n will not bind to the
> game server IP).
>
> If the client port is the same as the game port (I think there's a
> socket sharing cvar somewhere?) that might explain part of the
> effectiveness of the spoof attack, in which case I would investigate
> whether -steamport helps yo
Hello,
"Hackers" are able to bring down the servers' steam connection by
spoofing steam server IPs, as they know what IP address is being used by
the gameserver to make the connection to steam backend (used for master
list and item connection).
Please implement a way to choose the source IP to us
down items and master server listing).
-Rodrigo
On 23-06-2014 23:38, Bottiger wrote:
> Did you test this or did you just not see it happen anymore?
>
> I don't remember seeing a patch note on this. There was a custom
> binary released by Fletcher Dunn here and people said a mont
Tested an older version of steamcmd, it ran and updated itself to later
show the error that I described below.
On 04-09-2013 0:36, Rodrigo Peña wrote:
> Hello,
>
> When I was about to update to the latest TF2 version today, I noticed
> the following error that makes me unable to
.6 to it's folder before it starts.
Is anybody experiencing the same issues?
Thanks,
Rodrigo
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
I Fixed it compiling google's perftools on my machine.
-Rodrigo
On 28-08-2013 1:30, Svensk Ljud & Ljus Produktion wrote:
> We also have this on 2 diffrent servers running debian
>
> Peter
> Sweden
>
> Rodrigo Peña skrev 2013-08-28 06:02:
>> After upd
After update srcds won't start:
Info:
8a743f0ec5bb69cfc6544c2b8ada97d8 libtcmalloc_minimal.so.4
ldd -v libtcmalloc_minimal.so.4
not a dynamic executable
On srcds:
ELF file OS ABI invalid
System:
Debian Lenny
2.6.26-2-amd64
ldd engine_srv.so
linux-gate.so.1 => (0xf76ed000)
TF2 update released
Steam's undergoing maintenance:
http://forums.steampowered.com/forums/showpost.php?p=34718810&postcount=613
Try again in ~5-10m.
On Wed, Jul 24, 2013 at 7:29 PM, Rodrigo wrote:
Connecting anonymously to Steam Public...Login Failure: No Connection
Failed.
ERROR!
Connecting anonymously to Steam Public...Login Failure: No Connection
Failed.
ERROR! Failed to request AppInfo update, not online or not logged in to
Steam.
down steam servers?
-Mensaje original-
From: Eric Smith
Sent: Thursday, July 25, 2013 1:53 AM
To: Half-Life dedicated Linux serv
mp_stalemate enable 1, when it comes to sudden death the server goes down.
Someone else will happen?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hld
Connecting anonymously to Steam Public...Login Failure: No Connection
Failed.
ERROR! Failed to request AppInfo update, not online or not logged in to
Steam.
-Mensaje original-
From: ics
Sent: Tuesday, April 30, 2013 11:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: R
site doesn't work for more than a month? ;)
W dniu 2013-01-16 13:45, Rodrigo pisze:
I have spent almost two weeks without being able to enter the site
list.valvesoftware.com does anyone feel the same?
___
To unsubscribe, edit your list preference
I have spent almost two weeks without being able to enter the site
list.valvesoftware.com does anyone feel the same?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/ma
tor)
CUtlLinkedList overflow! (exhausted memory allocator)
Is anybody experiencing the same issues?
Thanks
-Rodrigo
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mail
We are now almost all the Spanish server farm for this type of attack.
attached some links to game server companies with more information about
this type of attack that seriously affects all types of network and traffic
consumption given is very high.
http://www.nls.es/2012/05/ataques-a-servid
gives you
the 64-bit one).
Thanks you for the help
-Rodrigo
On 27-01-2012 13:46, Adam Nowacki wrote:
http://tsocks.sourceforge.net/ - there is no need for steam so support
socks directly
On 2012-01-27 18:25, lwf wrote:
How would using a tunnel help you exactly?
On Fri, Jan 27, 2012 at 03:57
I'm experiencing the same issue, thought it was my bandwidth, I've been
stuck in Updating Installation for 1+ hour :<
-Rodrigo
On 26-01-2012 22:57, Bruno Garcia wrote:
I'm still unable to update the server. I removed the installrecord.blob and
it still get's stuck i
dth).
Is someone else experiencing similar issues?
-Rodrigo
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
ork outage or a
inoperating valve master server (this happened years ago)
-Rodrigo
On 29-07-2011 8:16, Peter Reinhold wrote:
On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi "Nightbox" Alexandru wrote:
+1, after changelevel.
I've had a couple of
using 'A2S Query
Cache' or IPTables
I suggest you to look to the simmilar threads in this mailing list
-Rodrigo
El 27-01-2011 3:24, PryMaL escribió:
Afternoon (at least for me it is at the moment) all,
We've had some issues on CSS servers the last 2 days with what appears
to
ch
after every update or have you script to replace it after update.
-Rodrigo Peña
El 21-11-2010 8:48, FREEZE escribió:
I think it's fixed after the latest engine update ...
Still got lots of error messages after "quit". At least it does not
freeze any more. ;)
On 01.11
SourceTV big memory leak is a known issue, just put a cron to restart in
the morning or when the server is empty (qstat?) like Lee said
-Rodrigo
El 02-11-2010 19:31, Steven Hartland escribió:
Source TV leaks like a sieve, always has. Don't expect a fix any time
soon either as its been r
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4357)
:<
El 01-11-2010 12:43, David A. Parker escribió:
Did you try using "_restart" instead of "quit"?
On 11/01/2010 11:40
?? () from bin/crashhandler.so
#10 0x0a83a0e0 in ?? ()
#11 0x0001 in ?? ()
#12 0x in ?? ()
strace -p28721 (main thread)
Process 28721 attached - interrupt to quit
[ Process PID=28721 runs in 32 bit mode. ]
futex(0xeff22468, FUTEX_WAIT_PRIVATE, 2, NULL
In which script/program you must setup the "<>"? srcds_run or
srcds_linux (by modifying srcds_run script)
your method to send commands to the server is interesting
Thanks.
-Rodrigo
El 04-10-2010 3:06, Daniel Vogel escribió:
I run all my servers with a fifo
mkfifo l
+1
Got 1.5+ GB mem usage on one server with sourceTV if I don't restart it.
-Rodrigo
El 08-09-2010 17:40, Fehér Bálint escribió:
Hi there guys! I have approx 100 counter-strike source gameservers
based on gentoo linux! And i have a huge memleak when the sourcetv is
active! As i saw
Why was srcds_run script removed? now my servers won't auto-restart.
And it broke my server's startup scripts too, so i made a workaround
doing a symbolic link from srcds_linux to srcds_run, but hldsupdatetool
keeps deleting srcds_run.
Anyone is experiencing this?
-Rodrigo Pegna
May I?
DontWannaName! escribió:
> Yes, lets ask the guy doing the delisting for the script so we can all
> delist each region from the server browser. Then Valve will have to fix it.
>
> On Mon, Feb 8, 2010 at 2:45 PM, Daniel Nilsson
> wrote:
>
>
>> Probably why we should publish that shit
>>
Hi,
I'm trying to catch an error caused by a SM plugin (gungame) when a
player wins, making the server to crash, so I tried using gdb this way
(in the server directory) .
export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"
gdb srcds_i686
run -console -game cstrike blahblahblah
Then GDB outputs this
rs or maybe the kernel config (i'm using the
one in fragaholics.de wiki in CentOS)
-Rodrigo
Joshua Smith escribió:
> I have experienced this EXACT behavior on several machines, all running
> debian lenny 64bit. I stopped running the forks after it started taking
> entire machin
If u say that putting -insecure doesn't make the server to not make
random connections then that would explain why ppl is saying that they
still are feeling random freezes even after i put -insecure
-Rodrigo
Thomas Hjorth escribió:
> I cant tell, yet, it these are VAC or not, but whe
Having huge spikes here too
I have 2 machines with linux. One got the stock centOS kernel and the
other a custom one
server freezes randomly, they are connected to VAC
-Rodrigo
Chris escribió:
> Traceroute, MTR, and 100 / 1000 count pings?
>
> On Sun, Jul 19, 2009 at 5:57 PM, Loïc Pé
Be sure to setup a restarter script that pings the server coz synergy
won't work on some HL2 Maps like d1_canals_02 (i'm not sure if is that map)
-Rodrigo
Marcel escribió:
> Okay forget it - updating server is a good idea ;)
>
> _
got the same error yesterday after a map change in a single server. I
restarted it and worked fine.
Kaspars escribió:
> yes, I have seen this too, but only once... after a mapchange server just
> froze!
>
> 2009/5/30 Saint K.
>
>
>> Hi,
>>
>> The rare crashbug we experienced before now became
+1
Steven J. Sumichrast escribió:
> This happened for the first time on my server tonight. I've never
> experienced yhe disconnection until tonight.
>
> Had to restart during prime time to fix it. Grumble.
>
> Steven J. Sumichrast
>
> On May 27, 2009, at 10:36 PM, "FPSB | Goerge"
> wrote:
>
>
epic phail
ad...@nrl-server.de escribió:
> Thank you,
> we just received your mail concerning one of the noRealLife-Servers.
>
> It has been stored to be reviewed by an administrator.
> You will be contacted soon.
>
>
> *This is an automated response*
> *Please do not reply.*
>
>
>
> _
lol
ad...@nrl-server.de escribió:
> Thank you,
> we just received your mail concerning one of the noRealLife-Servers.
>
> It has been stored to be reviewed by an administrator.
> You will be contacted soon.
>
>
> *This is an automated response*
> *Please do not reply.*
>
>
>
>
If valve is that obsessed with mmorpg games then they should make
"quest" that the user can select one at time, like "Kill 1337 Snipers"
"kill x+1 enemies with the chainsaw (to get the ubersaw)" etc
Brent Veal escribió:
> Then people would go into achievement servers and put "+forward" in conso
Blocking commands with alias was very useful...
please valve put it back again :)
-Rodrigo
Thomas Kalman escribió:
> Thats inconvinient.. any other suggestions?
>
> Is Valve fixing it?
>
> Could a Valve developer make a statement on that particular topic!?
>
>
>>
+1
David Parker escribió:
> Same here. Lots of this:
>
> Connection to Steam servers lost.
> (SERVER) LoadItems on Account 45585595 returned FAILCODE of 7
> (k_EItemRequestResultNotLoggedOn).
> (SERVER) LoadItems on Account 45585595 returned FAILCODE of 7
> (k_EItemRequestResultNotLoggedOn).
>
+1
Cc2iscooL escribió:
> Stole the words from my mouth.
>
> On 5/21/09, DontWannaName! wrote:
>
>> I would ask msleeper, hes the expert in that department.
>>
>> On Thu, May 21, 2009 at 10:43 AM, Miano, Steven M. <
>> steven.mi...@mybrighthouse.com> wrote:
>>
>>
>>> Has anyone seen or kno
Bump.
I want to see the new weapons when the update comes out :(
please valve make a fix for this
-Rodrigo
Adam Smith escribió:
> Known issue, Only work around I know of right now is to restart TF2.
>
> On Fri, May 15, 2009 at 8:30 AM, faulpelz wrote:
>
>
>> on star
My server lose connection to steam like 10 times a day.
Valve should add a auto-reconnect but in the same map because the maps
in TF2 last 30 mins, so the servers doesn't get the weapons for a long time
-Rodrigo
P.S: English is not my native language, sorry for the misspellings
Adam
isn't killing floor based on unreal engine?
Andrey Egorov escribió:
> Hi,
>
> Killing Floor will relase tomorrow. I think, it good idea will relase
> Killing Floor dedicated server earlier. Hey, Tripware, you plan will
> relase dedicated server?
>
> Andrey.
>
>
> __
Carl escribió:
> Completely OT, but whatever update you just released Valve makes TF2
> Client crash.
>
> Also, does steam report to Valve HQ if the game crashes?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
>
Lol, you are using Mani Admin Plugin, the most outdated and inestable
plugin ever, use beetlesmod or sourcemod
-Rodrigo
Henrik Dige Semark escribió:
> ./steam -game tf -verify_all
>
> Checking bootstrapper version ...
> Updating Installation
> Checking/Installing 'Tea
age was in
Italy, but was too late because I already entered my steam data. I
checked again the page slowly and it was http://steamcommuniLy.com. Can
valve stop the account hijackers from that site? I almost lost my accout
(After view that I inmediately changed my password).
- Rodrigo Peña
P.S: B
I'm using beetles mod too but no problems so that couldn't be, hmm can
you share the CFG so we can check it if we find a rare command?
- Rodrigo Peña
/bad english :D/
A. Eijkhoudt escribió:
> Rodrigo Peña wrote:
>
>> In the case you have Mani Admin installed you sh
In the case you have Mani Admin installed you should remove it because
it crashes with mp_tournament 1, that happened to me.
- Rodrigo Peña
A. Eijkhoudt escribió:
> Hello all,
>
> I've been running several SRCDS clan-servers on Gentoo Linux for a
> while, and I keep experienc
Nice plugin.
Neph, maybe you should apply:
http://www.valvesoftware.com/job-SteamReleaseEngineer.html
it would be good for us :)
Greetings
PS: Valve shouldn't kill the mail list!
Nephyrin Zey escribió:
> We all know how well supposed timeout bug fixes work, but this one, i think,
> does. Pr
Bump to the end of times
Pawel escribió:
> 1 month ago i was running TF2 FFA server with cp_ maps, 16 maxplayers.
> Load was about 40-45% on 1 core from 8.
> Next i switched it to server with surf_ maps and what? My full server uses
> only 20-25% :)
>
> On Mon, Feb 9, 2009 at 11:17 AM, Arne Guski
Valve staff using gmail accounts?
AFAdmin escribió:
> Any specific reason why?
>
> Burton Johnsey wrote:
>
>> We will be shutting down the HLDS mailing lists on Friday, February 20th.
>>
>> After February 20th, all server discussions should take place in one of the
>> forums listed below.
>>
>
Neph, maybe you should apply:
http://www.valvesoftware.com/job-SteamReleaseEngineer.html
it would be good for us :)
Nephyrin Zey escribió:
> Don't get me started guys!
>
> Suspects (might have no improvement, might be all the difference in the
> world):
> - Their 'all in one binary' means that
I have one server with 24 players and its using 55% of a core in a Intel
C2Q @ 2.8ghz. It's like two full 20 slots server of CS:S
*seen in htop*
using centos 5.2 with vanilla kernel at 1000hz
Greetings
Rodrigo Peña
[ЯтR] The-/ We run 2 x 32 TF2s on a x3220, each one maybe uses 20% cpu max
Very strange because i have the same lag in CS:S, At some parts of the
map/round end/finish my game freeze like 5 seconds then i appear when
all players went to attack lol
I tried default and differents rate settings but nothing, thats because
i don't play CSS, TF2 works well, sometimes 1 to 3
Multi kill!
can i haz tf2 fizx D:
Nephyrin Zey escribió:
> I TOLD you it was a trap!
>
> - Neph
>
> On Thu, Jan 29, 2009 at 3:45 PM, Guy Watkins
> wrote:
>
>> This update seems to have broken metamod. I also have mani and zombie mod.
>> They did not load because they depend on metamod.
>>
>>
Lool, I did that and worked fine on CentOS 5
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Team Fortress"
./srcds_run: line 352: 7416 Violación de segmento $HL_CMD
Add "-debug" to the ./srcds_run comm
Crashing here too in Centos 5 with custom kernel D: segfault but I fixed
one server somehow, now i have 1 server with segfault that i can't fix
The Universes escribió:
> Same here, CentOS5 = seg fault
> Just reloaded with Fedora 10, will see if that works.
>
> On Wed, Jan 28, 2009 at 7:58 PM, Ben
Would be amazing to see these changes ported to Source/Orangebox engines :)
Chris Green escribió:
>> The first thing I can think of that you could do is rewrite the time
>>
> function to cache time and only update it every so often.. I have a
> proof of concept here. It reduces
> syscall ti
Is this the scout pack?
Jason Ruymen escribió:
> There is still some work going into the next update for Team Fortress 2. We
> were hoping to have this out this week, but with the extra testing we need to
> do, the update has been pushed back to early next week. This update will
> include the
Same here
Pawel escribió:
> I also can confirm this problem. That happens few times in one day for me,
> friends, customer while playing CS 1.6 and other games.
>
> On Thu, Jan 15, 2009 at 9:32 PM, Ryan Devonshire
> wrote:
>
>
>> Hi
>>
>> We're also getting many reports of this on our 1.6 serve
they have the weapon properties, I checked the logs for rcon
moves but nothing and no one else have access to the server files D:
How someone could put the files there?
Rodrigo Peña escribió:
> that's not possible because i'm using shared resources (symlinks) and
> others s
that's not possible because i'm using shared resources (symlinks) and
others servers just work fine, Maybe ill have to make it again
Redh3ad escribió:
> Maybe someone modified some weaponscripts (the ctx files in tf/scripts)
>
> On Tue, 06 Jan 2009 13:34:39 -0300, Ro
Hi,
I was out for 2 days and when i'm back in my house one user of my server
said that it was full of bugs then I went to look and I found that
Engineers could shoot 200 bullets in 1 second and soldiers rockets were
powerful and when i tried to rocketjump the rocket just killed me. I
restarted
Thanks for the reply, But they said that they could enter to another
server without problems, so it must be a server limitation D:
They are six players in one IP
Any ideas?
Thanks
Joseph Laws escribió:
> Have them set different net_port in their startup parameters for the game.
>
>
Lol, forgot to remove a message from another mail :B
Rodrigo Peña escribió:
> Hello list,
>
> Today I was going to play a match vs a team that was in LAN, sharing a
> IP but they couldn't enter, only two, the others got stuck at connecting
>
> Anyway to disable this
Hello list,
Today I was going to play a match vs a team that was in LAN, sharing a
IP but they couldn't enter, only two, the others got stuck at connecting
Anyway to disable this limitation?
Thanks
Rodrigo
Roberto Omezzolli escribió:
> Hello,
>
> same problem here since 4 days al
That is because an exploit that exists in the new Update, every person
who connect to your server with a modified client (No-Steam for example)
will crash the server. No Fix available for _STEAM SERVERS_. I'm waiting
a fix for steam servers we passed 1 week without response from valve.
gL
Mich
[Request]
Can valve make an WAD directory in next hlds release for Counter strike
beta? to make better order and better manipulation for multiple servers
installations?
___
To unsubscribe, edit your list preferences, or view the list archives, please
69 matches
Mail list logo