gt; Subject: Re: [hlds_linux] Independent developers
>
> In a bold display of creativity, ScratchMonkey wrote:
> > Where does one learn about "non-developer language"?
>
> In the real world, in business :) Ah, marketing and the human psyche.
>
> --
> Eric (the Deaco
>
> Useful to know. Where does one learn about "non-developer language"?
>
System.IO.Human.*
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
In a bold display of creativity, ScratchMonkey wrote:
Where does one learn about "non-developer language"?
In the real world, in business :) Ah, marketing and the human psyche.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferenc
--On Sunday, October 16, 2005 5:24 PM +0100 Bart King
<[EMAIL PROTECTED]> wrote:
While you are not naming names, I'd like to suggest that many plugins or
modifications that people develop for games tend to do it for either fun
or educational reasons, or that they wanted a particular functionalit
4 matches
Mail list logo