On Δευτέρα, 3 Σεπτέμβριος 2012 10:33:06 πμ, Christer Solskogen wrote:
Hi!
Is it possible to run multiple TF2 servers on one machine, which is
behind NAT? If yes, and if you do something like that, how do you do
it? Do you have several installations of TF? Or just several
server.cfgs? What about
Hi!
Is it possible to run multiple TF2 servers on one machine, which is
behind NAT? If yes, and if you do something like that, how do you do
it? Do you have several installations of TF? Or just several
server.cfgs? What about tf_server_identity_account_id, just one or one
pr. server / server.cfg?
--On Tuesday, February 01, 2005 10:25 AM -0500 Phoenix <[EMAIL PROTECTED]>
wrote:
Check out this site, it might help you. http://srcds.com/
Yep, this looks really good.
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> Message: 6
> Date: Tue, 01 Feb 2005 04:22:21 -0800
> From: ScratchMonkey <[EMAIL PROTECTED]>
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] Multiple servers on one host
> Reply-To: hlds_linux@list.valvesoftware.com
>
> --On Tuesday, February 01,
On Tuesday 01 February 2005 00:38, ScratchMonkey wrote:
[...]
> Can multiple instances share files?
[...]
Yes and IMHO best way to do it is to use symbolic links. Downside is that
after update you have to check if everything is ok (for example new files
required after update in unique directories)
copies e.t.c then :)
Then to update, you just use: ./steam -update
[ [Y]] then it's updated :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ScratchMonkey
Sent: 01 February 2005 11:35
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux]
--On Tuesday, February 01, 2005 11:57 AM + Andy Hill
<[EMAIL PROTECTED]> wrote:
No you don't need a steam id to update the server, but you need an account
to update the server with
Ok, I'm confused. What's the difference between a "Steam ID" and an
"account"? I thought they were the same? What'
ehalf Of ScratchMonkey
Sent: 01 February 2005 11:35
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Multiple servers on one host
--On Monday, January 31, 2005 3:55 PM -0800 "Owen T. Soroke"
<[EMAIL PROTECTED]> wrote:
> As far as ID's go, I don't eve
--On Monday, January 31, 2005 3:55 PM -0800 "Owen T. Soroke"
<[EMAIL PROTECTED]> wrote:
As far as ID's go, I don't even use STEAM ID's for Linux servers. Put up
as many as you choose, and save your STEAM ID's for gameplay.
Don't I need a Steam ID to keep the CS:S server updated?
How accurate is the
: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Multiple servers on one host
It looks like I'll be bringing up a CS:S server soon. The howto's I've seen
council to get a new Steam ID instead of using one's client ID. Should I
use the same ID for all servers on a host, or a uniqu
-Original Message-
From: ScratchMonkey [mailto:[EMAIL PROTECTED]
Sent: Monday, January 31, 2005 3:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Multiple servers on one host
It looks like I'll be bringing up a CS:S server soon. The howto's I've
seen counci
It looks like I'll be bringing up a CS:S server soon. The howto's I've seen
council to get a new Steam ID instead of using one's client ID. Should I
use the same ID for all servers on a host, or a unique ID for each server
instance? Can multiple instances share files? Or should I create a separate
you don't know if any of the people playing on your server might have
traffic shaping on their end of the connection, and they seldom have a
big pipe. and they appreciate the flag already being set and not having
to set it themselves with firewall rules.
setting the -tos flag has no disadvantages w
Mad Scientist wrote:
You forgot to mention that it can be used to prioritize the packets
leaving your network so that bursty web traffic does not cause lag
spikes in game. If you use a Linux firewall you can take advantage of
it. Detailed information in available in the Linux Advanced Routing &
Tr
Ruwen <[EMAIL PROTECTED]> wrote :
> First: Hi all :)
>
> Whats the meaning of -tos?
- Linux: Added "-tos" command line parameter to linux hlds binary. This enables the
LOWDELAY TOS header in the udp/ip packets the server generates.
>
> Did the two server run at the same time on the same machin
According to the great words of Christopher Kunz:
> ruwen wrote:
>
>> First: Hi all :)
>>
>> Whats the meaning of -tos?
>
> The TOS bit for UDP packets, an optional QoS setting that is thrown
> away by most routers and can be seen as redundant in most networks.
You forgot to mention that it can be
ruwen wrote:
First: Hi all :)
Whats the meaning of -tos?
The TOS bit for UDP packets, an optional QoS setting that is thrown away
by most routers and can be seen as redundant in most networks.
--ck
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First: Hi all :)
Whats the meaning of -tos?
Did the two server run at the same time on the same machine?
If yes, then you should try different ports.
MfG ruwen
*** REPLY SEPARATOR ***
On 09.02.2004 at 20:49 [EMAIL PROTECTED] wrote:
>hi!
>
>i have linux box with 2 lnxded ser
hi!
i have linux box with 2 lnxded servers running. one server is clanwars server (12
players max), and another one is 32 maxplayers (in the rest of text: public server).
both servers are working in lan. to avoid confusion, i will say that if cw server is
in use, not many players are playing on
Brian A. Stumm wrote:
I asked this a few days ago but no one replied. I am wondering if weird
things happen to one server if the other autoupdates.
Yes the second server will crash if any of the library files (ie .so)
files are updated. But if you have something (halfd, hlds_run) to restart
your s
Brian A. Stumm wrote:
I am running two instances of TFC from the same install directory using
halfd, not sure if halfd makes a difference but I suspect not. So yes, I
think it should work. I exec a autoexec27016.cfg file in my command line
args and have some stuff in that file to seperate out the s
Does running multiple servers from the same directory still work the
same w/ 1.6?
IE,
/usr/bin/screen -A -m -d -S cs1 /usr/local/games/hlds_l/hlds_run -game
cstrike
+ip 64.191.10.205 +maxplayers 14 +servercfgfile server1.cfg
+mapcyclefile mapcyc
le1.txt +motdfile motd1.txt +logsdir logs1 +map de_
thanks m0gely
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of m0gely
Sent: Friday, July 05, 2002 11:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Multiple servers and stuff
This is the variable "logsdir":
So:
logsdir logdir2
This is the variable "logsdir":
So:
logsdir logdir2
- m0gely
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED]] On Behalf Of Robert Paulson
> Sent: Thursday, July 04, 2002 12:39 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [
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