Re: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-27 Thread Hell Master
-- [ Picked text/plain from multipart/alternative ] For the record, I have held out on upgrading at all to the sv_pure version, and my 18 person 100tick still purrs like a kitten. I'm awaiting all of these bugs to be ironed out before moving forward. Lubo <[EMAIL PROTECTED]> wrote: The server is

Re: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-27 Thread Lubo
The server is up about one day. The lags that were there on the server before this beta with net_queued_packet_thread 0 are now again there with net_queued_packet_thread 1. I also tried various settings of queued packet flush. Cant get the lag out. Anyone had succes? Why is there so much lag aft

Re: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-27 Thread Alex
I can't confirm this - for me it works. - Original Message - From: "Xavier Kerestesy" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 27, 2007 5:37 AM Subject: Re: [hlds_linux] RE: [hlds] Source Engine Beta Available [ Converted text/html to text/plain ] It seems

Re: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-26 Thread Xavier Kerestesy
[ Converted text/html to text/plain ] This seems to be an issue with zBlock as I am getting the following: [zBlock] Using ServerGameDLL006 for serverdll zBlock: Unable to hook server convars! (Unloading) Your server must be up-to-date to run this plugin if it is, then the plugin itself may be out-o

RE: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-26 Thread Alfred Reynolds
I can the alias command from the server console without a problem (and execute said aliases), try removing any plugins first and then try an empty server.cfg to whittle down the problem. - Alfred Xavier Kerestesy wrote: > [ Converted text/html to text/plain ] > It seems the ALIAS command is now c

Re: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-26 Thread Xavier Kerestesy
[ Converted text/html to text/plain ] It seems the ALIAS command is now causing servers to crash. Can anyone else confirm this? Xavier Alfred Reynolds wrote: For Linux the beta should also address the 100% CPU on the new thread when running multi-core on newer GLIBC versions. - Alfred Jason Ruy

Re: Re: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-26 Thread Alex / ch4os
uring gameplay, lags don't happen any more. what's wrong with this? i don't get it... does anyone else have this behavoir? thx, alex - Original Message - From: "Lubo" <[EMAIL PROTECTED]> To: Sent: Tuesday, June 26, 2007 11:08 PM Subject: Re: Re: [hlds_

Re: Re: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-26 Thread Lubo
red, > > beta has been installed and I have to agree - the gameplay on a > Linux-mashine (here: Suse 10.1) is much better now - thanks! > > Alex > - Original Message - > From: \\\"Alfred Reynolds\\\" > To: > Sent: Tuesday, June 26, 2007 6:12 AM > Sub

Re: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-26 Thread Alex
Alfred, beta has been installed and I have to agree - the gameplay on a Linux-mashine (here: Suse 10.1) is much better now - thanks! Alex - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Tuesday, June 26, 2007 6:12 AM Subject: [hlds_linux] R

Re: [hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-26 Thread Alex / ch4os
does this also fix the lags we're faced with since the last update? or at least are you aware of this problem? :( regards, alex - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Tuesday, June 26, 2007 6:12 AM Subject: [hlds_linux] RE:

[hlds_linux] RE: [hlds] Source Engine Beta Available

2007-06-25 Thread Alfred Reynolds
For Linux the beta should also address the 100% CPU on the new thread when running multi-core on newer GLIBC versions. - Alfred Jason Ruymen wrote: > A new Source Engine beta is available on Steam. To receive this > update, > run hldsupdatetool with the command "-beta src0625". This beta update

[hlds_linux] Re: [hlds] Source Engine Beta Available

2007-01-12 Thread milchworld
Hej. Can you have a look on sv_minrate, sv_maxrate? When i'm playing on a server i can NOT look how this cvar is set by typing "sv_minrate" in console. Can you make it a cvar like cl_cmdrate? when i type "Rate", it should tell me "rate 1000 (default 1) - this cvar is forced by server to 1