1 & 2) One box, dual amd opteron 250, w/ dual WD Raptors (74GB; 10,000 rpm), 2GB ram to run one @ 32 player CS 1.6 server (addons: amxmodx 1.01; metamod 1.17.4) and one @ 28 player CSS server with addons/non-default settings: 0:<TAB>"StatsXS v0.5.1a, CounterStrike Source Stats. Copyright 2005 XAD." 1:<TAB>"PTBx v1.7x1d1, Team Balancer. Copyright 2004-2005 XAD. (Original Team Balancing code, Copyright Ptahhotep.)" 2:<TAB>"Mattie's MugMod, Mattie" 3:<TAB>"Mani Admin Plugin 2005 V1.1.0p, www.mani-admin-plugin.com" 4:<TAB>"CAL Server Plugin - made by opi"
tickrate 100 Currently cpu load is about 15.7% with 18 players in CS 1.6 and 2 players + 4 bots in CSS. Memory usage is about 5%. cpu load with 16 bots in the CSS server and a full 32 players in the CS 1.6 server gets to a high of about 40%. 3 & 4) I have 3 mbps dedicated up and down for both servers combined. If both servers are full, you'll notice it as far as lag goes, but not too much. Date: Fri, 17 Jun 2005 12:56:42 -0700 From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <hlds_linux@list.valvesoftware.com> Subject: [hlds_linux] Server specs Reply-To: hlds_linux@list.valvesoftware.com I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. So, my questions are: 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6) 2) What speed CPU do you use for a 32 player Source server (CS:S) 3) How much bandwidth per user do you allow for a HL1 server 4) How much bandwidth per user do you allow for a Source server 5) How much difference is there in these requirements for other mods? - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux