Waht the subject says. Is this merely a question of server performance
or is there something else that can be a bottleneck? Perhaps some kind
of setting that could be improved.
Thanks
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Hi,
I run Debian Lenny for my GSP service where I among others run CS:
Source. Every machine has a local install of the game itself, and
every customer has the chosen game's directory directory symlinked to
itself. The games run in a screen, and it works perfectly for CS 1.6
and a few
Hi,
I've read some posts about goldsource changing to source, but
shouldn't that mean that i could use my CS:S query scripts to query
1.6 servers? Anyway, that doesn't work, so i'm asking if there''s
another smaller change somewhere that i need to fix?
Thanks
- 755, and the folder that folder is in, and so on, all the
way down to the root.
I speak from experience, inherited permissions have seriously balled me
up more than once...
Drek
Jonathan Selander wrote:
./srcds_run +map de_dust2 +ip w.x.y.z -port 27100 -game cstrike
+maxplayers 14
Hi,
I run a game hosting site and customers have recently started
complaining about Steam userid ticket problems that prevents them from
connecting to the server. What can be the cause of thise?
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It's a dell 1950 machine with broadcom gbit cards, and it has 8gb
memory. The servers run a couple of amxx mods, can this be the reason?
That hlds is doing too much stuff in the background or so.
rowan skrev:
Jonathan Selander wrote:
I run a bunch of CS 1.6 servers on a dual quadcore xeon
many servers / slots are you running on your box?
It's a dell 1950 machine with broadcom gbit cards, and it has 8gb
memory. The servers run a couple of amxx mods, can this be the reason?
That hlds is doing too much stuff in the background or so.
rowan skrev:
Jonathan Selander wrote:
I run
Hi,
I have a strange problem with my 1.6 servers. Sometimes when you kill
someone it takes a little while before they actually die. What can this
be due to? Some kind of config setting perhaps? The server runs at
stable 980 FPS all the time and the machine is hardly loaded at all. It
doesn't
Doesn't that just taskset the shell which executes the script? Or does
it apply to other processes executed from the script as well?
I tried it a couple of hours ago but didn't notice any difference in
performance.
Svensk Ljud Ljus Produktion skrev:
I have a script to lanch the server and iI
May i ask how hard you are pushing it right now, without experiencing choke?
Svensk Ljud Ljus Produktion skrev:
Hi
We searched a lot in serveradmins-forum for the answer, witch is best
for
servers / gameservers?, and we did came to the conclusion that Xeon is
better on handling this data.. but
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