Re: [hlds_linux] Use an specific IP for Steam Connection to avoid hackers from disconnecting items

2014-10-22 Thread Rodrigo Peña
n will not bind to the > game server IP). > > If the client port is the same as the game port (I think there's a > socket sharing cvar somewhere?) that might explain part of the > effectiveness of the spoof attack, in which case I would investigate > whether -steamport helps yo

[hlds_linux] Use an specific IP for Steam Connection to avoid hackers from disconnecting items

2014-10-22 Thread Rodrigo Peña
Hello, "Hackers" are able to bring down the servers' steam connection by spoofing steam server IPs, as they know what IP address is being used by the gameserver to make the connection to steam backend (used for master list and item connection). Please implement a way to choose the source IP to us

Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-23 Thread Rodrigo Peña
The best solution would be that valve let us set the IPs being used for connection to different servers, and to set the public IP manually as well (we would like to isolate steam connection in a separate IP from game server public address for performance purposes, and to avoid ddos attack to bring

Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-03 Thread Rodrigo Peña
Tested an older version of steamcmd, it ran and updated itself to later show the error that I described below. On 04-09-2013 0:36, Rodrigo Peña wrote: > Hello, > > When I was about to update to the latest TF2 version today, I noticed > the following error that makes me unable to

[hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-03 Thread Rodrigo Peña
Hello, When I was about to update to the latest TF2 version today, I noticed the following error that makes me unable to run steamcmd: ./steamcmd: symbol lookup error: ./libstdc++.so.6: undefined symbol: _ZNSt8messagesIcE2idE, version GLIBCXX_3.4 Environment: uname -a Linux foo.bar.com 2.6.26-2

Re: [hlds_linux] Mandatory TF2 update released

2013-08-27 Thread Rodrigo Peña
I Fixed it compiling google's perftools on my machine. -Rodrigo On 28-08-2013 1:30, Svensk Ljud & Ljus Produktion wrote: > We also have this on 2 diffrent servers running debian > > Peter > Sweden > > Rodrigo Peña skrev 2013-08-28 06:02: >> After upd

Re: [hlds_linux] Mandatory TF2 update released

2013-08-27 Thread Rodrigo Peña
After update srcds won't start: Info: 8a743f0ec5bb69cfc6544c2b8ada97d8 libtcmalloc_minimal.so.4 ldd -v libtcmalloc_minimal.so.4 not a dynamic executable On srcds: ELF file OS ABI invalid System: Debian Lenny 2.6.26-2-amd64 ldd engine_srv.so linux-gate.so.1 => (0xf76ed000)

[hlds_linux] GOTV: The memory leak just got bigger

2012-11-01 Thread Rodrigo Peña
Hi, With the launch of GOTV I saw a srcds instance using >3000MB RAM, and a message spamming the console: CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow! (exhausted memory allocator) CUtlLinkedList overflow! (

Re: [hlds_linux] Using hldsupdatetool with socks5 proxy

2012-01-27 Thread Rodrigo Peña
, Rodrigo Peña wrote: Hi, Every time Valve releases a new update for TF2 or CS:S I have big issues using 'steam' because the bad quality of international bandwidth. It would be great if hldsupdatetool had support for SOCKS5 proxy so I can make a tunnel with another machine (with b

Re: [hlds_linux] Unable to update Server

2012-01-26 Thread Rodrigo Peña
I'm experiencing the same issue, thought it was my bandwidth, I've been stuck in Updating Installation for 1+ hour :< -Rodrigo On 26-01-2012 22:57, Bruno Garcia wrote: I'm still unable to update the server. I removed the installrecord.blob and it still get's stuck in Updating Installation. Als

[hlds_linux] Using hldsupdatetool with socks5 proxy

2012-01-26 Thread Rodrigo Peña
Hi, Every time Valve releases a new update for TF2 or CS:S I have big issues using 'steam' because the bad quality of international bandwidth. It would be great if hldsupdatetool had support for SOCKS5 proxy so I can make a tunnel with another machine (with better intl bandwidth). Is someone

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread Rodrigo Peña
I waited a long time to say this since I could be wrong No single crashes here.. My last crash was at vphysics update (before cow mangler). My environment: -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz -8gb ram -Debian Lenny stock kernel Server: -Replay enabled (local filehos

Re: [hlds_linux] CSS Server flooding or attack?

2011-01-26 Thread Rodrigo Peña
Hello, Many server admins are reporting to have their servers attacked. There are several methods used to attack a srcds servers: -UDP Flood: A packet specially crafted could make pings raise in the server. Search SRCDS DoS Fix in google, I don't remember the exact names now, but I currently

Re: [hlds_linux] Server freezes at 'Installing breakpad exception handler..' when quitting server

2010-11-22 Thread Rodrigo Peña
ch after every update or have you script to replace it after update. -Rodrigo Peña El 21-11-2010 8:48, FREEZE escribió: I think it's fixed after the latest engine update ... Still got lots of error messages after "quit". At least it does not freeze any more. ;) On 01.11

Re: [hlds_linux] CSS Server Memory Usage

2010-11-02 Thread Rodrigo Peña
SourceTV big memory leak is a known issue, just put a cron to restart in the morning or when the server is empty (qstat?) like Lee said -Rodrigo El 02-11-2010 19:31, Steven Hartland escribió: Source TV leaks like a sieve, always has. Don't expect a fix any time soon either as its been raised s

Re: [hlds_linux] Server freezes at 'Installing breakpad exception handler..' when quitting server

2010-11-01 Thread Rodrigo Peña
Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(240)/version(4357) :< El 01-11-2010 12:43, David A. Parker escribió: Did you try using "_restart" instead of "quit"? On 11/01/2010 11:40

[hlds_linux] Server freezes at 'Installing breakpad exception handler..' when quitting server

2010-11-01 Thread Rodrigo Peña
Is anybody experiencing the same problem? When i use 'quit' command on servers it doesn't restart, but it freezes without using CPU and keeping the same RAM usage.. Server Console: quit CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 0 single object sle

Re: [hlds_linux] screen -X

2010-10-04 Thread Rodrigo Peña
In which script/program you must setup the "<>"? srcds_run or srcds_linux (by modifying srcds_run script) your method to send commands to the server is interesting Thanks. -Rodrigo El 04-10-2010 3:06, Daniel Vogel escribió: I run all my servers with a fifo mkfifo l4d2_server1_fifo ./r

Re: [hlds_linux] Counter-strike source srctv mem leak

2010-09-08 Thread Rodrigo Peña
+1 Got 1.5+ GB mem usage on one server with sourceTV if I don't restart it. -Rodrigo El 08-09-2010 17:40, Fehér Bálint escribió: Hi there guys! I have approx 100 counter-strike source gameservers based on gentoo linux! And i have a huge memleak when the sourcetv is active! As i saw valve reso

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-07-08 Thread Rodrigo Peña
Why was srcds_run script removed? now my servers won't auto-restart. And it broke my server's startup scripts too, so i made a workaround doing a symbolic link from srcds_linux to srcds_run, but hldsupdatetool keeps deleting srcds_run. Anyone is experiencing this? -Rodrigo Pegna El 06-07-201

Re: [hlds_linux] West Coast TF2 Servers Being Maliciously Delisted

2010-02-08 Thread Rodrigo Peña
May I? DontWannaName! escribió: > Yes, lets ask the guy doing the delisting for the script so we can all > delist each region from the server browser. Then Valve will have to fix it. > > On Mon, Feb 8, 2010 at 2:45 PM, Daniel Nilsson > wrote: > > >> Probably why we should publish that shit >>

[hlds_linux] Debugging srcds_i686 with GDB on debian lenny

2010-01-26 Thread Rodrigo Peña
Hi, I'm trying to catch an error caused by a SM plugin (gungame) when a player wins, making the server to crash, so I tried using gdb this way (in the server directory) . export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH" gdb srcds_i686 run -console -game cstrike blahblahblah Then GDB outputs this

Re: [hlds_linux] Crashing L4D2 fork killing entire machine

2009-11-29 Thread Rodrigo Peña
I'm having this same error like 2 times per month, with srcds/hlds servers. I can only ping the machine but ssh, http, ftp won't work. People can join to the gameservers but they get freeze at mapchange for about 30mins. Sometimes I got luck and I manage to access to SSH. I checked the system

Re: [hlds_linux] Again VAC lag spikes?

2009-07-20 Thread Rodrigo Peña
If u say that putting -insecure doesn't make the server to not make random connections then that would explain why ppl is saying that they still are feeling random freezes even after i put -insecure -Rodrigo Thomas Hjorth escribió: > I cant tell, yet, it these are VAC or not, but when VAC is en

Re: [hlds_linux] Again VAC lag spikes?

2009-07-19 Thread Rodrigo Peña
Having huge spikes here too I have 2 machines with linux. One got the stock centOS kernel and the other a custom one server freezes randomly, they are connected to VAC -Rodrigo Chris escribió: > Traceroute, MTR, and 100 / 1000 count pings? > > On Sun, Jul 19, 2009 at 5:57 PM, Loïc Péron wrote:

Re: [hlds_linux] synergy gameserver game_shader_dx...so ?

2009-06-22 Thread Rodrigo Peña
Be sure to setup a restarter script that pings the server coz synergy won't work on some HL2 Maps like d1_canals_02 (i'm not sure if is that map) -Rodrigo Marcel escribió: > Okay forget it - updating server is a good idea ;) > > ___ > To unsubscribe,

Re: [hlds_linux] Rare crashbug now a rare stall bug

2009-05-30 Thread Rodrigo Peña
got the same error yesterday after a map change in a single server. I restarted it and worked fine. Kaspars escribió: > yes, I have seen this too, but only once... after a mapchange server just > froze! > > 2009/5/30 Saint K. > > >> Hi, >> >> The rare crashbug we experienced before now became

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-05-27 Thread Rodrigo Peña
+1 Steven J. Sumichrast escribió: > This happened for the first time on my server tonight. I've never > experienced yhe disconnection until tonight. > > Had to restart during prime time to fix it. Grumble. > > Steven J. Sumichrast > > On May 27, 2009, at 10:36 PM, "FPSB | Goerge" > wrote: > >

Re: [hlds_linux] Do not reply: Do not reply: Do not reply: Team For tress 2 Update Co ming

2009-05-26 Thread Rodrigo Peña
epic phail ad...@nrl-server.de escribió: > Thank you, > we just received your mail concerning one of the noRealLife-Servers. > > It has been stored to be reviewed by an administrator. > You will be contacted soon. > > > *This is an automated response* > *Please do not reply.* > > > > _

Re: [hlds_linux] Do not reply: Team Fortress 2 Update Coming

2009-05-26 Thread Rodrigo Peña
lol ad...@nrl-server.de escribió: > Thank you, > we just received your mail concerning one of the noRealLife-Servers. > > It has been stored to be reviewed by an administrator. > You will be contacted soon. > > > *This is an automated response* > *Please do not reply.* > > > >

Re: [hlds_linux] TF2 idle achivement servers

2009-05-24 Thread Rodrigo Peña
If valve is that obsessed with mmorpg games then they should make "quest" that the user can select one at time, like "Kill 1337 Snipers" "kill x+1 enemies with the chainsaw (to get the ubersaw)" etc Brent Veal escribió: > Then people would go into achievement servers and put "+forward" in conso

Re: [hlds_linux] Problem with "alias"

2009-05-22 Thread Rodrigo Peña
Blocking commands with alias was very useful... please valve put it back again :) -Rodrigo Thomas Kalman escribió: > Thats inconvinient.. any other suggestions? > > Is Valve fixing it? > > Could a Valve developer make a statement on that particular topic!? > > >> Well, you could still limit

Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-21 Thread Rodrigo Peña
+1 David Parker escribió: > Same here. Lots of this: > > Connection to Steam servers lost. > (SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 > (k_EItemRequestResultNotLoggedOn). > (SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 > (k_EItemRequestResultNotLoggedOn). >

Re: [hlds_linux] Achievement Servers

2009-05-21 Thread Rodrigo Peña
+1 Cc2iscooL escribió: > Stole the words from my mouth. > > On 5/21/09, DontWannaName! wrote: > >> I would ask msleeper, hes the expert in that department. >> >> On Thu, May 21, 2009 at 10:43 AM, Miano, Steven M. < >> steven.mi...@mybrighthouse.com> wrote: >> >> >>> Has anyone seen or kno

Re: [hlds_linux] loadout not available cause the server lost connection to steam

2009-05-17 Thread Rodrigo Peña
Bump. I want to see the new weapons when the update comes out :( please valve make a fix for this -Rodrigo Adam Smith escribió: > Known issue, Only work around I know of right now is to restart TF2. > > On Fri, May 15, 2009 at 8:30 AM, faulpelz wrote: > > >> on startup the server prints: >>

Re: [hlds_linux] loadout not available cause the server lost connection to steam

2009-05-15 Thread Rodrigo Peña
My server lose connection to steam like 10 times a day. Valve should add a auto-reconnect but in the same map because the maps in TF2 last 30 mins, so the servers doesn't get the weapons for a long time -Rodrigo P.S: English is not my native language, sorry for the misspellings Adam Smith escri

Re: [hlds_linux] Killing Floor Dedicated Server

2009-05-13 Thread Rodrigo Peña
isn't killing floor based on unreal engine? Andrey Egorov escribió: > Hi, > > Killing Floor will relase tomorrow. I think, it good idea will relase > Killing Floor dedicated server earlier. Hey, Tripware, you plan will > relase dedicated server? > > Andrey. > > > __

Re: [hlds_linux]

2009-04-30 Thread Rodrigo Peña
Carl escribió: > Completely OT, but whatever update you just released Valve makes TF2 > Client crash. > > Also, does steam report to Valve HQ if the game crashes? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please >

Re: [hlds_linux] TF2 Update still problems

2009-03-07 Thread Rodrigo Peña
Lol, you are using Mani Admin Plugin, the most outdated and inestable plugin ever, use beetlesmod or sourcemod -Rodrigo Henrik Dige Semark escribió: > ./steam -game tf -verify_all > > Checking bootstrapper version ... > Updating Installation > Checking/Installing 'Team Fortress 2 Content' versio

[hlds_linux] Scam site

2009-02-23 Thread Rodrigo Peña
age was in Italy, but was too late because I already entered my steam data. I checked again the page slowly and it was http://steamcommuniLy.com. Can valve stop the account hijackers from that site? I almost lost my accout (After view that I inmediately changed my password). - Rodrigo Peña P.S: B

Re: [hlds_linux] SRCDS crash when exec

2009-02-16 Thread Rodrigo Peña
I'm using beetles mod too but no problems so that couldn't be, hmm can you share the CFG so we can check it if we find a rare command? - Rodrigo Peña /bad english :D/ A. Eijkhoudt escribió: > Rodrigo Peña wrote: > >> In the case you have Mani Admin installed you sh

Re: [hlds_linux] SRCDS crash when exec

2009-02-16 Thread Rodrigo Peña
In the case you have Mani Admin installed you should remove it because it crashes with mp_tournament 1, that happened to me. - Rodrigo Peña A. Eijkhoudt escribió: > Hello all, > > I've been running several SRCDS clan-servers on Gentoo Linux for a > while, and I keep experienc

Re: [hlds_linux] Experimental timeout bug fix plugin~

2009-02-09 Thread Rodrigo Peña
Nice plugin. Neph, maybe you should apply: http://www.valvesoftware.com/job-SteamReleaseEngineer.html it would be good for us :) Greetings PS: Valve shouldn't kill the mail list! Nephyrin Zey escribió: > We all know how well supposed timeout bug fixes work, but this one, i think, > does. Pr

Re: [hlds_linux] TF2 CPU Consumption

2009-02-09 Thread Rodrigo Peña
Bump to the end of times Pawel escribió: > 1 month ago i was running TF2 FFA server with cp_ maps, 16 maxplayers. > Load was about 40-45% on 1 core from 8. > Next i switched it to server with surf_ maps and what? My full server uses > only 20-25% :) > > On Mon, Feb 9, 2009 at 11:17 AM, Arne Guski

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rodrigo Peña
Valve staff using gmail accounts? AFAdmin escribió: > Any specific reason why? > > Burton Johnsey wrote: > >> We will be shutting down the HLDS mailing lists on Friday, February 20th. >> >> After February 20th, all server discussions should take place in one of the >> forums listed below. >> >

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Rodrigo Peña
Neph, maybe you should apply: http://www.valvesoftware.com/job-SteamReleaseEngineer.html it would be good for us :) Nephyrin Zey escribió: > Don't get me started guys! > > Suspects (might have no improvement, might be all the difference in the > world): > - Their 'all in one binary' means that

Re: [hlds_linux] TF2 CPU Consumption

2009-02-08 Thread Rodrigo Peña
I have one server with 24 players and its using 55% of a core in a Intel C2Q @ 2.8ghz. It's like two full 20 slots server of CS:S *seen in htop* using centos 5.2 with vanilla kernel at 1000hz Greetings Rodrigo Peña [ЯтR] The-/ We run 2 x 32 TF2s on a x3220, each one maybe uses 20% cpu max

Re: [hlds_linux] CSS - net_queued settings

2009-01-31 Thread Rodrigo Peña
Very strange because i have the same lag in CS:S, At some parts of the map/round end/finish my game freeze like 5 seconds then i appear when all players went to attack lol I tried default and differents rate settings but nothing, thats because i don't play CSS, TF2 works well, sometimes 1 to 3

Re: [hlds_linux] Counter-Strike: Source Update Available

2009-01-29 Thread Rodrigo Peña
Multi kill! can i haz tf2 fizx D: Nephyrin Zey escribió: > I TOLD you it was a trap! > > - Neph > > On Thu, Jan 29, 2009 at 3:45 PM, Guy Watkins > wrote: > >> This update seems to have broken metamod. I also have mani and zombie mod. >> They did not load because they depend on metamod. >> >>

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Rodrigo Peña
Lool, I did that and worked fine on CentOS 5 Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for "Team Fortress" ./srcds_run: line 352: 7416 Violación de segmento $HL_CMD Add "-debug" to the ./srcds_run comm

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread Rodrigo Peña
Crashing here too in Centos 5 with custom kernel D: segfault but I fixed one server somehow, now i have 1 server with segfault that i can't fix The Universes escribió: > Same here, CentOS5 = seg fault > Just reloaded with Fedora 10, will see if that works. > > On Wed, Jan 28, 2009 at 7:58 PM, Ben

Re: [hlds_linux] AMD64 binaries

2009-01-24 Thread Rodrigo Peña
Would be amazing to see these changes ported to Source/Orangebox engines :) Chris Green escribió: >> The first thing I can think of that you could do is rewrite the time >> > function to cache time and only update it every so often.. I have a > proof of concept here. It reduces > syscall ti

Re: [hlds_linux] Team Fortress 2 Update Coming Next Week

2009-01-22 Thread Rodrigo Peña
Is this the scout pack? Jason Ruymen escribió: > There is still some work going into the next update for Team Fortress 2. We > were hoping to have this out this week, but with the extra testing we need to > do, the update has been pushed back to early next week. This update will > include the

Re: [hlds_linux] STEAM UserID Ticket fix

2009-01-15 Thread Rodrigo Peña
Same here Pawel escribió: > I also can confirm this problem. That happens few times in one day for me, > friends, customer while playing CS 1.6 and other games. > > On Thu, Jan 15, 2009 at 9:32 PM, Ryan Devonshire > wrote: > > >> Hi >> >> We're also getting many reports of this on our 1.6 serve

Re: [hlds_linux] TF2 DS: Strange glitch with Soldier and engineer

2009-01-06 Thread Rodrigo Peña
they have the weapon properties, I checked the logs for rcon moves but nothing and no one else have access to the server files D: How someone could put the files there? Rodrigo Peña escribió: > that's not possible because i'm using shared resources (symlinks) and > others s

Re: [hlds_linux] TF2 DS: Strange glitch with Soldier and engineer

2009-01-06 Thread Rodrigo Peña
that's not possible because i'm using shared resources (symlinks) and others servers just work fine, Maybe ill have to make it again Redh3ad escribió: > Maybe someone modified some weaponscripts (the ctx files in tf/scripts) > > On Tue, 06 Jan 2009 13:34:39 -0300, Ro

[hlds_linux] TF2 DS: Strange glitch with Soldier and engineer

2009-01-06 Thread Rodrigo Peña
Hi, I was out for 2 days and when i'm back in my house one user of my server said that it was full of bugs then I went to look and I found that Engineers could shoot 200 bullets in 1 second and soldiers rockets were powerful and when i tried to rocketjump the rocket just killed me. I restarted

Re: [hlds_linux] [TF2] More than 2 Players per IP?

2008-12-28 Thread Rodrigo Peña
Thanks for the reply, But they said that they could enter to another server without problems, so it must be a server limitation D: They are six players in one IP Any ideas? Thanks Joseph Laws escribió: > Have them set different net_port in their startup parameters for the game. > >

Re: [hlds_linux] [TF2] More than 2 Players per IP?

2008-12-28 Thread Rodrigo Peña
Lol, forgot to remove a message from another mail :B Rodrigo Peña escribió: > Hello list, > > Today I was going to play a match vs a team that was in LAN, sharing a > IP but they couldn't enter, only two, the others got stuck at connecting > > Anyway to disable this

[hlds_linux] [TF2] More than 2 Players per IP?

2008-12-28 Thread Rodrigo Peña
Hello list, Today I was going to play a match vs a team that was in LAN, sharing a IP but they couldn't enter, only two, the others got stuck at connecting Anyway to disable this limitation? Thanks Rodrigo Roberto Omezzolli escribió: > Hello, > > same problem here since 4 days all our cs:s and

Re: [hlds_linux] Counter-strike server is crashing like mad

2008-11-10 Thread Rodrigo Peña
That is because an exploit that exists in the new Update, every person who connect to your server with a modified client (No-Steam for example) will crash the server. No Fix available for _STEAM SERVERS_. I'm waiting a fix for steam servers we passed 1 week without response from valve. gL Mich

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta Available

2008-09-03 Thread Rodrigo Peña
[Request] Can valve make an WAD directory in next hlds release for Counter strike beta? to make better order and better manipulation for multiple servers installations? ___ To unsubscribe, edit your list preferences, or view the list archives, please