Hi Bryan, hi folks.
So did we! We have shutdown all CounterStrike1.6 servers so far until valve
roll back or gives administrator an option to disable ANY advertisement
serverside (so client dont see any advertisement when on their servers!).
Valve has no costs at all to run our servers. In fact t
Nice to hear. However, we had verified the problem already mentioned before
here on the mailinglist. We had on a only4srcds-server this issue and only
thing we did change was moving from athlonmp (32bit) to opteron (64bit)
architecture AND increasing memory from 1.5gb to 2gb. Although memory was
us
Try debian?!
Guess you got no clue about linux at all. Debian is just a distro and cooks
with water as all linux distributions do. So its not difference if you use
debian fedora suse slackware ubuntu or whatever you prefer.
By the way - we have this on debian fedora and suse servers as well. Its
We had exactly the same issue. Valves 64bit support is... well NASTY!
I bet you using pingboost. Try to disable it and you will see these
100%cputime lockdown of the sourceprocesses are gone...
Hope valve will fix this soon. Annoying to know that 64bit is a disadvantage
for sourceservers while ot
Isn't one of the points of sv_downloadurl is that it transfers the bandwidth
load onto a server better equipped to handle that kind of traffic, thus
saving the bandwidth on HLDS for people actually playing the game? Using
HLDS to simply relay the resources from some place entirely defeats one of
th
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