A, thanks for clearing that up :)
Thanks,
- Saul.
2009/12/8 Didrole
> Because of the ". " trick used to bypass the extension filter (windows
> only).
>
> 2009/12/8 Saul Rennison
>
> > How come I could download server CFGs before this update then?
> >
> > On Tuesday, December 8, 2009, Di
Because of the ". " trick used to bypass the extension filter (windows
only).
2009/12/8 Saul Rennison
> How come I could download server CFGs before this update then?
>
> On Tuesday, December 8, 2009, Didrole wrote:
> > Already blacklisted since ages.
> >
> > 2009/12/8 Saul Rennison
> >
> >>
How come I could download server CFGs before this update then?
On Tuesday, December 8, 2009, Didrole wrote:
> Already blacklisted since ages.
>
> 2009/12/8 Saul Rennison
>
>> What about VDF, DLL, EXE, CFG, and more?
>>
>> On Tuesday, December 8, 2009, Maximilian L. wrote:
>> > Quote myself from
Already blacklisted since ages.
2009/12/8 Saul Rennison
> What about VDF, DLL, EXE, CFG, and more?
>
> On Tuesday, December 8, 2009, Maximilian L. wrote:
> > Quote myself from IRC:
> > [ "Added checks to prevent transferring .smx, .gcf, and .sys files
> > between client/server" <- does that
What about VDF, DLL, EXE, CFG, and more?
On Tuesday, December 8, 2009, Maximilian L. wrote:
> Quote myself from IRC:
> [ "Added checks to prevent transferring .smx, .gcf, and .sys files
> between client/server" <- does that mean i can still remotely download
> my .ini including my SQL logins
more specifically, disabling pRed's cbase extension for pre-connect admin
checking fixes it.
On Mon, Dec 7, 2009 at 7:52 PM, DontWannaName! wrote:
> Removing metamod fixes the connect problem.
>
> On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey
> wrote:
>
> > Why not just have a IClientResource AP
Ok, everything will work if you remove cbase extension or rename it which
makes it not load.
On Mon, Dec 7, 2009 at 6:52 PM, DontWannaName! wrote:
> Removing metamod fixes the connect problem.
>
>
> On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey wrote:
>
>> Why not just have a IClientResource API
Removing metamod fixes the connect problem.
On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey wrote:
> Why not just have a IClientResource API where the client stores a
> resource of a certain type (ie SPRAY) and the server decides where to
> put it and what to name it, and makes sure one client isn
Why not just have a IClientResource API where the client stores a
resource of a certain type (ie SPRAY) and the server decides where to
put it and what to name it, and makes sure one client isn't uploading 90
sprays, etc. The assumption that there needs to be a direct filesystem
API seems ter
Getting bad challenge after updating, when you connect it says that. It
doesnt show as online on my server list from Steam.
On Mon, Dec 7, 2009 at 6:36 PM, Jeff Sugar wrote:
> Well put, neph.
>
> On Mon, Dec 7, 2009 at 6:29 PM, Nephyrin Zey
> wrote:
>
> >
> > > Engine:
> > > - Added checks to p
ed to override the
default. Similar to how logging works right now.
- Dave
- Original Message -
From: Jeff Sugar
Date: Monday, December 7, 2009 9:37 pm
Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update
Released
To: Half-Life dedicated Linux server ma
Well put, neph.
On Mon, Dec 7, 2009 at 6:29 PM, Nephyrin Zey wrote:
>
> > Engine:
> > - Added checks to prevent transferring .smx, .gcf, and .sys files between
> client/server
> > - Fixed upload/download exploits with spaces in the file extension or a
> path separator at the beginning of the req
> Engine:
> - Added checks to prevent transferring .smx, .gcf, and .sys files between
> client/server
> - Fixed upload/download exploits with spaces in the file extension or a path
> separator at the beginning of the requested file (as reported on the HLDS
> mailing lists)
This is sad. You ca
13 matches
Mail list logo