c in main ()

*$ strace -f **./srcds_linux -game left4dead2
*...
open("/home/l4d2/hlds/left4dead2/left4dead2/scenes/scenes.image", O_RDONLY)
= 5
stat64("/home/l4d2/hlds/left4dead2/left4dead2/scenes/scenes.image",
{st_mode=S_IFREG|0644, st_size=1898439, ...}) = 0
--- SIGSEGV (Segmentation fault) @ 0 (0) ---
+++ killed by SIGSEGV +++

I hope somebody can help me to debug this issue. So far as i know i
installed the server on the correct way. But i'm a bit out of options to
continue searching...

Martijn
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