[hlds_linux] 1000 fps debian 6 squeeze

2011-02-15 Thread Andres Pozos
Hi: I have been running hlds servers for years with debian stable kernel recompiled with 1000hz reaching 1000 fps with small oscilations (kernel 2.6.26). But since the last os upgrade(squeeze) im unable to reach 1000 fps with the stock kernel(2.6.32), modded as i used to do, im getting like

Re: [hlds_linux] 1000 fps debian 6 squeeze

2011-02-15 Thread Björn Rohlén
Hack around in libc to make nanosleep()/usleep()/sleep() just do a return and change to tickless kernel with highres timers -- volia, 1.000.000fps and 100% cpu usage! Something not quite as useless would be to set fps_max on the server to a more realistic value, like 125. This is still overkill

Re: [hlds_linux] 1000 fps debian 6 squeeze

2011-02-15 Thread Daniel Nilsson Jokiaho
fps_max 125 is not overkill. It depends on the ticrate. All games are not 66 tic nowdays. //Daniel Björn Rohlén skrev 2011-02-15 16:28: Hack around in libc to make nanosleep()/usleep()/sleep() just do a return and change to tickless kernel with highres timers -- volia, 1.000.000fps and 100%

Re: [hlds_linux] 1000 fps debian 6 squeeze

2011-02-15 Thread Andres Pozos
Im talking about hlds not srcds Hack around in libc to make nanosleep()/usleep()/sleep() just do a return and change to tickless kernel with highres timers -- volia, 1.000.000fps and 100% cpu usage! Something not quite as useless would be to set fps_max on the server to a more realistic value,