Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-17 Thread Nomaan Ahmad
The sound quality on Speex is much better than Miles anyway. On 16 May 2014 03:18, Ross Bemrose rbemr...@gmail.com wrote: My understanding is that it's a holdover from the old GoldSrc code and was for choosing between Miles Audio System and the Speex codec. Source uses Speex unless

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-16 Thread Ross Bemrose
My understanding is that it's a holdover from the old GoldSrc code and was for choosing between Miles Audio System and the Speex codec. Source uses Speex unless sv_use_steam_voice is 1, in which case it uses the Skype codec (I think). On 5/15/2014 7:15 PM, Gordon Reynolds wrote: Is the

[hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-15 Thread Eric Smith
We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The notes for the updates are below. The new version for each game is 2230303. -Eric Source Engine Changes (CS:S, DoD:S, HL2:DM, TF2) - Fixed the skybox on 3rd party maps when using certain

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-15 Thread Frank
- Updated the plugin_load command - Servers can only load plugins if they are not running a map - Clients can only load plugins if they are not connected to a server Ok this part right here, What does this mean and would this explain why I now have several plugins that won't load from

Re: [hlds_linux] Mandatory updates for TF2, CS:S, DoD:S, and HL2:DM released

2014-05-15 Thread Gordon Reynolds
Is the sv_voicecodec the same as the sv_use_steam_voice codec? I assume not because they are named differently, but what is(was) sv_voicecodec? On Thu, May 15, 2014 at 3:58 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates for TF2, CS:S, DoD:S, and HL2:DM. The