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From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, December 11, 2005 8:22 AM
Subject: [hlds_linux] Recompiling the kernel
Hey Everyone,
I've got a few servers running Fedora Core4 which are currently locked at a
certain FPS, after some research and a lot
Hi Will,
Much appreciated, thank you very much.
Also thank you to all others that helped :)
Regards
Ryan
- Original Message -
From: Will [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 14, 2005 8:13 PM
Subject: Re: [hlds_linux] Recompiling the kernel
On Sun, 2005-12-11 at 23:09 -0600, Eric (Deacon) wrote:
In a bold display of creativity, Scott Pettit wrote:
cmd/update at 101 = 101 updates/s - hence why I can't see a point in having
1000fps and so on - all those extra frams would just be dumped.
24 clients
client 1: requests snapshots at
Hey Everyone,
I've got a few servers running Fedora Core4 which are currently locked at a
certain FPS, after some research and a lot of opinions of a few other GSP's
I have been told to recompile the kernel under 1000hz but I have no idea
where to start..
Could someone give me a resource /
Sent: Sunday, December 11, 2005 5:22 AM
Subject: [hlds_linux] Recompiling the kernel
Hey Everyone,
I've got a few servers running Fedora Core4 which are currently locked at
a
certain FPS, after some research and a lot of opinions of a few other
GSP's
I have been told to recompile the kernel
, but you have to have a setting of 500
or above to reach it.
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, December 11, 2005 5:22 AM
Subject: [hlds_linux] Recompiling the kernel
Hey Everyone,
I've got a few servers running
On Mon, 2005-12-12 at 13:46 +1300, Scott Pettit wrote:
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What's the point in an FPS over about 150fps anyhow?
The more frequent the snapshots the more accurate each client's update
is. The client's don't get snapshots simultaneously, they
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[ Picked text/plain from multipart/alternative ]
cmd/update at 101 = 101 updates/s - hence why I can't see a point in having
1000fps and so on - all those extra frams would just be dumped.
On 12/12/05, Andrew Forsberg [EMAIL PROTECTED] wrote:
On Mon, 2005-12-12 at 13:46 +1300, Scott Pettit
In a bold display of creativity, Scott Pettit wrote:
cmd/update at 101 = 101 updates/s - hence why I can't see a point in having
1000fps and so on - all those extra frams would just be dumped.
What's the point in being able to push so many clock cycles? All those
extra cycles would just be
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