Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2013-04-19 Thread Doctor McKay
I looked into the technical aspects of this change. If you want MOTDs served by plugins to be unloaded on close, add "unload" => "1" to the vgui message's keyvalues. The new cvar only adds this to the regular MOTD message sent by the game. Dr. McKay On Thursday, April 18, 2013, 1nsane <1nsane...@

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2013-04-04 Thread 1nsane
No they won't learn. They can not learn. That will just make them play the same thing over and over without variation, get bored, and move on to another game. And Pinion servers will likely become official for places like Australia just like in CS:GO. On Thu, Apr 4, 2013 at 10:28 AM, Doctor McK

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2013-04-04 Thread Erik-jan Riemers
That did wonders for CS:Go, o wait, it has pinion ads too.. :) 2013/4/4 Doctor McKay > >but if you get an unsolicited popup every 2 minutes, my guess is that you > would leave and go somewhere else > > If SPUF is anything to do by, a large portion of users are too stupid to > locate the "Discon

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2013-04-04 Thread Doctor McKay
>but if you get an unsolicited popup every 2 minutes, my guess is that you would leave and go somewhere else If SPUF is anything to do by, a large portion of users are too stupid to locate the "Disconnect" button. And evidently, in the entire continent of Australia, there's not one single server t

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread Ross Bemrose
At the current rate, we're careening full tilt towards inevitable crashes this Halloween because there's a very, VERY high chance that any new particle effects added for a new boss and map will overflow the ParticleNames string table even on stock maps. On 10/18/2012 9:16 PM, Frank wrote: I'm

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread Frank
I'm sorry if someone has already asked but what in the world is going on now that we are getting "Invalid STEAM userID ticket crashes - I lost a full server tonight ALL AT ONCE! BAM! All gone cause of same error... this didn't start till yesterday's update came out. So going to say it now... we ne

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread [BT]Black V
This I see a lot. Was assuming it was when they were upgrading a level On 19/10/2012 10:45 AM, "Essay Tew Phaun" wrote: > Speaking of weird visual things. Does anyone notice teleporters sometimes > appearing to go down, like the exit was destroyed but it actually just goes > in to the disabled an

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread Essay Tew Phaun
Speaking of weird visual things. Does anyone notice teleporters sometimes appearing to go down, like the exit was destroyed but it actually just goes in to the disabled animation for a moment and when you step on it the animation changes to active and warps you through?

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread wickedplayer494 .
Saw a thread about it on reddit. It seems to affect all Engineer buildables, and AFAIK, enemies aren't able to see them while building (maybe teammates too?). I messaged Valve about it last night, but haven't heard anything back yet. I'd think it has something to do with the floating arrows on car

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-18 Thread Mikael Pedersen
On Wed, 17 Oct 2012 23:28:20 -0400, you wrote: >I don't know if this is a server issue or client issue, but some >Engineer buildings are showing as invisible to players. I just saw the same thing. An engineer built a mini-sentry right in front of me, but I only saw the shadow of it (and heard th

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2012-10-17 Thread Ross Bemrose
I don't know if this is a server issue or client issue, but some Engineer buildings are showing as invisible to players. I can't tell if it's the same building invisible to everyone (which implies a server issue) or if they're randomly invisible to random players. On 10/17/2012 6:26 PM, Eric

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-02 Thread dan
On 02/06/2012 21:49, Cameron Munroe wrote: Another thing will be needed to be added to SMAC I guess. Playing spy is cheating? -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-02 Thread Russell Smith
Why would you want SMAC to check for this? It's purpose isn't to fix bad balance changes. On 06/02/2012 01:49 PM, Cameron Munroe wrote: Another thing will be needed to be added to SMAC I guess. ___ To unsubscribe, edit your list preferences, or v

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-02 Thread Cameron Munroe
Another thing will be needed to be added to SMAC I guess. On 6/2/2012 6:04 AM, dan wrote: On 01/06/2012 12:36, lwf wrote: +20% damage bonus while undisguised Isn't this a bit too easily bypassed? A script should be able to drop the disguise using the "disguise 8 -2" command and then attack in

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-02 Thread dan
On 01/06/2012 12:36, lwf wrote: +20% damage bonus while undisguised Isn't this a bit too easily bypassed? A script should be able to drop the disguise using the "disguise 8 -2" command and then attack in an instant. The disguise will be dropped when attacking either way so there would be no draw

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-01 Thread lwf
> +20% damage bonus while undisguised Isn't this a bit too easily bypassed? A script should be able to drop the disguise using the "disguise 8 -2" command and then attack in an instant. The disguise will be dropped when attacking either way so there would be no drawback. _

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-03-22 Thread Ross Bemrose
Speaking of on-topic things, is there any ETA as to when the TF2 Item servers will be back up? On 3/22/2012 8:30 PM, Eric Smith wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The W

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread Tom Grant
Updated localization files. Yep. On Thu, Mar 15, 2012 at 7:07 PM, Vathral wrote: > On 3/15/2012 7:05 PM, DontWannaName! wrote: > >> I feel like a loser for getting my phone out to scan that haha. >> >> On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith >> wrote: >> >> We've released a mandatory updat

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread DontWannaName!
I didnt want to ruin it, but everyone else already did. On Thu, Mar 15, 2012 at 4:07 PM, Vathral wrote: > On 3/15/2012 7:05 PM, DontWannaName! wrote: > >> I feel like a loser for getting my phone out to scan that haha. >> >> On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith >> wrote: >> >> We've rel

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread Pieter De Cang
Yes. 2012/3/16 Vathral > On 3/15/2012 7:05 PM, DontWannaName! wrote: > >> I feel like a loser for getting my phone out to scan that haha. >> >> On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith >> wrote: >> >> We've released a mandatory update to Team Fortress 2. The notes for the >>> update are bel

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread Vathral
On 3/15/2012 7:05 PM, DontWannaName! wrote: I feel like a loser for getting my phone out to scan that haha. On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric What does it say? Updated localiza

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread DontWannaName!
I feel like a loser for getting my phone out to scan that haha. On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith wrote: > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric > > -- > > Source Engine Changes (TF2, DoD:S, HL2

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Ross Bemrose
Master server seems to think my servers are still up to date despite them not yet being updated. On 2/23/2012 5:26 PM, Eric Smith wrote: > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric > > -- > > Team Fortress 2 >

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-01-11 Thread DontWannaName!
I think the delay between the news and when the files are actually put on the servers or are accessible is quite long. I just was able to start updating both my client and server. My client and server started at the same time, both were getting errors before. This happens with most large updates.

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2011-11-16 Thread Ross Bemrose
Wow, PL_Barnblitz BLU Spawn #2 was finally fixed? \o/ My Linux servers will auto-update, but I need to install this on my Windows server as soon as I get home from work. On Wed, Nov 16, 2011 at 4:44 PM, Eric Smith wrote: > We've released a mandatory update for Team Fortress 2. The notes for the