Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-08 Thread Saul Rennison
A, thanks for clearing that up :) Thanks, - Saul. 2009/12/8 Didrole > Because of the ". " trick used to bypass the extension filter (windows > only). > > 2009/12/8 Saul Rennison > > > How come I could download server CFGs before this update then? > > > > On Tuesday, December 8, 2009, Di

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-08 Thread Didrole
Because of the ". " trick used to bypass the extension filter (windows only). 2009/12/8 Saul Rennison > How come I could download server CFGs before this update then? > > On Tuesday, December 8, 2009, Didrole wrote: > > Already blacklisted since ages. > > > > 2009/12/8 Saul Rennison > > > >>

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-08 Thread Saul Rennison
How come I could download server CFGs before this update then? On Tuesday, December 8, 2009, Didrole wrote: > Already blacklisted since ages. > > 2009/12/8 Saul Rennison > >> What about VDF, DLL, EXE, CFG, and more? >> >> On Tuesday, December 8, 2009, Maximilian L. wrote: >> > Quote myself from

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-08 Thread Didrole
Already blacklisted since ages. 2009/12/8 Saul Rennison > What about VDF, DLL, EXE, CFG, and more? > > On Tuesday, December 8, 2009, Maximilian L. wrote: > > Quote myself from IRC: > > [ "Added checks to prevent transferring .smx, .gcf, and .sys files > > between client/server" <- does that

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-08 Thread Saul Rennison
What about VDF, DLL, EXE, CFG, and more? On Tuesday, December 8, 2009, Maximilian L. wrote: > Quote myself from IRC: > [ "Added checks to prevent transferring .smx, .gcf, and .sys files > between client/server" <- does that mean i can still remotely download > my .ini including my  SQL logins

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Ben B
more specifically, disabling pRed's cbase extension for pre-connect admin checking fixes it. On Mon, Dec 7, 2009 at 7:52 PM, DontWannaName! wrote: > Removing metamod fixes the connect problem. > > On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey > wrote: > > > Why not just have a IClientResource AP

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread DontWannaName!
Ok, everything will work if you remove cbase extension or rename it which makes it not load. On Mon, Dec 7, 2009 at 6:52 PM, DontWannaName! wrote: > Removing metamod fixes the connect problem. > > > On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey wrote: > >> Why not just have a IClientResource API

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread DontWannaName!
Removing metamod fixes the connect problem. On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey wrote: > Why not just have a IClientResource API where the client stores a > resource of a certain type (ie SPRAY) and the server decides where to > put it and what to name it, and makes sure one client isn

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Nephyrin Zey
Why not just have a IClientResource API where the client stores a resource of a certain type (ie SPRAY) and the server decides where to put it and what to name it, and makes sure one client isn't uploading 90 sprays, etc. The assumption that there needs to be a direct filesystem API seems ter

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread DontWannaName!
Getting bad challenge after updating, when you connect it says that. It doesnt show as online on my server list from Steam. On Mon, Dec 7, 2009 at 6:36 PM, Jeff Sugar wrote: > Well put, neph. > > On Mon, Dec 7, 2009 at 6:29 PM, Nephyrin Zey > wrote: > > > > > > Engine: > > > - Added checks to p

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread David Parker
ed to override the default.  Similar to how logging works right now.     - Dave - Original Message - From: Jeff Sugar Date: Monday, December 7, 2009 9:37 pm Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released To: Half-Life dedicated Linux server ma

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Jeff Sugar
Well put, neph. On Mon, Dec 7, 2009 at 6:29 PM, Nephyrin Zey wrote: > > > Engine: > > - Added checks to prevent transferring .smx, .gcf, and .sys files between > client/server > > - Fixed upload/download exploits with spaces in the file extension or a > path separator at the beginning of the req

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread Nephyrin Zey
> Engine: > - Added checks to prevent transferring .smx, .gcf, and .sys files between > client/server > - Fixed upload/download exploits with spaces in the file extension or a path > separator at the beginning of the requested file (as reported on the HLDS > mailing lists) This is sad. You ca