Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Clayton Macleod
fyi, mani admin mod's got auto team balancing in it ever since valve broke it On Tue, 8 Mar 2005 21:05:46 -0800, Chris Jones <[EMAIL PROTECTED]> wrote: > Invader Zim wrote: > > > So, it's by design that when a server cycles to a map that's not > > particularly popular that server is doomed to kee

Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Andy Shinn
Valve must be playing with the Jokers in the deck. Chris Jones wrote: Invader Zim wrote: So, it's by design that when a server cycles to a map that's not particularly popular that server is doomed to keep that map up until someone decides to change it? I mean, how much cpu time does it take to cha

Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Eric (Deacon)
So, it's by design that when a server cycles to a map that's not particularly popular that server is doomed to keep that map up until someone decides to change it? I mean, how much cpu time does it take to change the map when mp_timelimit is reached? IIRC, it only happens when the first round has n

Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Chris Jones
Invader Zim wrote: > So, it's by design that when a server cycles to a map that's not > particularly popular that server is doomed to keep that map up until > someone decides to change it? I mean, how much cpu time does it take > to change the map when mp_timelimit is reached? This is a common co

Re: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread Simon Garner
On 9/03/2005 10:18 a.m., Invader Zim wrote: This was on the windows list a while back. Alfred said that this behavior is by design, and it is to reduce CPU usage when idle. So, it's by design that when a server cycles to a map that's not particularly popular that server is doomed to keep that map

RE: [hlds_linux] Re: mp_timelimit

2005-03-08 Thread David Fencik
That's the same thing someone said on the windows list. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Invader Zim Sent: Tuesday, March 08, 2005 4:19 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: mp_timelimit > Thi

[hlds_linux] Re: mp_timelimit

2005-03-08 Thread Invader Zim
> This was on the windows list a while back. Alfred said that this > behavior is by design, and it is to reduce CPU usage when idle. So, it's by design that when a server cycles to a map that's not particularly popular that server is doomed to keep that map up until someone decides to change it?