I agree your ideas have merit Dan and are well intentioned, if the ultimate
scenario is everyone having averaged connection performance. I admit with
being UK based I have absolutely no knowledge of server and client connections
in the states but in the UK and Europe this sort of automated system
On 7/18/05, Vapor [EMAIL PROTECTED] wrote:
Servers I manage operate on 1 or 2 x 100mbit full duplex connections per box,
which run from 3-6 clan ports or publics, say 30-120 slots. Based on this
server side bandwidth is never an issue, bearing in mind the maxrates of these
servers is 5
When you decrease the cl_updaterate without decreasing the rate, then
the DTT increases.
On 7/16/05, Clayton Macleod [EMAIL PROTECTED] wrote:
but it's not, the server takes into account your latency and the 100ms
delay...
On 7/16/05, James Tucker [EMAIL PROTECTED] wrote:
That's not as
yes please.
On 7/13/05, Vapor [EMAIL PROTECTED] wrote:
Iirc cl_cmdrate is the partner of cl_updaterate and sets how many updates
are sent from client to server?
Seeing as we have sv_minupdaterate and sv_maxupdaterate, why not simply add
sv_mincmdrate and sv_maxcmdrate so server admins can
On 7/13/05, Matt Donnon [EMAIL PROTECTED] wrote:
Nine updates per second is just not enough
now I gotta admit that makes me curious, how many times per
second can you click a mouse button?
That's not as important as the accuracy with which you aim at a model
which is now up to 100ms out of
Above all other suggestions, why is it that the rates aren't set
properly by the connection speed options?
We're not on an Internet where no-one knows anything about they're
connectivity anymore. Most gamers can tell you if they are on 56k,
64k, 128k, 256k, 512k, 1mb, 2mb, 6mb, 8mb or higher.
but it's not, the server takes into account your latency and the 100ms delay...
On 7/16/05, James Tucker [EMAIL PROTECTED] wrote:
That's not as important as the accuracy with which you aim at a model
which is now up to 100ms out of place.
--
Clayton Macleod
Iirc cl_cmdrate is the partner of cl_updaterate and sets how many updates
are sent from client to server?
Seeing as we have sv_minupdaterate and sv_maxupdaterate, why not simply add
sv_mincmdrate and sv_maxcmdrate so server admins can control this themselves?
I know a lot of server admins who
a higher minimum value for cl_cmdrate.
Iirc cl_cmdrate is the partner of cl_updaterate and sets how many
updates
are sent from client to server?
Seeing as we have sv_minupdaterate and sv_maxupdaterate, why not simply
add
sv_mincmdrate and sv_maxcmdrate so server admins can control this
themselves
I would like to request that valve increase the minimum value for
cl_cmdrate.
The current minimum of 10 is to low and is causing problems. Due to the
fact that players are setting there cl_cmdrate to 10 because it makes
there reported ping drop to 5.
cl_cmdrate 10 - .8k/s - 9/s
cl_cmdrate 15
Nine updates per second is just not enough
now I gotta admit that makes me curious, how many times per
second can you click a mouse button?
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visit:
In a bold display of creativity, Matt Donnon wrote:
now I gotta admit that makes me curious, how many times per
second can you click a mouse button?
Thousands of times, theoretically, when you consider holding the mouse
button down is sending the signal that you're doing so...
--
Eric (the
Matt Donnon wrote:
Nine updates per second is just not enough
now I gotta admit that makes me curious, how many times per
second can you click a mouse button?
___
To unsubscribe, edit your list preferences, or view the list archives, please
now I gotta admit that makes me curious, how many times
per second can you click a mouse button?
Thousands of times, theoretically, when you consider
holding the mouse button down is sending the signal that
you're doing so...
and that still only makes your weapon discharge a single
round
In a bold display of creativity, Matt Donnon wrote:
Thousands of times, theoretically, when you consider
holding the mouse button down is sending the signal that
you're doing so...
and that still only makes your weapon discharge a single
round
...if you're firing a semi-auto weapon, I guess.
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