> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: 23 November 2004 09:08
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Ping goes up with more than 15 Players
>
> Any addons in use? AMX & c
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 23 November 2004 09:08
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Ping goes up with more than 15 Players
Any addons in use? AMX & co. are cpu-terminators ;) (in some vers
, from kernel settings to maxrate and
maxupdate settings in server.cfg.
Richy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter
Kirby
Sent: 23 November 2004 09:50
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Ping goes up with more than 15 Players
On
[EMAIL PROTECTED] wrote:
Any addons in use? AMX & co. are cpu-terminators ;) (in some versions)
Not any default version of AMX I have ever run. And I have run pretty
much all of them. Now, installing 300 some odd plugins or misconfiguring
it then sure.
--
- m0gely
http://quake2.telestream.com/
Q2
--
On Tue, 23 Nov 2004 11:16:08 +0100
<[EMAIL PROTECTED]> bubbled:
> Try updating to AMXX version 1.0 with new binaries. I tried 0.20 a
> while ago and it was definitley to laggy with more than 16 players on
> the server.
Ok, upgraded to 1.0. Hope it helps...
--
MyExcuse:
Recursive traversal of
Try updating to AMXX version 1.0 with new binaries. I tried 0.20 a while ago
and it was
definitley to laggy with more than 16 players on the server.
Other helpful commands to lower bandwith on clientside:
sv_maxrate 7500
sv_maxupdaterate 35
Just try.
[EMAIL PROTECTED] schrieb am 23.11.04 10:23
On Tue, 23 Nov 2004 01:32:42 -0800, Alfred Reynolds
<[EMAIL PROTECTED]> wrote:
> kBytes not kbits ( so 32 - 48 kb per user ). So between 12 and 19
> players per 600kb/s.
I'd also like to point out that latency goes up quite rapidly when you
approach the maximum transfer for a circuit (e.g. even if
: [hlds_linux] Ping goes up with more than 15 Players
> --
> On Tue, 23 Nov 2004 16:42:06 +0800
> Christopher Luk <[EMAIL PROTECTED]> bubbled:
>
> > what is your upstream? 15 players need ~600k of upsteam. 1.7g should
> > be able to ran 32ppl.
>
> hmm, I do
--
On Tue, 23 Nov 2004 10:08:23 +0100
<[EMAIL PROTECTED]> bubbled:
> Any addons in use? AMX & co. are cpu-terminators ;) (in some versions)
yeah, amxx v0.20.
--
MyExcuse:
Operators killed when huge stack of backup tapes fell over.
Martin Zwickel <[EMAIL PROTECTED]>
Research & Development
Techn
--
On Tue, 23 Nov 2004 16:42:06 +0800
Christopher Luk <[EMAIL PROTECTED]> bubbled:
> what is your upstream? 15 players need ~600k of upsteam. 1.7g should
> be able to ran 32ppl.
hmm, I don't know the upstream exactly, but I thought 4-6 kb per client
is enough of upstream. (If the netstat window o
Any addons in use? AMX & co. are cpu-terminators ;) (in some versions)
[EMAIL PROTECTED] schrieb am 23.11.04 09:40:31:
>
> what is your upstream? 15 players need ~600k of upsteam. 1.7g should be
> able to ran 32ppl.
>
> chris
>
> Martin Zwickel wrote:
>
> >--
> >Hi there!
> >
> >I have a problem w
what is your upstream? 15 players need ~600k of upsteam. 1.7g should be
able to ran 32ppl.
chris
Martin Zwickel wrote:
--
Hi there!
I have a problem with my public HLDS Linux server.
Until the server reaches 15 players, the ping is fine (~20 ms).
But if there are 15 or more players on my server, th
--
Hi there!
I have a problem with my public HLDS Linux server.
Until the server reaches 15 players, the ping is fine (~20 ms).
But if there are 15 or more players on my server, the ping goes up to
~100 ms.
The internet connection is a good one, linux kernel is 2.6.9,
Pentium 4 1,7ghz, 512Mb Ram
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