"Increased the resilience of client/server data table mismatches when playing 
back demos. This will make most old demo files playable again, but with 
potential visual side effects."
Yay! Thank You. <3 :)
Jetbomb24
President (GDC)
United National Industries_____________________________________________________
Over 2500 days of service in DJO (and still don't know which way to point the 
TIE) 

***END TRANSMISSION***



> From: jas...@valvesoftware.com
> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; 
> hlds_annou...@list.valvesoftware.com
> Date: Tue, 13 Jul 2010 16:51:25 -0700
> Subject: [hlds_linux] Team Fortress 2 Update Available
> 
> A required update to Team Fortress 2 is now available.  Please run 
> hldsupdatetool to receive the update.  The specific changes include:
> 
> Engine:
>  - Increased the resilience of client/server data table mismatches when 
> playing back demos. This will make most old demo files playable again, but 
> with potential visual side effects.
> 
> Team Fortress 2:
>  - Updated CP_Coldfront
>       - Added map to the default mapcycle and motd files.
>       - Fixed a server crash issue related to increased maxplayer servers.
>       - Fixed a couple Engineer building exploits.
>  - Updated the localization files.
>  - Improved the performance of the critboost particle effect.
>  - Fixed a server crash related to carrying buildings at round start.
>  - Fixed players picking up buildings before a round has started.
>  - Fixed an exploit where Engineers could create level 3 mini-sentries.
> 
> Jason
> 
> 
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