I know that setting a high sys_ticrate increases server side fps...I
just don't know why or how it works. I've been playing with pingboost
1 2 3 and different values for the ticrate and I've heard from others
that for best performance, use pingboost 3 with sys_ticrate of 1.
While checking rcon
In reply to that Valve Developer link posted early in this thread:
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
I found the information an incredible read from a players point of
view. Is there a similar page somewhere for CS 1.6? I'm curious is 1.6
works the same way as f
This is something I am curious about myself. I am looking to build a
new CS server and I was thinking about getting a dual core machine.
The price however...ouch. I don't really expect many responses because
I doubt many game server providers can afford the stiff price tag.
On 6/22/05, Ryan burke
What should I change the HZ to?
On 6/7/05, Steven Hartland <[EMAIL PROTECTED]> wrote:
> Up the HZ on the kernel should sort u out, also check ur not
> using the ULE scheduler.
>
> Steve / K
> - Original Message -
> From: "Philip Koshy" <[EMAIL
I'm new to linux but not to CS1.6 server issues. I was attempting to
setup a quick FreeBSD CS 1.6 server and ran into issues...I choose
FreeBSD because of the supposed security benefits over linux distros.
I did some quick performance testing using both FreeBSD and Debian on
the same system. I use
Kama, that was quite an elegant solution :)
alias alias null; is what I'm using. Thanks a million
On 6/7/05, kama <[EMAIL PROTECTED]> wrote:
>
> alias alias echo hack;
>
> /Bjorn
>
> On Tue, 7 Jun 2005, Philip Koshy wrote:
>
> > Thanks, the alias thing
Thanks, the alias thing worked for now. Now how do I stop the people
with rcon from using the alias command :P
On 6/7/05, kama <[EMAIL PROTECTED]> wrote:
> On Tue, 7 Jun 2005, Philip Koshy wrote:
>
> > Stupid question but I was wondering how I can stop other users with
> >
Stupid question but I was wondering how I can stop other users with
the rcon_password from changing server variables like sys_ticrate and
sv_password. I know that the game server companies do it but I was
always wondering how...
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