ant.
-Original Message-
From: Alfred Reynolds
Sent: Wednesday, October 19, 2005 8:03 PM
Subject: RE: [hlds_linux] Day of Defeat: Source and Source Engine update
released
The game and maps are designed for 32 players at most.
- Alfred
___
To un
OTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
> Johann Sent: Wednesday, October 19, 2005 5:57 PM To:
> hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of
> Defeat: Source and Source Engine update released
>
> > --
> > Hi,
> >
> &g
:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of
Defeat: Source and Source Engine update released
--
Hi,
I would like to know the reason of the "max maxplayers" reduction ?
Large servers are very appreciated, maybe not for DoD:S I dont know,
but
for CS:S for sure. D
The game and maps are designed for 32 players at most.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann Sent: Wednesday, October 19, 2005 5:57 PM To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Day of
Defeat: Source
--
Hi,
I would like to know the reason of the "max maxplayers" reduction ?
Large servers are very appreciated, maybe not for DoD:S I dont know, but
for CS:S for sure. Do you plan to reduce the max maxplayers for another
Source mod ?
Regards,
--
Johann
On Oct 19, 16:33, Alfred Reynolds wrote:
>
We have released an update to Day of Defeat: Source and the Source
Engine. If you run ANY Source game then run the hldsupdatetool to get
this update. This update is required for Day of Defeat: Source servers.
The update includes numerous enhancements and fixes for Day of Defeat:
Source and also ma
We have released an update for Day of Defeat: Source and the Source
Engine. To get this update run the hldsupdatetool.
This update fixes servers not reporting as secure in the server browser
and adds a mapcycle to Day of Defeat: Source if you haven't already
created one. More details can be found
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