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I would roll back to an earlier version of amxmodx and confirm that you are
using the latest version of metamod.\
Go into your server console and run these commands
meta list
amxx list
and post the results
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Thanks
Jordan Bagwell
of the game.
3. Shut up and deal with it b/c we know that valve doesn't listen to us
anyway. Look at what they did to DoD:S
4. Might be possible for server hosts to sue but I'm no lawyer.
My .02
Thanks
Jordan Bagwell
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cvars to enforce min/max rates will the clients be forced to obey and
run the correct rates or will the clients be able to rate hack?
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Jordan Bagwell
Network Support Technician
(850) 536-0694 ext. 207
(850) 228-2555 (cell
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Thanks
Jordan Bagwell
Network Support Technician
(850) 536-0694 ext. 207
(850) 228
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I'll dig through some logs tonight and email but I need to know where to
send them.. .I don't want to make the list any spammier than it is.
(message headers)
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Updates are supposed to fix things... not break stuff that's been
working fine.
Welcome to the world of extremely complex software ;)
I think I speak for all GSPs when I say that we'd like a server engine
that's stable and not full of
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Alfred when are we going to have some fixes for these problems:
Random lag spikes in servers. These spikes are not due to connectivity
issues but something in the hlds engine itself.
The massive memory leaks
The Steam ID misassignment
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If you are running amxmodx then you can install a plugin called
steam_id_pending kicker. It helps quite a bit with keeping the ids in the
right places.
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Right now we're stuck with version 29. Is the beta any better as far as the
lag spikes/mem usage go?
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If you suspect amxx then update your plugins and your amxx version. 1.65 is
slated to be released soon
On 1/7/06, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
Send hlds_linux mailing list submissions to
hlds_linux@list.valvesoftware.com
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All we can do is wait for the next update... which will fix somethings and
break others.
On 1/5/06, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
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To
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I don't know if this has been mentioned already in the mailing list... if it
has please disregard. I am aware of valve's truly horrible programming in
the hlds engine that has the steam id's going from player to player. I have
heard horror
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If you guys are done flaming each other perhaps someone knows a little bit
more about the problem I'm having? Thank You to those who have already
responded
Hey I'm running the BAW clan dod server and I've seen these maps working
on other dod
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Hey I'm running the BAW clan dod server and I've seen these maps working on
other dod servers but they don't run properly on mine. The maps are
origonally hldm maps and have multiple spawn points like the_yard or
drive_in. The research I've done
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