Re: [hlds_linux] Team Fortress 2 Update

2010-02-04 Thread Midnight
Yes. Someone just reported his server is insecure. However it was CS 1.6 Probably unrelated. David Banham wrote: Is anyone else having issues getting a VAC connection after the update? Adding master server 68.142.72.250:27011 Adding master server 72.165.61.151:27011 L 02/05/2010 -

Re: [hlds_linux] Left 4 Dead 2 Update Coming

2009-11-21 Thread Midnight
Nice. Jason Ruymen wrote: A required update for Left 4 Dead 2 is on the way. It should be live in about 20 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] cs s parameter

2009-11-10 Thread Midnight
so many ways to screw up a command line lol Guy Watkins wrote: This works for me: ./steam -command update -game Counter-Strike Source -dir . } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of tom

Re: [hlds_linux] Modern Warfare 2

2009-11-08 Thread Midnight
Dedicated servers are needed and serve a purpose, otherwise everyone would just host from home and not pay for servers. One main factor that hasn't been mentioned is the fact that GSP's provide 5-15 major backbone connections directly to their server which means each player has a good chance

Re: [hlds_linux] Shameless IRC Chat Advertisement

2009-10-30 Thread Midnight
Nice. Now I have a live support area to send people to for all the L4D sourcemod crash bugs. Crazy Canucks wrote: For shame Neph! You, of all people! Oh the unadulterated spam! Woe! Woe! ;) Happy Halloween everyone! Drek Nephyrin Zey wrote: Just to remind everyone, a lot of

Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread Midnight
4ø�...@ There it is in text, so probably nothing you can decipher. David A. Parker wrote: Just wanted to mention that I ran a packet capture, and there are 8 bytes in the A2S_INFO packet between the port number and tag data which aren't there in the response from L4D, TF2, etc. I can't

Re: [hlds_linux] Updating servers RANT

2009-10-24 Thread Midnight
Yes it's annoying that this happens during preloads and stuff, but do you really expect them to put out enough servers to handle the 1% case when things get swamped? Maybe what is needed is a smarter system. Set the downloads for preloads to only use 1/2 of the servers, or restrict the

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Midnight
...@list.valvesoftware.com] On Behalf Of Midnight [mido...@gmail.com] Sent: Wednesday, October 21, 2009 6:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D2 server requirements What I'm asking is not how many can you spawn in a given amount of memory, but how many can

Re: [hlds_linux] L4D2 server requirements

2009-10-22 Thread Midnight
anything in-game that indicated performance issues. Midnight wrote: I'm really surprised by these numbers. I have some pretty finicky players who play competitively. I don't know for sure if it is in their head or not, but they claim they get lag

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Midnight
How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon 1333MHz? Seems that I can only run 3-4 per box without people complaining about lag, that is less than 1 per core. I see each server using around 25-35% CPU of a core and 6-9 of the whole box. I know this is the linux list

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Midnight
depending on how much memory you have, it could be that your limit is memory and not CPU. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Wednesday, October 21, 2009 5:19 PM

Re: [hlds_linux] L4D - At my wits end with these crashes

2009-10-15 Thread Midnight
Russell Jones wrote: It will crash 4 or 5 times in a row and then not crash. It's frustrating. Welcome to L4D party. I've spent countless hours troubleshooting retarded issues like this. The game has a history of not behaving well at all with sourcemod, and especially with the

Re: [hlds_linux] Very unstable FPS in hlds

2009-09-09 Thread Midnight
I've never ran a server on anything that low end, quite possibly you need a faster server. Just because the CPU is not maxed out doesn't mean the server isn't struggling to keep up. Even on the latest hardware you won't get stable fps under load. Nevermore wrote: I talked with the

Re: [hlds_linux] FPS Drops

2009-08-30 Thread Midnight
You are likely running too many slots for that old CPU. I think it can't handle that many players. Ulrich Block wrote: Sounds clear. But i also tried only one singel Server on the machine. 32 slots tick 66 with standart fps_max 300. I guess a AMD X2 5800+ with 4 GB of RAM should be enough

Re: [hlds_linux] srcds virtualized

2009-08-28 Thread Midnight
difference. That was tested via Areca raid array, but I also tested the disk speed with no raid, only single sata-disk and it was still better on Xen. - Valtteri Kiviniemi Midnight kirjoitti: Disk I/O is not the main factor for running game servers anyway, so that's not really a reason

Re: [hlds_linux] srcds virtualized

2009-08-27 Thread Midnight
Disk I/O is not the main factor for running game servers anyway, so that's not really a reason to choose one option over the other in this case. Valtteri Kiviniemi wrote: Hi, You are correct. But I'm just saying my opinion here, and I think that Xen is better. VMWare ESXi is maybe a bit

Re: [hlds_linux] HLTV never disconnects

2009-08-19 Thread Midnight
In server.cfg add tv_enable 0 Daniel Duarte wrote: I'm trying to help a friend with his servers but i'm out of ideas. He is using HLTV to record his matches but the HLTV stays connect forever, even after he quits hltv.exe. Right now the HLTV is on for 316h 15m! In the server we can't see the

Re: [hlds_linux] HLTV not starting

2009-06-16 Thread Midnight
make sure your install is up to date with -verify_all Marcel wrote: No idea? :/ Marcel wrote: Hi, My HLTV isn't starting and I have no idea why. The [S_API FAIL] line should not be a problem. I think it's only because I don't have the hlds updatetool in this directory. But why

Re: [hlds_linux] Timeout after client connected

2009-06-01 Thread Midnight
Is this on any particular game? L4D maybe? It seems to still have the disconnect on map change issue. Quite annoying really. Arg! wrote: if you run sourcemod, update to at least 1.2.1 On Mon, Jun 1, 2009 at 10:33 PM, Nightbox alexandrualexa...@gmail.comwrote: but no, everytime

Re: [hlds_linux] 32 Slot Linux Server

2009-04-09 Thread Midnight
Have you tried turning off -pingboost 2? Try running at 33 tick / 100fps, I bet you won't have a problem. nos...@gentiniphotography.com wrote: Hello everyone! New user here... I have a few questions. Is there anyone out there successfully running a lag-free 32 slot Linux TF2 Server? I

Re: [hlds_linux] 32 Slot Linux Server

2009-04-09 Thread Midnight
command line. nos...@gentiniphotography.com wrote: We'll try that tonight and I'll post up the results... We're trying to run 66 tick though... The FPS is set through the server.cfg file with fps_max, correct? -Brian On Thu, Apr 9, 2009 at 4:13 PM, Midnight mido...@gmail.com wrote

Re: [hlds_linux] [TF2] fps drops

2009-03-22 Thread Midnight
If you weren't looking at the stats you probably wouldn't even notice there is any problem. DontWannaName! wrote: Im pretty sure fps drops are normal and cant be 'fixed' 2009/3/22 Ben B brutalgoerge...@gmail.com I've been trying to stop my fps drops... playing with kernel settings,

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-11 Thread Midnight
We had 1 person report their server is not showing up on Windows. Most of our other servers are showing up. Haven't sorted out why. Just going to reinstall and hope that fixes whatever was broke in his config. Reaper wrote: Yes on Linux we're experiencing the same issue. Windows servers

Re: [hlds_linux] SourceTV Relay Proxy?

2009-03-09 Thread Midnight
The wording is kinda hard to understand maybe. But it is saying that the game server itself cannot be used as a proxy. That means it can't host viewers. But you can connect a proxy to it. Are you having problems getting a standalone proxy to connect to your server? -Midnight Magnus wrote

Re: [hlds_linux] fps fluctuates every time

2009-02-24 Thread Midnight
Yes. Turn off anything that will lower the CPU speed. Andy Giesen wrote: I would turn off SpeedStep and probably VT. On Tue, Feb 24, 2009 at 2:37 PM, kERPLUNK k...@datafull.com wrote: im right now looking my bios options.. i have ACPI State S1 or S3 (s3 setted) Intel SpeedStep (on)

Re: [hlds_linux] server.cfg questions

2009-02-22 Thread Midnight
Though your hardware is pretty strong, 1000fps x 32 players seems like a lot for the CPU to have to do every 1ms. I don't usually run that many players on 1000fps to prevent exactly this kind of problem, but I can't say for sure it is just the load causing it. Perhaps others can chime in on

Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-30 Thread Midnight
Same here. At least I wasn't the only one they snubbed repeatedly. It would really serve them right if we all switched to Mumble and stop paying them our money since they don't want our business. Steffen Tronstad wrote: Yes, forgot to mention that - I tried, my post was deleted with no

Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-30 Thread Midnight
I think I'm going to start offering free Mumble hosting for anyone that will use it. Flagship needs to learn a lesson not to ignore their business partners. RTL-Servers wrote: Hello, For a company reeping the funds in regardless, it wouldn't exactly be difficult to send out a No your

Re: [hlds_linux] OFF TOIPC - Question to GSP's regarding Ventrilo

2009-01-30 Thread Midnight
And so the Mumble revolution begins... Chris wrote: I, like most people on this list, have used all three servers/clients. While I grew up on vent, their business strategy is not to my liking so I started setting up mumble servers. With about 15 minutes of reading and configuring, I had

Re: [hlds_linux] timeouts at map change

2008-12-22 Thread Midnight
Steven Sumichrast wrote: Glad to hear others are having trouble. Haha :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] Left 4 Dead Demo Dedicated Server filesavailable

2008-11-10 Thread Midnight
You can script Windows also for that matter, and setup cron jobs. Sounds like you just didn't put the time into it on Windows like you did on Linux. You might have doubled the update rate, doesn't mean you are getting double the data. Game data is game data, it's not going to be any

Re: [hlds_linux] sys_ticrate

2008-10-01 Thread Midnight
Actually that part at the bottom is entirely wrong. The key reason to run higher FPS is the render time. At 1000FPS, the server is rendering one frame every 1 millisecond (ms). This means that the worst-case adder to the player ping is only 1ms, IE: the player gets more accurate data and

Re: [hlds_linux] sys_ticrate

2008-10-01 Thread Midnight
Gary Stanley wrote: At 08:46 PM 10/1/2008, Midnight wrote: That is incorrect. tickrate actually controls how much delay is added to ping time. At 100 tickrate there will always be 10ms of ping added to the real DOS ping, regardless of how high the sys_tickrate/max_fps is so long

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-20 Thread Midnight
My thought on this, if you are running 10+ servers with 500fps 100 tick then ya you are probably hitting the limits of the hardware in terms of context switching. I run a similar box and can't go more than about 30% cpu usage on it without problems with lag. John Morgan wrote: Hello ppl,

Re: [hlds_linux] Intel Quad-Core Xeon - problem with CPU load

2008-09-20 Thread Midnight
I've done the CPU Core pinning thing, didn't help anything in my case. I don't think it is swapping cores that is the problem, it is just the ability to get CPU time in a stable and consistent rate with so many games swapping in/out of the CPU. I think less games with higher slot counts is

Re: [hlds_linux] [hlds] Upcoming Team Fortress 2 Update

2008-06-11 Thread Midnight
What happened to the /Orangebox directory? Are you putting that back in place? Jason Ruymen wrote: Sometime later today we'll have a new required Team Fortress 2 update. Jason ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] orangebox folder under linux gone or not?

2008-06-10 Thread Midnight
This same thing has happened on the Windows tf2 install. Orangebox dir is gone, it is installing into /tf2 now. This is really screwing things up for anyone who has mods installed. Thanks Valve! Miano, Steven M. wrote: I just did a fresh install this morning, the /srcds_l/orangebox was

Re: [hlds_linux] Quoting Habits

2008-02-15 Thread Midnight
This is a multi-part message in MIME format. -- Lies. Ryan Devonshire wrote: I never quote :( -- [ midowns.vcf of type text/x-vcard deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] TF2 - High CPU Usage

2008-01-06 Thread Midnight
This is a multi-part message in MIME format. -- What kind of CPU is it and how do you have the server configured? Rian Brooks-Kane wrote: -- [ Picked text/plain from multipart/alternative ] Hi My TF2 Server has nothing else on it. running a completely vanilla install of TF2. With just 6

Re: [hlds_linux] Server hardware requirements

2007-09-15 Thread Midnight
This is a multi-part message in MIME format. -- Should be fine for a 20 player server at default settings. The real question becomes how high can you run the tick rate and fps settings at and still not overload the server. I think one core should handle at least 1 20 player server at 500fps and

Re: [hlds_linux] RE: Server's got choke and loss ...

2007-07-25 Thread Midnight
Linux makes me LOL Daniel Küspert wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, my problem isn't solved until now ... Today I tried to build a new kernel (2.6.22) with CK Patch ... But the Loss and Choke is still there ... Now

Re: [hlds_linux] CS 1.6 in game Ads

2007-03-07 Thread Midnight
If you CS guys want to quit and come play UT2004 we'd be happy to have you. I wouldn't put up with this if I were you. John Sheu wrote: /rant Quite frankly, I am sick and tired of hearing people whine about thi_. Don't get me wrong: I am all against in-game advertisements. I feel that they

Re: [hlds_linux] Doors at Tickrate 100

2006-12-05 Thread Midnight
No offense, but this is wrong imo. I think you are confusing bandwidth caps and updates/sec. However I do agree that higher tick helps improve the feel of the game, but only to a point. At some point it starts to hurt things because the server and the player's latency cannot keep up, making

Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread Midnight
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] X-MIME-Autoconverted: from 8bit to quoted-printable by ms-smtp-04.socal.rr.com id kAK0Aof2004137 It's a setting for pub servers, get over it. Nobody is forced to use it for competition. Nullbit

Re: [hlds_linux] Half-Life 1 Dedicated server update

2006-10-26 Thread Midnight
Scott Pettit wrote: Because we don't have any x86 swervers : amd64 has always worked nicely for me. -Scott except it's not secure. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] CS:S - Net-Code FIX - open letter

2006-09-30 Thread Midnight
I didn't see any explination of how to fix the netcode, or even what it should do differently. All this guy is doing is pointing out some problems that are inherient in games played over the internet. The problem is, there is no fix. Latency is not going away, ever. With latency in the