09/09/2002 20:11:51, Joshua Gardiner [EMAIL PROTECTED] escribió:
Something that is always fun which I just remembered is to set mp_buytime
123123123, sit in one of the spawns, throw 10 million smokes and a bunch of
flashbangs while clicking your flash light with 100 gravity. What do we call
what bug is this?
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im running latest hl and cs versions (plus adminmod and statsme), and seems that
doesnt work :(
26/08/2002 15:33:19, Björn Wallin [EMAIL PROTECTED] escribió:
Anyone got this to work? mp_mirrordamage 1 (i dont :( )
mp_mirrordamage 0|1
Mods: cstrike
Default: 0 (off)
If this cvar and
hmmm, i never played in a es_ map, where can i download one to take a look?
26/08/2002 18:54:50, [EFR]The HEAD [EMAIL PROTECTED] escribió:
yes they work, but i think valve didn't work on this kind of maptype
since.. uhm well before 1.0 (correct me if i am wrong)
es_ maps sometimes have bugs
have you tried to install webmin? its easy!
29/08/2002 02:03:27, Matthew Watson [EMAIL PROTECTED] escribió:
its pretty easy to write a cgi script to start/stop the hlds, just write up
a start/stop
sh script (I normally start hlds into a screen session) and call that from
your cgi. not exactly
19/08/2002 15:53:07, Nick McLaren [EMAIL PROTECTED] escribió:
Negative, you will actually get the Secure: * messages from VAC still,
just as you have up to this point. The command I provided was simply to help
you to parse through multiple logs to retrieve the list of folks caught
cheating by
you can remove a weapon with admin-mod
01/11/01 21:20:15, Stephen Bock [EMAIL PROTECTED] escribió:
Is there a server side command that allows you to completely remove a weapon
from a DM map? Or are the weapons there for good. Thanks!
~Stephen
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what version of hlds_l have this memory hole?
02/11/01 0:11:07, Sysop [EMAIL PROTECTED] escribió:
/me is just running a previous version of HLDS that doesn't have this
problem
Bryan Socha wrote:
Yeah.. me too.. It sucks but with hlds going all over the place again.. it
keeps it
i think (for CS) every client needs 2.5kbytes download and 1.5kkbytes upload
31/10/01 5:20:37, Big Winner [EMAIL PROTECTED] escribió:
I was just wondering where I can find the info on how much total data would
be transferred by a typical/average HL/TFC/CS server in one day?I know
cable
oh! its nice!!! die cheaters DIE!
:* valve *:
25/10/01 1:33:35, God [EMAIL PROTECTED] escribió:
On Wed, 24 Oct 2001, Erik Johnson wrote:
We're working now on our own anti-cheating technology now. It's our highest
priority for the next Half-Life engine release.
Erik
WOWHO they
Well... im running a hlds_l 1.1.0.8 server with CS 1.3a on a linux box and i
have 30 windows machines to play on lan and _sometimes_ when
someone throw a smoke grenade _some_ machines hang up, they freezes :( i think we talk
about it few weeks ago... but... there's a solution?
xDD
30/09/01 15:36:21, Killah [EMAIL PROTECTED] escribió:
call 911 or 112
- Original Message -
From: Boris Wickner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 3:20 PM
Subject: HELP
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