I looked into the technical aspects of this change. If you want MOTDs
served by plugins to be unloaded on close, add "unload" => "1" to the vgui
message's keyvalues. The new cvar only adds this to the regular MOTD
message sent by the game.
Dr. McKay
On Thursday, April 18, 2013, 1nsane <1nsane...@
No they won't learn. They can not learn.
That will just make them play the same thing over and over without
variation, get bored, and move on to another game.
And Pinion servers will likely become official for places like Australia
just like in CS:GO.
On Thu, Apr 4, 2013 at 10:28 AM, Doctor McK
That did wonders for CS:Go, o wait, it has pinion ads too.. :)
2013/4/4 Doctor McKay
> >but if you get an unsolicited popup every 2 minutes, my guess is that you
> would leave and go somewhere else
>
> If SPUF is anything to do by, a large portion of users are too stupid to
> locate the "Discon
>but if you get an unsolicited popup every 2 minutes, my guess is that you
would leave and go somewhere else
If SPUF is anything to do by, a large portion of users are too stupid to
locate the "Disconnect" button. And evidently, in the entire continent of
Australia, there's not one single server t
At the current rate, we're careening full tilt towards inevitable
crashes this Halloween because there's a very, VERY high chance that any
new particle effects added for a new boss and map will overflow the
ParticleNames string table even on stock maps.
On 10/18/2012 9:16 PM, Frank wrote:
I'm
I'm sorry if someone has already asked but what in the world is going on now
that we are getting "Invalid STEAM userID ticket crashes - I lost a full
server tonight ALL AT ONCE! BAM! All gone cause of same error... this didn't
start till yesterday's update came out.
So going to say it now... we ne
This I see a lot. Was assuming it was when they were upgrading a level
On 19/10/2012 10:45 AM, "Essay Tew Phaun" wrote:
> Speaking of weird visual things. Does anyone notice teleporters sometimes
> appearing to go down, like the exit was destroyed but it actually just goes
> in to the disabled an
Speaking of weird visual things. Does anyone notice teleporters sometimes
appearing to go down, like the exit was destroyed but it actually just goes
in to the disabled animation for a moment and when you step on it the
animation changes to active and warps you through?
Saw a thread about it on reddit. It seems to affect all Engineer
buildables, and AFAIK, enemies aren't able to see them while building
(maybe teammates too?). I messaged Valve about it last night, but haven't
heard anything back yet.
I'd think it has something to do with the floating arrows on car
On Wed, 17 Oct 2012 23:28:20 -0400, you wrote:
>I don't know if this is a server issue or client issue, but some
>Engineer buildings are showing as invisible to players.
I just saw the same thing.
An engineer built a mini-sentry right in front of me, but I only saw
the shadow of it (and heard th
I don't know if this is a server issue or client issue, but some
Engineer buildings are showing as invisible to players. I can't tell if
it's the same building invisible to everyone (which implies a server
issue) or if they're randomly invisible to random players.
On 10/17/2012 6:26 PM, Eric
On 02/06/2012 21:49, Cameron Munroe wrote:
Another thing will be needed to be added to SMAC I guess.
Playing spy is cheating?
--
Dan
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Why would you want SMAC to check for this? It's purpose isn't to fix
bad balance changes.
On 06/02/2012 01:49 PM, Cameron Munroe wrote:
Another thing will be needed to be added to SMAC I guess.
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Another thing will be needed to be added to SMAC I guess.
On 6/2/2012 6:04 AM, dan wrote:
On 01/06/2012 12:36, lwf wrote:
+20% damage bonus while undisguised
Isn't this a bit too easily bypassed? A script should be able to drop
the disguise using the "disguise 8 -2" command and then attack in
On 01/06/2012 12:36, lwf wrote:
+20% damage bonus while undisguised
Isn't this a bit too easily bypassed? A script should be able to drop
the disguise using the "disguise 8 -2" command and then attack in an
instant. The disguise will be dropped when attacking either way so
there would be no draw
> +20% damage bonus while undisguised
Isn't this a bit too easily bypassed? A script should be able to drop
the disguise using the "disguise 8 -2" command and then attack in an
instant. The disguise will be dropped when attacking either way so
there would be no drawback.
_
Speaking of on-topic things, is there any ETA as to when the TF2 Item
servers will be back up?
On 3/22/2012 8:30 PM, Eric Smith wrote:
We've released a mandatory update to Team Fortress 2. The notes for the update
are below.
-Eric
--
Team Fortress 2
- Added The W
Updated localization files. Yep.
On Thu, Mar 15, 2012 at 7:07 PM, Vathral wrote:
> On 3/15/2012 7:05 PM, DontWannaName! wrote:
>
>> I feel like a loser for getting my phone out to scan that haha.
>>
>> On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith
>> wrote:
>>
>> We've released a mandatory updat
I didnt want to ruin it, but everyone else already did.
On Thu, Mar 15, 2012 at 4:07 PM, Vathral wrote:
> On 3/15/2012 7:05 PM, DontWannaName! wrote:
>
>> I feel like a loser for getting my phone out to scan that haha.
>>
>> On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith
>> wrote:
>>
>> We've rel
Yes.
2012/3/16 Vathral
> On 3/15/2012 7:05 PM, DontWannaName! wrote:
>
>> I feel like a loser for getting my phone out to scan that haha.
>>
>> On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith
>> wrote:
>>
>> We've released a mandatory update to Team Fortress 2. The notes for the
>>> update are bel
On 3/15/2012 7:05 PM, DontWannaName! wrote:
I feel like a loser for getting my phone out to scan that haha.
On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith wrote:
We've released a mandatory update to Team Fortress 2. The notes for the
update are below.
-Eric
What does it say? Updated localiza
I feel like a loser for getting my phone out to scan that haha.
On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith wrote:
> We've released a mandatory update to Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> --
>
> Source Engine Changes (TF2, DoD:S, HL2
Master server seems to think my servers are still up to date despite
them not yet being updated.
On 2/23/2012 5:26 PM, Eric Smith wrote:
> We've released a mandatory update to Team Fortress 2. The notes for the
> update are below.
>
> -Eric
>
> --
>
> Team Fortress 2
>
I think the delay between the news and when the files are actually put on
the servers or are accessible is quite long. I just was able to start
updating both my client and server. My client and server started at the
same time, both were getting errors before. This happens with most large
updates.
Wow, PL_Barnblitz BLU Spawn #2 was finally fixed? \o/
My Linux servers will auto-update, but I need to install this on my Windows
server as soon as I get home from work.
On Wed, Nov 16, 2011 at 4:44 PM, Eric Smith wrote:
> We've released a mandatory update for Team Fortress 2. The notes for the
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