RE: [hlds_linux] Independent developers

2005-10-16 Thread HoundDawg
gt; Subject: Re: [hlds_linux] Independent developers > > In a bold display of creativity, ScratchMonkey wrote: > > Where does one learn about "non-developer language"? > > In the real world, in business :) Ah, marketing and the human psyche. > > -- > Eric (the Deaco

Re: [hlds_linux] Independent developers

2005-10-16 Thread James Tucker
> > Useful to know. Where does one learn about "non-developer language"? > System.IO.Human.* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Independent developers

2005-10-16 Thread Eric (Deacon)
In a bold display of creativity, ScratchMonkey wrote: Where does one learn about "non-developer language"? In the real world, in business :) Ah, marketing and the human psyche. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferenc

[hlds_linux] Independent developers

2005-10-16 Thread ScratchMonkey
--On Sunday, October 16, 2005 5:24 PM +0100 Bart King <[EMAIL PROTECTED]> wrote: While you are not naming names, I'd like to suggest that many plugins or modifications that people develop for games tend to do it for either fun or educational reasons, or that they wanted a particular functionalit