Re: RE: [hlds_linux] [OT] Having fun as an admin..

2002-09-10 Thread MKiller
09/09/2002 20:11:51, Joshua Gardiner [EMAIL PROTECTED] escribió: Something that is always fun which I just remembered is to set mp_buytime 123123123, sit in one of the spawns, throw 10 million smokes and a bunch of flashbangs while clicking your flash light with 100 gravity. What do we call

Re: RE: [hlds_linux] VALVE: Fix The RCON Bug!

2002-09-10 Thread MKiller
what bug is this? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] mp_mirrordamage 1

2002-08-28 Thread MKiller
im running latest hl and cs versions (plus adminmod and statsme), and seems that doesnt work :( 26/08/2002 15:33:19, Björn Wallin [EMAIL PROTECTED] escribió: Anyone got this to work? mp_mirrordamage 1 (i dont :( ) mp_mirrordamage 0|1 Mods: cstrike Default: 0 (off) If this cvar and

Re: [hlds_linux] good es_ maps ?

2002-08-28 Thread MKiller
hmmm, i never played in a es_ map, where can i download one to take a look? 26/08/2002 18:54:50, [EFR]The HEAD [EMAIL PROTECTED] escribió: yes they work, but i think valve didn't work on this kind of maptype since.. uhm well before 1.0 (correct me if i am wrong) es_ maps sometimes have bugs

Re: RE: [hlds_linux] Starting/Stopping hlds_L via web

2002-08-28 Thread MKiller
have you tried to install webmin? its easy! 29/08/2002 02:03:27, Matthew Watson [EMAIL PROTECTED] escribió: its pretty easy to write a cgi script to start/stop the hlds, just write up a start/stop sh script (I normally start hlds into a screen session) and call that from your cgi. not exactly

Re: RE: RE: [hlds_linux] Strike (was Re: VAC?)

2002-08-20 Thread MKiller
19/08/2002 15:53:07, Nick McLaren [EMAIL PROTECTED] escribió: Negative, you will actually get the Secure: * messages from VAC still, just as you have up to this point. The command I provided was simply to help you to parse through multiple logs to retrieve the list of folks caught cheating by

Re: [hlds_linux] Taking out weapons in DM maps

2001-11-01 Thread MKiller
you can remove a weapon with admin-mod 01/11/01 21:20:15, Stephen Bock [EMAIL PROTECTED] escribió: Is there a server side command that allows you to completely remove a weapon from a DM map? Or are the weapons there for good. Thanks! ~Stephen ___

Re: [hlds_linux] Memory Leak?

2001-11-01 Thread MKiller
what version of hlds_l have this memory hole? 02/11/01 0:11:07, Sysop [EMAIL PROTECTED] escribió: /me is just running a previous version of HLDS that doesn't have this problem Bryan Socha wrote: Yeah.. me too.. It sucks but with hlds going all over the place again.. it keeps it

Re: [hlds_linux] Server bandwith consumption info?

2001-10-31 Thread MKiller
i think (for CS) every client needs 2.5kbytes download and 1.5kkbytes upload 31/10/01 5:20:37, Big Winner [EMAIL PROTECTED] escribió: I was just wondering where I can find the info on how much total data would be transferred by a typical/average HL/TFC/CS server in one day?I know cable

RE: [hlds_linux] Valve responding? [was: Re: Punkbuster]

2001-10-25 Thread MKiller
oh! its nice!!! die cheaters DIE! :* valve *: 25/10/01 1:33:35, God [EMAIL PROTECTED] escribió: On Wed, 24 Oct 2001, Erik Johnson wrote: We're working now on our own anti-cheating technology now. It's our highest priority for the next Half-Life engine release. Erik WOWHO they

[hlds_linux] what about smoke grenades?

2001-10-23 Thread MKiller
Well... im running a hlds_l 1.1.0.8 server with CS 1.3a on a linux box and i have 30 windows machines to play on lan and _sometimes_ when someone throw a smoke grenade _some_ machines hang up, they freezes :( i think we talk about it few weeks ago... but... there's a solution?

Re: HELP

2001-10-01 Thread MKiller
xDD 30/09/01 15:36:21, Killah [EMAIL PROTECTED] escribió: call 911 or 112 - Original Message - From: Boris Wickner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 3:20 PM Subject: HELP