Hello ppl, I've a huge problem with performance of my servers. I'm hosting arround 30 gameservers per 1 server, mostly CS 1.6, few CS:S and CS:CZ. Allways when ~160-200 players play CPUs load jump from 30% to ~70-80% (suddenly all processes are using more power of CPU) and players get lags. No matter what kind of gameservers are working. On 1 server I'm put only CS 1.6, on another I mixed CS 1.6 with CS:S. Both has these same problem.
I tried in 2 different Data Centers so it's not a network problem. Maybe my system was improperly setup. Configuration of servers: 2x Quad E5420, motherboard S5000PAL, 6x2GB FB-DIMM 667, 2x SAS with RAID 1 (i tried with 1 disk, no positive result). System: Slackware 12.1 and Centos 5.2 Kernel: 2.6.24.3, 2.6.25.4, 2.6.26.2 for Slack and 2.6.18-92.el5PAE for Centos (default) Kernel's Processor Settings which I tested: BIG SMP/PC Compatible, 300/1000Hz, low-latency/server, preempt big kernel on/off, Core 2/newer Xeon How it looks: Players: http://img81.imageshack.us/my.php?image=playersrt1.jpg CPU Load: http://img221.imageshack.us/my.php?image=cpucr5.jpg I don't know what can I do. Old Dual Xeons 3.0Ghz with HT works fine with ~100. I think that 2x Quad-Core Xeon should works fine with 300 playing players. Don't You think so? P.S. Sorry for my english ;-) Regards, J.Morgan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux