Re: [hlds_linux] AWP map

2003-01-15 Thread ericd
FFMon can be found on http://www.taradox.com On Wed, 15 Jan 2003, WarmFuzzy wrote: > On Wed, 15 Jan 2003, m0gely wrote: > > > FFMon and ATAC if you have Adminmod. They both have punishment if a > > person fires in the first few seconds (definable) of a round. ATAC has > > also been ported for AM

Re: [hlds_linux] AWP map

2003-01-15 Thread James Gurney
Michael Officer wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone know of a way to let people move in the first few seconds > (say, 5 -7 seconds) of a round on awp_map in CS, but not let them > fire, so as to stop spawn-killing If you

Re: [hlds_linux] AWP map

2003-01-15 Thread m0gely
Kevin J. Anderson wrote: just play awp_map2 (or is it awp2_map, i forget) which is awp map, except people spawn in a depression so you cant spawn kill. simple. kev awp_city and sniper_canyon are like that. awp_city is pretty popular too. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A |

RE: [hlds_linux] AWP map

2003-01-15 Thread Kevin J. Anderson
7:18 PM ->To: [EMAIL PROTECTED] ->Subject: Re: [hlds_linux] AWP map -> -> ->On Wed, 15 Jan 2003, m0gely wrote: -> ->> FFMon and ATAC if you have Adminmod. They both have punishment if a ->> person fires in the first few seconds (definable) of a round. ATAC has ->>

Re: [hlds_linux] AWP map

2003-01-15 Thread m0gely
WarmFuzzy wrote: On Wed, 15 Jan 2003, m0gely wrote: FFMon and ATAC if you have Adminmod. They both have punishment if a person fires in the first few seconds (definable) of a round. ATAC has also been ported for AMX and works great. They have al sorts of fun tk protection too. I did some g