Re: [hlds_linux] Multiple servers behind NAT / single IP

2012-09-03 Thread feugatos
On Δευτέρα, 3 Σεπτέμβριος 2012 10:33:06 πμ, Christer Solskogen wrote: Hi! Is it possible to run multiple TF2 servers on one machine, which is behind NAT? If yes, and if you do something like that, how do you do it? Do you have several installations of TF? Or just several server.cfgs? What about

[hlds_linux] Multiple servers behind NAT / single IP

2012-09-03 Thread Christer Solskogen
Hi! Is it possible to run multiple TF2 servers on one machine, which is behind NAT? If yes, and if you do something like that, how do you do it? Do you have several installations of TF? Or just several server.cfgs? What about tf_server_identity_account_id, just one or one pr. server / server.cfg?

RE: [hlds_linux] Multiple servers on one host

2005-02-01 Thread ScratchMonkey
--On Tuesday, February 01, 2005 10:25 AM -0500 Phoenix <[EMAIL PROTECTED]> wrote: Check out this site, it might help you. http://srcds.com/ Yep, this looks really good. ___ To unsubscribe, edit your list preferences, or view the list archives, please v

RE: [hlds_linux] Multiple servers on one host

2005-02-01 Thread Phoenix
> Message: 6 > Date: Tue, 01 Feb 2005 04:22:21 -0800 > From: ScratchMonkey <[EMAIL PROTECTED]> > To: hlds_linux@list.valvesoftware.com > Subject: RE: [hlds_linux] Multiple servers on one host > Reply-To: hlds_linux@list.valvesoftware.com > > --On Tuesday, February 01,

Re: [hlds_linux] Multiple servers on one host

2005-02-01 Thread Mariusz Zielinski
On Tuesday 01 February 2005 00:38, ScratchMonkey wrote: [...] > Can multiple instances share files? [...] Yes and IMHO best way to do it is to use symbolic links. Downside is that after update you have to check if everything is ok (for example new files required after update in unique directories)

RE: [hlds_linux] Multiple servers on one host

2005-02-01 Thread Andy Hill
copies e.t.c then :) Then to update, you just use: ./steam -update [ [Y]] then it's updated :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ScratchMonkey Sent: 01 February 2005 11:35 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux]

RE: [hlds_linux] Multiple servers on one host

2005-02-01 Thread ScratchMonkey
--On Tuesday, February 01, 2005 11:57 AM + Andy Hill <[EMAIL PROTECTED]> wrote: No you don't need a steam id to update the server, but you need an account to update the server with Ok, I'm confused. What's the difference between a "Steam ID" and an "account"? I thought they were the same? What'

RE: [hlds_linux] Multiple servers on one host

2005-02-01 Thread Andy Hill
ehalf Of ScratchMonkey Sent: 01 February 2005 11:35 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Multiple servers on one host --On Monday, January 31, 2005 3:55 PM -0800 "Owen T. Soroke" <[EMAIL PROTECTED]> wrote: > As far as ID's go, I don't eve

RE: [hlds_linux] Multiple servers on one host

2005-02-01 Thread ScratchMonkey
--On Monday, January 31, 2005 3:55 PM -0800 "Owen T. Soroke" <[EMAIL PROTECTED]> wrote: As far as ID's go, I don't even use STEAM ID's for Linux servers. Put up as many as you choose, and save your STEAM ID's for gameplay. Don't I need a Steam ID to keep the CS:S server updated? How accurate is the

RE: [hlds_linux] Multiple servers on one host

2005-01-31 Thread Matthew White
: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Multiple servers on one host It looks like I'll be bringing up a CS:S server soon. The howto's I've seen council to get a new Steam ID instead of using one's client ID. Should I use the same ID for all servers on a host, or a uniqu

RE: [hlds_linux] Multiple servers on one host

2005-01-31 Thread Owen T. Soroke
-Original Message- From: ScratchMonkey [mailto:[EMAIL PROTECTED] Sent: Monday, January 31, 2005 3:39 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Multiple servers on one host It looks like I'll be bringing up a CS:S server soon. The howto's I've seen counci

[hlds_linux] Multiple servers on one host

2005-01-31 Thread ScratchMonkey
It looks like I'll be bringing up a CS:S server soon. The howto's I've seen council to get a new Steam ID instead of using one's client ID. Should I use the same ID for all servers on a host, or a unique ID for each server instance? Can multiple instances share files? Or should I create a separate

Re: [hlds_linux] Multiple servers

2004-02-10 Thread Ryan Schulze
you don't know if any of the people playing on your server might have traffic shaping on their end of the connection, and they seldom have a big pipe. and they appreciate the flag already being set and not having to set it themselves with firewall rules. setting the -tos flag has no disadvantages w

Re: [hlds_linux] Multiple servers

2004-02-09 Thread Christopher Kunz
Mad Scientist wrote: You forgot to mention that it can be used to prioritize the packets leaving your network so that bursty web traffic does not cause lag spikes in game. If you use a Linux firewall you can take advantage of it. Detailed information in available in the Linux Advanced Routing & Tr

Re: [hlds_linux] Multiple servers

2004-02-09 Thread zextra
Ruwen <[EMAIL PROTECTED]> wrote : > First: Hi all :) > > Whats the meaning of -tos? - Linux: Added "-tos" command line parameter to linux hlds binary. This enables the LOWDELAY TOS header in the udp/ip packets the server generates. > > Did the two server run at the same time on the same machin

Re: [hlds_linux] Multiple servers

2004-02-09 Thread Mad Scientist
According to the great words of Christopher Kunz: > ruwen wrote: > >> First: Hi all :) >> >> Whats the meaning of -tos? > > The TOS bit for UDP packets, an optional QoS setting that is thrown > away by most routers and can be seen as redundant in most networks. You forgot to mention that it can be

Re: [hlds_linux] Multiple servers

2004-02-09 Thread Christopher Kunz
ruwen wrote: First: Hi all :) Whats the meaning of -tos? The TOS bit for UDP packets, an optional QoS setting that is thrown away by most routers and can be seen as redundant in most networks. --ck ___ To unsubscribe, edit your list preferences, or vie

Re: [hlds_linux] Multiple servers

2004-02-09 Thread ruwen
First: Hi all :) Whats the meaning of -tos? Did the two server run at the same time on the same machine? If yes, then you should try different ports. MfG ruwen *** REPLY SEPARATOR *** On 09.02.2004 at 20:49 [EMAIL PROTECTED] wrote: >hi! > >i have linux box with 2 lnxded ser

[hlds_linux] Multiple servers

2004-02-09 Thread zextra
hi! i have linux box with 2 lnxded servers running. one server is clanwars server (12 players max), and another one is 32 maxplayers (in the rest of text: public server). both servers are working in lan. to avoid confusion, i will say that if cw server is in use, not many players are playing on

Re: [hlds_linux] Multiple Servers

2003-09-21 Thread m0gely
Brian A. Stumm wrote: I asked this a few days ago but no one replied. I am wondering if weird things happen to one server if the other autoupdates. Yes the second server will crash if any of the library files (ie .so) files are updated. But if you have something (halfd, hlds_run) to restart your s

Re: [hlds_linux] Multiple Servers

2003-09-20 Thread m0gely
Brian A. Stumm wrote: I am running two instances of TFC from the same install directory using halfd, not sure if halfd makes a difference but I suspect not. So yes, I think it should work. I exec a autoexec27016.cfg file in my command line args and have some stuff in that file to seperate out the s

[hlds_linux] Multiple Servers

2003-09-20 Thread Mark Moran
Does running multiple servers from the same directory still work the same w/ 1.6? IE, /usr/bin/screen -A -m -d -S cs1 /usr/local/games/hlds_l/hlds_run -game cstrike +ip 64.191.10.205 +maxplayers 14 +servercfgfile server1.cfg +mapcyclefile mapcyc le1.txt +motdfile motd1.txt +logsdir logs1 +map de_

RE: [hlds_linux] Multiple servers and stuff

2002-07-05 Thread Robert Paulson
thanks m0gely -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of m0gely Sent: Friday, July 05, 2002 11:01 AM To: [EMAIL PROTECTED] Subject: RE: [hlds_linux] Multiple servers and stuff This is the variable "logsdir": So: logsdir logdir2

RE: [hlds_linux] Multiple servers and stuff

2002-07-05 Thread m0gely
This is the variable "logsdir": So: logsdir logdir2 - m0gely > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds_linux- > [EMAIL PROTECTED]] On Behalf Of Robert Paulson > Sent: Thursday, July 04, 2002 12:39 AM > To: [EMAIL PROTECTED] > Subject: RE: [