everyone
>> blew me off stating ipv4 will be here for a long time.
>>
>> Sent from my android device.
>>
>>
>>
>> -Original Message-
>> From: Maavrik
>> To: Half-Life dedicated Linux server mailing list <
>> hlds_linux@list.valvesoftwa
ated Linux server mailing list <
hlds_linux@list.valvesoftware.com>
Sent: Thu, 01 Nov 2012 2:46 PM
Subject: Re: [hlds_linux] IPv6 support
Not to sound urgent, but I remember reading somewhere about the last block
of IPv4 addresses being allocated.
Sure we still have time but not much time i
roid device.
>
>
>
> -Original Message-
> From: Maavrik
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Sent: Thu, 01 Nov 2012 2:46 PM
> Subject: Re: [hlds_linux] IPv6 support
>
> Not to sound urgent, but I re
: [hlds_linux] IPv6 support
Not to sound urgent, but I remember reading somewhere about the last block of
IPv4 addresses being allocated.
Sure we still have time but not much time is left.
*Sent from my phone, please excuse any typos
-Original Message-
From: Kyle Sanderson
Sent: 01/11
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 support
Milton started last year on ipv6 internally, no idea about games. I'd
expect ipv6 to be supported by Steam before any games get it.
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg60901.html
Thanks,
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 support
Milton started last year on ipv6 internally, no idea about games. I'd
expect ipv6 to be supported by Steam before any games get it.
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg60901.html
Thanks,
essage-
> > From: "Andre Müller"
> > To: Half-Life dedicated Linux server mailing list <
> > hlds_linux@list.valvesoftware.com>
> > Sent: Thu, 01 Nov 2012 11:29 AM
> > Subject: [hlds_linux] IPv6 support
> >
> > Subject says everything. When
ler"
> To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> Sent: Thu, 01 Nov 2012 11:29 AM
> Subject: [hlds_linux] IPv6 support
>
> Subject says everything. When do we get IPv6 support for the srcds?
>
> Andre Müller
>
This discussion started nearly a year ago and still no answer.
Sent from my android device.
-Original Message-
From: "Andre Müller"
To: Half-Life dedicated Linux server mailing list
Sent: Thu, 01 Nov 2012 11:29 AM
Subject: [hlds_linux] IPv6 support
Subject says everythin
Subject says everything. When do we get IPv6 support for the srcds?
Andre Müller
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- Original Message -
From: "Ejziponken -"
What about 1.6? :/
Who cares, isn't that so old it runs on IPX anyway ;-)
Regards
Steve
This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to w
What about GoldSrc engine? IPv6 will never be available right?
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What about 1.6? :/
> From: sai...@specialattack.net
> To: hlds_linux@list.valvesoftware.com
> Date: Fri, 14 Sep 2012 16:19:01 +0200
> Subject: [hlds_linux] IPv6 support
>
> Hi,
>
> RIPE has announced today that the last IPv4 block has been assigned and the
>
Hi,
RIPE has announced today that the last IPv4 block has been assigned and the
IPv4 pool has been depleted.
I am wondering, how far is VALVe with the IPv6 implementation in the Source
engine?
We are fully IPv6 native reachable and awaiting some news regarding this.
Cheers,
Saint K.
Companies shout "We aren't ready for IPv6, its not even heavily used anyway"
- when they don't realize that they are the problem. Without companies
adopting to IPv6 it won't catch on early enough.
If your server host doesn't support IPv6, Softlayer.com does and their $100
cloud server runs srcds j
http://ipv4depletion.com/?page_id=4
18 months is too positive.. The above site has one of the most precise
calculations. Around 300 days till IANA runs out. As you can see my
initial writing of 1.35 /8 per month has been adjusted to 1.43 allready.
I hope Alfred reads this, or someone else @ Valve
Strongburg
Sent: 11 May 2010 15:24
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 Support
> I for one do not welcome the change.
IPv6 is better than ISP-Side NAT.
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> I for one do not welcome the change.
IPv6 is better than ISP-Side NAT.
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@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Monday, May 10, 2010 10:26 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] IPv6 Support
>
> I remember when they said we'd be using IPv6
On Mon, May 10, 2010 at 9:29 PM, Steven Crothers
wrote:
> Obviously running an advertisement in game to say "Please join
>
> [2006:fe32::0123::f032]:27015 for another great game!" is out of the
> question... So what are your plans to support this later on?
>
> - is this something we as gamers a
If you add a hostname to favorites it saves the ip, not the hostname. If it
would save the hostname, and resolve it when used.. that would be great.
Each time you have a ip change you have to start all over to get your
player base up to par. Also the reason why we use different port numbers
for ea
When L4D was first time released, they said something along the lines
that hostnames would be supported properly so it doesn't matter if the
server changes IP-address. Now that master servers are rewritten into
multithreaded, maybe they have also additional support added.
Currently, for example
>Valve? Hostname support? HAH. You're funny.
Why wouldn't Valve support hostnames? DNS is easier to remember than IP
addresses.
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Of Michael RISBY
> } Sent: Monday, May 10, 2010 5:38 PM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: Re: [hlds_linux] IPv6 Support
> }
> } ' Obviously running an advertisement in game to say "Please join
> } [2006:fe32::0123::f032]:27015 for another grea
ssage-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Michael RISBY
} Sent: Monday, May 10, 2010 5:38 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] IPv6 Support
}
} ' Obviously
gt; Cheers,
>
> Michael
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven
> Crothers
> Sent: Tuesday, 11 May 2010 5:29 AM
> To: Half-Life dedicated Linux server mailing list
> S
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Crothers
Sent: Tuesday, 11 May 2010 5:29 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] IPv6 Support
Hello List,
With the loss of IPv4 expect
M
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] IPv6 Support
You have to remember though, that's before NAT became prevalent. There
are way more computers right now than there are IPv4 addresses, it's
just that we have private networks using NAT which reduces
You have to remember though, that's before NAT became prevalent. There
are way more computers right now than there are IPv4 addresses, it's
just that we have private networks using NAT which reduces the number of
"real" IPs needed for that network down to 1.
This is one of the primary reasons,
ist
Subject: Re: [hlds_linux] IPv6 Support
I remember when they said we'd be using IPv6 years ago because we'd have run
out of addresses.
I guess not. :P
On Mon, May 10, 2010 at 2:57 PM, Saint K. wrote:
> The 'less dramatic moving servers' reason is about the only one for
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
> Sent: Monday, May 10, 2010 9:46 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] IPv6 Support
>
> They could start
ubject: Re: [hlds_linux] IPv6 Support
They could start allowing clients to save favorites by domain name rather
than IP.
A DNS lookup now returns the A record, and when the switch will be done will
return the AAA record.
This also makes much less dramatic moving servers to other hosts.
On Mon, May 10, 20
They could start allowing clients to save favorites by domain name rather
than IP.
A DNS lookup now returns the A record, and when the switch will be done will
return the AAA record.
This also makes much less dramatic moving servers to other hosts.
On Mon, May 10, 2010 at 9:29 PM, Steven Crothers
Monday, May 10, 2010 9:29 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] IPv6 Support
Hello List,
With the loss of IPv4 expected in the next few years, and the requirement
that everyone starts to adopt IPv6 in the next couple years what is the plan
for Valve games curre
Hello List,
With the loss of IPv4 expected in the next few years, and the requirement
that everyone starts to adopt IPv6 in the next couple years what is the plan
for Valve games currently?
I assume there will be an almighty update allowing for native IPv6
networking that will be here in the next
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