Everything starts up beautiful, but players will get spawnpoints outside
map or inside objects that eventually crashes the server.

AMD / Default Slackware 10


DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_vecVelocity[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_vecVelocity[0]', clamping.
DataTable warning: player: Out-of-range value (nan) in SendPropFloat
'm_vecVelocity[0]', clamping.
Dropped cruzer from server
Reason:  Disconnect by user.
Infinite values from vphysics!
Infinite values from vphysics!
Infinite values from vphysics!
<->

Anyone else seen this ?



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