The sound quality on Speex is much better than Miles anyway.
On 16 May 2014 03:18, Ross Bemrose wrote:
> My understanding is that it's a holdover from the old GoldSrc code and was
> for choosing between Miles Audio System and the Speex codec.
>
> Source uses Speex unless sv_use_steam_voice is 1
My understanding is that it's a holdover from the old GoldSrc code and
was for choosing between Miles Audio System and the Speex codec.
Source uses Speex unless sv_use_steam_voice is 1, in which case it uses
the Skype codec (I think).
On 5/15/2014 7:15 PM, Gordon Reynolds wrote:
Is the sv_vo
Is the sv_voicecodec the same as the sv_use_steam_voice codec?
I assume not because they are named differently, but what is(was)
sv_voicecodec?
On Thu, May 15, 2014 at 3:58 PM, Eric Smith wrote:
> We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The
> notes for the updates ar
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
Ok this part right here, What does this mean and would this explain why I
now have several plugins that won't load from S
We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The notes
for the updates are below. The new version for each game is 2230303.
-Eric
Source Engine Changes (CS:S, DoD:S, HL2:DM, TF2)
- Fixed the skybox on 3rd party maps when using certain s
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